
The last installment of the dungeon-crawling RPG trilogy reaches its stunning conclusion! Will the Blood Maidens finally get their happily ever after?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−85% | 154reviews | 75% | — | $26.2K |
| $49.99 | 111ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid dungeon crawler with interesting mecanics. I really like the music and characters.
[h1] 地雷社剧情最高峰,一部更比三部强,RPG打完GALGAME还能接着打 [/h1] 神狱塔是地雷社自16年到20年的DRPG三部曲,剧情跌宕起伏,世界观宏大,1代2代互为表里,环环相扣。而本作《神狱塔 断罪玛丽 Finale》,正是本系列的完结篇,给了这个出色的故事一个完美的结尾,在玩法上,本作也吸取了一代二代在游戏性上的经验,真正地成为了整个系列的巅峰之作。当然了, 没有玩过前两部作品也没有问题,本作内置了剧情回顾系统,直接把一代二代的所有剧情都做成了ADV形式,事无巨细地玩家补上了一二代的完整剧情,因此直接购入本作即可(另外还有一个原因是1代2代的STEAM版没有中文)。 剧情衔接前作,由童话转生体杰克率领的血式少女们,成功实现了“从命运中的越狱”,精彩地从地下监狱登上了地面……。怀着对地面的希望,杰克他们最初看到的景象……那是一片浸没在血海中的数千具尸体,以及“处刑台少女”那张狂笑的脸。在处刑台少女压倒性的杀戮与暴力面前,伙伴们四散分离,那景象,仿佛是在处刑着最后的一线希望。为杀人而生的处刑台少女——“火刑柱”为伙伴连一滴血也愿奉献的血式少年——“杰克”奏响存在意义之灯火的卖火柴少女——“玛丽”自称“监狱塔”的神秘少年——“十”因对父亲的思念而苦恼痛苦的血式少女——“小红帽”什么都不是的普通少女——“库拉拉”一切都被引向漂浮在高空中的“暴食之监队塔”……这是一个为了逃离渺小的地球,少女们追寻着憎恨与友爱之火,走向终焉的越狱剧。 游戏是传统的DRPG模式,即第一人称迷宫探索游戏。不同于前两作,本作将数量庞大的队友打散成了三个小组,分别由三个领队带领探索,这项改动有效地避免了前两作中出现的部分队友全程做冷板凳的情况,但也使得队伍在养成工作上需要花三倍的工夫。而在回合制战斗中,本作继续沿用了系列特色的“血狂”以及“灭绝”系统,“血狂”顾名思义,就是在战斗中不断积累血槽,当血槽攒满后就会进入暴走状态,无法控制并且无差别地进行攻击,而“灭绝”系统则是由领导使用技能,主动使队友进入“血狂”状态,这样的状态可以控制。因此在本作中除了战斗人员以外,领队的速度也非常重要,战斗中需要由领队对战斗人员的状态进行把控。 在养成系统上,DRPG经典的转职系统自然也是有的,本作通过转职可以永久激活职业,切换职业影响的只有装备以及属性,技能可以自由搭配。另外本作的装备获取,非常另类地是通过种植获取,虽然商店和战斗也可以获取,但是属性远不及种植出来的。在迷宫中种植植物,也算是一种新奇的体验了。 而当玩家通关后,就可以解锁恋狱塔模式,这个模式最早是出现在PS4上,这次统一打包在一起了。这个模式就是纯粹的GAL模式,可以看喜欢的角色发糖,还有丰富的CG,甚至还能够看到婚纱和泳装。 综上所述,本作作为地雷社《神狱塔》三部曲的终极收官之作,以三队分轨探索的创新设计、深度策略的“血狂/灭绝”战斗系统,以及种植养成与多职业自由搭配的玩法,成就系列巅峰体验。通关后解锁的“恋狱塔”模式,更以海量发糖剧情与婚纱泳装CG,为硬核DRPG赋予双重内容厚度——可谓“一部更比三部强”的诚意终章。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
似たようなゲームで世界樹の迷宮をプレイしたことがありやってみようかと思ったら全く別物で途中で詰んで辞めました。 武器はゴミだし敵は強すぎて直ぐにゲームオーバーになり全く話が進まない。 武器ガチャがあり大抵ゴミしか出なくて欲しい性能が付いたものが出ず進みたくても進めない。 マップも踏んだマスしか表示されず入り組んでいて分かりにくい。(各パーティ毎に行けるエリアが違い誰がどこに行けるのか分かりにくい) レベリングも大変で道中に平気でボス並みの雑魚敵が湧いてくるので難しいです キャラクターは良いのにそれ以外が駄目。 手軽さも無く見た目に騙されてはいけない作品です
The game is too frustrating, and not because it's hard. The split groupings seem interesting, until you realize that every chapter is going to repeat the same lore points multiple times as each team independently figures things out. Not to mention having to repeat the farming and upgrading loop independently for each group. To understanding the lore, you also have to be aware of supplementary materials outside of the games. Fun. Then the ending just completely insults the intelligence of anyone who has plunged hundreds of hours into the games and supplementary materials by violating its own lore rules and just going on like it ain't no biggie. Characters who should be vanished are still around post game, while the entirety of humanity are not because, reasons. But Jack & Co. go on blissfully without a single thought of it. "Oh, well!" The first game was a masterpiece. Everything else was a tragic farce. Anyone who tells you the ending was worth it is lying to you and to themselves, and honestly, I can't blame then after sinking so many hours just to have the developers load this steaming pile of an ending onto the series.
The fact that the game tries to provide fan service using underage characters bothered me a lot. Even though the dungeon crawling is fun, I will not be able to continue playing this anymore.
ゴミゲー マップギミックのヒント少なく詰むと進めない 攻略サイト見てもすすめず。バグ?時間返せ
Nice
Just like the Blood Maidens could not have a happy ending after Mary Skelter 1s Remaster Ending, so can this series not end on a high note. The Pros: -More Mary Skelter -New Characters with new costumes -A decent soundtrack The Cons: -Exceedingly bloated dialogue that is far and beyond ANYTHING the previous games put you through. -A translation that at times just reads incredibly bad and at times is just straight up wrong. -'Balancing' by nerfing... well everything that is not AoE Physical damage basically. -The same asinine equipment system from MS2 that turns the game into an unbearable RNG Grindfest. -Significantly reduced EXP from everything, so characters level up much slower. Which makes you rely more on equipment. See the previous point why that sucks. -They really just had to ♥♥♥♥ with the ending of MS2, didn't they? -They even made Blood Farms an absolute pain in the ass to use, the one thing that made MS2s horrible equipment design somewhat bearable. -Having to juggle 75 Pieces of equipment between 3 Parties and the only way to switch is via multiple loading screens. And the only way to actually trade around Equipment being the Dust Box -Having 3 separate parties for the entire game... like seriously who thought this with the above point was a good idea?? -Having a decent chunk of the plot only make sense after reading a Novel... that is not available to the west. So even Lore Fans are getting shafted. I ended up giving up on the game when I harvested a blood farm for 30 minutes and from a bunch of Weapon Crystals only got consumables even after 20 reloads. Way to make a sequel that is worse in every way from the previous 2.
[h3]游戏简介[/h3] 《神狱塔 断罪玛丽 Finale》是神狱塔系列的完结篇,故事继承前两作剧情展开,杰克与伙伴们历尽磨难终于从地下监狱逃脱,然而,迎接他们的并非想象中的美好,数不清的残肢断臂,仿佛被血色笼罩,还没回过神来,就招到几位神秘少女的围攻,实力上的巨大差距让主角团无能为力,为了自保,光使出力量,使众人回到神狱塔,主角团也由此分散开来,为了找回失去的伙伴,也为了逃离神狱塔,主角团再次踏上了征程 [h3]玩法[/h3] 游戏是经典的drpg玩法,第一人称迷宫探索,在游戏中,我们要操控三支队伍在神狱塔中进行探索,每个队伍相辅相成,关卡环环相扣,需要不断推动每个队伍的进度,才能确保剧情的发展。战斗为回合制,人物在战斗中会不断积攒血槽,当血槽达到一定程度就会暴走,无差别的进行攻击,如果主动让队友进行暴走,就可以操控,所以在战斗中对局势的把控也非常重要 [h3]游玩感言[/h3] 作为神狱塔系列的收官之作,在游戏内包含了前两个剧情,对剧情党非常友好,如果你想入坑神狱塔系列,只购买这一部,就可以了解完整剧情。此外,在游戏中还有恋狱塔模式,逃离主线的黑暗,与喜欢的角色来一场轻松快乐的恋爱,岂不美哉?美术和音乐的相得益彰,让游戏的体验上一个层次。还有就是我希望能出个简中,对我个人来说,繁体虽然能看懂,但还是看得太累了。 [h3]总结[/h3] 本作是神狱塔系列的完结篇,承载着前两作的剧情。游戏中我们要操控三支队伍,不断探索神狱塔里的迷宫,在战斗中也增加了点新奇的想法,游玩起来非常有趣,游戏中还包含了前两作的剧情,买一部即可体验完整剧情,何乐而不为呢?玩累了,还能在恋狱塔模式模式与心仪的角色谈一场美美的恋爱。总的来说,这是一部很不错的收官之作,美术和音乐表现力也很强,推荐大家购买 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
本作是神狱塔系列的最终作品,讲述的是主角团以及地狱中的人们历经千辛万苦逃离地狱达到地面后残遭敌人屠戮,最终逃脱逐渐成长并击败敌人的故事。游戏的玩法将视觉小说和传统的回合制进行了结合,我们需要一边推剧情一边战斗。 本作的一个特点就是每个人物都是比较分离的,这些角色会分成一个个队伍,我们可以选择一个队伍体验其对应的剧情,如果大家玩过老式RPG游戏的话可能就会了解这是什么意思。类似于八方旅人那种,每个角色都有其对应的故事,在完成它的剧情之前是和我们分离的,只有完成之后才能让这些角色聚到一起。 不过本作是闯迷宫的那种玩法,在迷宫中有不少的机关可以让我们使用,比如说能让我们越过河流的跳跃装置,以及打开大门的操纵杆等等。 所以在迷宫里进行探索还是比较麻烦的。当然,迷宫中也有一定的收益,在一些地方我们可以触发特殊事件也可以找到宝箱。如果找不到路的话可以通过地图来进行查询当前的位置。 游戏的战斗机制很复杂,我们除了能随意搭配技能以外,还需要考虑每个成员的状态,如果你的游戏难度开的比较高而且还选择手动战斗的话,就会发现战斗部分的机制也很难,内容很多,如果我们之前没玩过这类游戏的话还是比较麻烦的。 剧情的话,我感觉比较一般,没什么太大的亮点,就是很经典的日式王道剧情。质量不差,但也没多优秀,可能是看多了这类日式王道剧情内心无感的原因。人物的刻画还是挺鲜明的,给人的印象很深刻。等我们通关以后就能解锁一个纯视觉小说模式,我们可以慢慢回味之前的剧情,不用再体验战斗部分了。 游戏的缺点呢首先没有简中,虽然说繁中大家能看懂,但还是有不少人看不太懂的,阅读起来有压力。其次,键鼠的按键非常别扭,没有很好的适配,而且引导时只有手柄的按键介绍,希望能改进下 总的来说,本作的内容和机制非常复杂且庞大,三条线的设计相辅相成,非常有沉浸感,剧情比较一般,如果对本作感兴趣的话可以试一试。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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