
The last installment of the dungeon-crawling RPG trilogy reaches its stunning conclusion! Will the Blood Maidens finally get their happily ever after?
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Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
一折的地雷社就是最伟大的地雷社
全程fear难度通的关,看游戏时长知难度,虽然包括了看前两作和外传剧情的时间。游戏整体随机性很大,暴击是随机的、挂异常是随机的、狂化是随机的、神域轮盘是随机的,加上数值卡的挺死,boss战打起来相当刺激 1 枪优先,攻击极高还加速度。比其他武器强很多(第四章可以买到小型化后135攻的毕业锤,枪刷不到的话主c就用这个) 2 进第二章的时候会有一波膨胀,切换DLC的职业可以弥补一些属性 3 推荐上四个物理职业,后台挂个法师(主要用于探索期间给全队回血),因为法师太脆平时带着太容易死了。少部分物免怪除外,例如:第三章boss旁边的小弟、最终章铁处女,而且要尽量选血量防御高的魔法职业 4 部分装备缩小后属性变强很多,例如护士服和学士披风。没有缩小的护士服第三章基本遇到魔伤aoe的怪就要跑,魔防扛不住 5 第四章开始全队都要使用aoe清杂了,dlc职业有个群伤回MP的技能,效果极佳,可以省很多药 6 打boss可以用神域bonus麻对面有奇效,不过很看脸,要凹 7 血浆技能最大的用处是打断对面的吟唱技能(用对应弱点属性打断),输出就指望不上了,等级很难堆高 8 最难的boss战是最终章3层的核心boss,攻高防厚怕不是数值策划喝大了填出来的 9 最终章5层之后可以逃课,刷不可思议碎片,效果是全队提升一级,然后在低等级图把等级刷爆,数值可以远超后面的怪
[h1]Mary Skelter Finale: A Worthy Conclusion to a Dark Fairy Tale[/h1] Mary Skelter Finale delivers a fitting, if imperfect, finale to the twisted fairy tale that began in the depths of the living prison known as Jail. As the conclusion to the trilogy, it refines the dungeon-crawling mechanics fans love while introducing ambitious new systems—though not all of them land perfectly. [b]A Bleak Yet Engaging Story[/b] Picking up immediately after the events of Mary Skelter: Nightmares, Finale dashes the survivors’ hopes of freedom as they emerge onto a surface world even more horrifying than the depths they escaped. The introduction of Massacre Pink—a trio of sadistic antagonists—adds fresh tension, and the fragmented storytelling (now split across multiple parties) keeps the narrative dynamic. While the pacing stumbles in the middle with lengthy dungeon segments between story beats, the emotional payoff in the finale makes the journey worthwhile, especially for longtime fans. [b]Refined Dungeon Crawling with a Twist[/b] The core gameplay remains a first-person dungeon crawler with labyrinthine levels, tactical turn-based combat, and the series’ signature blood mechanics (Massacre Mode and Blood Skelter return with all their risk/reward tension). The standout addition is the Zapping System, which lets players switch between three separate parties exploring the same dungeon. This creates clever puzzle-solving opportunities—like one team unlocking a path for another—but also leads to pacing issues, as managing multiple squads can feel overwhelming. New mechanics like InsectMare (debuff-inducing parasites) add challenge, though they occasionally feel more annoying than strategic. The job system remains deep, allowing for satisfying party customization, though some classes feel redundant. [b]Atmosphere and Presentation[/b] Visually, Finale is a mixed bag. The 2D character art is stunning, with expressive portraits and gorgeous Blood Skelter transformations, while the 3D dungeons—though creatively designed—show their age. The soundtrack, however, is a highlight, with haunting melodies and pulse-pounding battle themes that elevate every encounter. [b]A Few Stumbles[/b] The game’s biggest weakness is its pacing. Dungeons drag on for hours with minimal story progression, and the forced grinding across three parties can exhaust even dedicated players. Some narrative threads (particularly for new characters like Mary and Charlotte) feel underdeveloped, leaving their potential untapped. [b]Verdict[/b] Mary Skelter Finale isn’t the perfect send-off, but it’s a compelling one. The Zapping System and refined combat will delight fans, even if the pacing and uneven storytelling hold it back from greatness. For those invested in Jack and the Blood Maidens’ journey, it’s a satisfying conclusion—flaws and all. [b]Score: 7.5/10[/b] "A flawed but ambitious finale that rewards patience with emotional payoff and deep dungeon-crawling."
[h1]断罪塔三部曲收官之作! [/h1] 《Mary Skelter Finale》(《神狱塔:断罪玛丽》)是地雷社制作的迷宫探索类RPG游戏“神狱塔”三部曲的收官之作,自带官方繁中。虽然steam上这个IP只有这么一款游戏,但其实本作自带了一二部的纯剧情,相当于买一部送两部,整个系列都能补全。玩法还是迷宫探索,难度还好,只是数值设计是地雷社的通病,容易膨胀,刷级很有必要。剧情方面还是很不错的,算是地雷社少有的剧情和人设都很不错的精品之作,让人回味无穷。 [h2]剧情简介 [/h2] 剧情衔接前作的结局,在杰克和众多血式少女的努力下,他们终于脱离了地下监狱来到了地面。只不过在那里等待他们的是更可怕的地狱,地面上到处都是断指残骸,像是经历过一场屠杀,一队长相怪异的“处刑者少女”对杰克等人展开无差别攻击,可是主角等人的实力完全打不过她们,随着时间流逝,死掉的伙伴越来越多,最后在“光”的帮助下,将主角等人集体转移到神狱塔内。不过当时的光已经非常虚弱了,传送后的大伙也被随机传送到了各个地方。当下之急是寻找四散的伙伴,调查那几位可怕少女以及那座特别巨大的塔的真相,重新振作的主角团再次为了生存而战。 [h2]游戏特色 [/h2] 本作不同以往,共分为了三个小队,互相补充剧情,特别是当一支小队遇到了无法解决的谜题时,切换小队视角往往就能解决,这种玩法在增加了游戏趣味性的同时也避免了之前很多角色根本没机会出场的问题。 本作有一个创新的战斗系统,“血狂”和“灭绝”系统。简单来说就是在战斗的时候少女会累计血槽,等血槽满了之后会进入“血狂”状态,攻击力大幅度增高,但是会无差别攻击;而灭绝系统就是要主动利用这个血狂状态,通过领队技能主动诱导少女们进入“灭绝”状态,让少女们获得强力buff,让血狂变为可控状态。不过本作的数值设计有点问题,再加上“血狂”系统的引入,队伍暴毙的概率很高,建议多多存档,不然有的难受。 [h2]职业系统 [/h2] 本作有着职业系统的设定,在游戏里玩家操纵的角色可以随时转职来变换不同的属性,对敌人进行针对性攻击。因为技能是可以自由搭配的缘故,转职系统反而增加了配置队伍的灵活性,让玩法变得更有深度。 [h2]更需要肝 [/h2] [b]好处都说了,那么坏处呢? [/b] 三个队伍等级并不共享,这就意味着需要花费三倍的努力来养队伍,往常的玩法只需要培养主力即可,偶尔有用的角色拿出来当个对策拐实用,而这一作不行了,几个队伍几个角色都要养,需要花费的时间远比前作多得多。 另外就是这个队伍切换功能,虽然玩法比之前有趣很多,但是需要频繁切换队伍,这个操作就繁琐多了,中期开始还有通过箱子来传递重要道具进行解密,更加重了操作的重复性,严重拖慢游戏节奏。 还有怪物设计,本作的梦魇没有前作那么难打,但是小怪的难度提升了,这样一升一降反而提高了平均难度,而且偶尔有出存档点梦魇突脸的情况,属实开门雷击。 [h2]总结 [/h2] 作为三部曲的最后一步,《Mary Skelter Finale》可以说非常良心,附带了前两部的剧情,还改进了游戏玩法,增加了队伍养成的乐趣,不过缺点也很明显,那就是通关所需要的时间太长了,2代游戏的通关时长跟这个完全比不了,每一层需要刷的时间非常多,推荐地雷社粉丝以及有充足时间的RPG游戏爱好者游玩本作,这款游戏绝对算的上地雷社拿得出手数一数二的IP作品! [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
The fact that the game tries to provide fan service using underage characters bothered me a lot. Even though the dungeon crawling is fun, I will not be able to continue playing this anymore.
[h1] 上塔不易,白毛卖艺 [/h1] 《Mary Skelter Finale》是一款瑕不掩瑜的迷宫探索 RPG。本作剧情内容丰富、迷宫设计相对优秀,甚至还自带前作的剧情内容,可以说本作对于系列粉丝来说可谓诚意十足。不过本作颇具特色的“三队并行探索”反而导致本作养成压力相对偏高、操作难度大,且游戏流程拉的过长。因此总体而言,本作实际上更适合“非常喜欢这类 DRPG” 和“愿意接受高强度迷宫探索”的玩家。 本作的故事承接前作结局,主角杰克与血式少女们成功逃离地下监狱,却发现地面世界远比想象中危险。面对神秘的“处刑具少女”与庞大的神狱塔,众人被迫再次踏上冒险旅程。本作的剧情不仅补完了前作留下的大量伏笔,也为系列角色带来了相对完整的收尾,可以说单论剧情,本作在保证剧情体量的同时也让系列老粉与路人玩家都相当满意。 但在玩法上如果只能用一个词汇来形容本作,那么便是“愚公移山”。本作在玩法上最大的特点在于“三支队伍同步探索”,也就是说玩家需要操控共十五名角色分别推进地图,并通过切换队伍解开机关、传递关键道具来完成探索。这种设计让地图解谜更加丰富,也让许多角色获得了上场机会。但是三支队伍等级互不共享,因此需要玩家同时培养十五名角色,练级与刷装备花费的时间远超一般 RPG。这让玩家获得了超乎一般DRPG的养成难度的同时,还获得其他DRPG难以体验的频繁切队解谜,进而将游戏流程拉的过长。 总而言之,《Mary Skelter Finale》是一款相当不错的迷宫探索类 RPG。本作拥有优秀的人设、完整的系列剧情,以及富有挑战性的迷宫探索和较高的养成自由度。但与此同时,本作相当漫长的流程和较重的重复培养也会劝退不少玩家。但本作对于喜欢迷宫探索、角色培养以及日系 RPG 的玩家来说,依旧是一部值得体验的作品。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
норм
Mary Skelter Finale is a dense, story-forward dungeon crawler that feels like the conclusion to a long, weird, and surprisingly emotional journey. It leans hard into its dark fairy-tale identity: grim imagery, unsettling themes, and a cast that’s constantly pushed to the edge. If you’re here for atmosphere and narrative momentum, it commits to the bit from start to finish. The core loop is classic first-person labyrinth crawling—map, fight, manage resources, push deeper—while constantly teasing you with “just one more floor.” Dungeons are packed with traps, shortcuts, and little routing decisions that make exploration feel purposeful. It can be slow if you don’t enjoy methodical navigation, but when you’re in the rhythm of scouting and optimizing your path, it’s easy to get hooked. Combat sits in that sweet spot between strategic and messy. Party setup matters, turn order matters, and you’re often deciding whether to play safe or gamble for faster clears. Boss fights especially can force you to rethink your plan instead of brute-forcing, and the game is at its best when it pressures you into smart risk management rather than pure grinding. The signature “blood” systems are what give the game its personality, for better and worse. Managing powers, states, and the constant temptation to push characters into stronger but more unstable modes adds tension that typical dungeon crawlers don’t have. At times it’s stressful in a good way—like you’re always dancing near disaster—but it can also feel punishing if you dislike systems that demand constant attention. Story and character writing are a huge focus, and Finale doesn’t pretend otherwise. There’s a lot of dialogue, a lot of twists, and a tone that swings between cute and deeply uncomfortable without warning. If you’re already invested in the series’ characters and lore, it’s rewarding; if you’re not into VN-style pacing, you may find yourself wishing the game would let you crawl for longer stretches. Presentation is strong in the ways that matter for this genre: clear menus, distinct character art, and music that sells the tension of being trapped in an unfriendly place. The enemy designs and dungeon themes can be genuinely striking, even when the visuals show their budget limits. It’s not “pretty” in a modern AAA sense, but it’s memorable and consistent with its mood. Overall, Mary Skelter Finale is best for players who want a meaty dungeon RPG with heavy story, high stakes, and systems that punish sloppy play. It can be demanding and sometimes overwhelming, but that’s also why it stands out—everything feels like it has consequences. If you like dark JRPGs, mapping dungeons, and managing a party under pressure, this is an intense, satisfying ride.
去ns買二送重製一全破才來的 好爽 如果沒玩前兩作會霧煞煞 但這代有付前兩作劇情可以回顧 但沒語音 可惜 而且一開始我一二代主力被分兩隊 笑死
[h1] 地雷社剧情最高峰,一部更比三部强,RPG打完GALGAME还能接着打 [/h1] 神狱塔是地雷社自16年到20年的DRPG三部曲,剧情跌宕起伏,世界观宏大,1代2代互为表里,环环相扣。而本作《神狱塔 断罪玛丽 Finale》,正是本系列的完结篇,给了这个出色的故事一个完美的结尾,在玩法上,本作也吸取了一代二代在游戏性上的经验,真正地成为了整个系列的巅峰之作。当然了, 没有玩过前两部作品也没有问题,本作内置了剧情回顾系统,直接把一代二代的所有剧情都做成了ADV形式,事无巨细地玩家补上了一二代的完整剧情,因此直接购入本作即可(另外还有一个原因是1代2代的STEAM版没有中文)。 剧情衔接前作,由童话转生体杰克率领的血式少女们,成功实现了“从命运中的越狱”,精彩地从地下监狱登上了地面……。怀着对地面的希望,杰克他们最初看到的景象……那是一片浸没在血海中的数千具尸体,以及“处刑台少女”那张狂笑的脸。在处刑台少女压倒性的杀戮与暴力面前,伙伴们四散分离,那景象,仿佛是在处刑着最后的一线希望。为杀人而生的处刑台少女——“火刑柱”为伙伴连一滴血也愿奉献的血式少年——“杰克”奏响存在意义之灯火的卖火柴少女——“玛丽”自称“监狱塔”的神秘少年——“十”因对父亲的思念而苦恼痛苦的血式少女——“小红帽”什么都不是的普通少女——“库拉拉”一切都被引向漂浮在高空中的“暴食之监队塔”……这是一个为了逃离渺小的地球,少女们追寻着憎恨与友爱之火,走向终焉的越狱剧。 游戏是传统的DRPG模式,即第一人称迷宫探索游戏。不同于前两作,本作将数量庞大的队友打散成了三个小组,分别由三个领队带领探索,这项改动有效地避免了前两作中出现的部分队友全程做冷板凳的情况,但也使得队伍在养成工作上需要花三倍的工夫。而在回合制战斗中,本作继续沿用了系列特色的“血狂”以及“灭绝”系统,“血狂”顾名思义,就是在战斗中不断积累血槽,当血槽攒满后就会进入暴走状态,无法控制并且无差别地进行攻击,而“灭绝”系统则是由领导使用技能,主动使队友进入“血狂”状态,这样的状态可以控制。因此在本作中除了战斗人员以外,领队的速度也非常重要,战斗中需要由领队对战斗人员的状态进行把控。 在养成系统上,DRPG经典的转职系统自然也是有的,本作通过转职可以永久激活职业,切换职业影响的只有装备以及属性,技能可以自由搭配。另外本作的装备获取,非常另类地是通过种植获取,虽然商店和战斗也可以获取,但是属性远不及种植出来的。在迷宫中种植植物,也算是一种新奇的体验了。 而当玩家通关后,就可以解锁恋狱塔模式,这个模式最早是出现在PS4上,这次统一打包在一起了。这个模式就是纯粹的GAL模式,可以看喜欢的角色发糖,还有丰富的CG,甚至还能够看到婚纱和泳装。 综上所述,本作作为地雷社《神狱塔》三部曲的终极收官之作,以三队分轨探索的创新设计、深度策略的“血狂/灭绝”战斗系统,以及种植养成与多职业自由搭配的玩法,成就系列巅峰体验。通关后解锁的“恋狱塔”模式,更以海量发糖剧情与婚纱泳装CG,为硬核DRPG赋予双重内容厚度——可谓“一部更比三部强”的诚意终章。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
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