
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 2 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 5Kreviews | 49% | — | $9.4M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't recommend the game, cannot sign in, cannot recover account because connection to server timed out, can't talk to support because they are off. Devs that want to force always online need to ensure they can keep their service always online.
I've played about 10ish casual matches and haven't experienced any issues yet and I've had fun. However I realize that my case is very rare and ppl don't deserve a game whose netplay doesn't work
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm well over the rec'd specs and yet I'm stuck at 58 fps regardless of settings. Traaaaaash.
The port is ass. Which is a shame because the game itself is actually really good.
Doesn't run on Linux
Continua extremamente mal otimizado, não atinge 60 fps mesmo mudando as configurações, as quais não tem nenhum impacto no jogo. Frame drops durante o jogo (lag spikes)
I was so excited for this game and the gameplay is very cool but it is unplayable at the current state. Every time I play it runs 8+ PlayStation SDK Runtime processes in the background that take 40% of my cpu usage and makes the game unplayable. I know this is not ArcSys' fault, and probably a requirement by sony. But I have to refund. This game does not work at its current state. Wait for a patch, the reviews are not lying. Randomly you could be one of the very lucky few people that only get one or two PS SDK Runtima processes and can play the game. I am not one of those. Fighting games are already a small niche, a game that releases with these problems will not survive unless addressed quickly.
Bad port
I am an amateur at fighting games, and this game is tons of fun. Crazy good character design, fun light comic book episodes. Just excellent. I have a pretty beefy system and did not face any performance issues on my side, can't speak for others. But, I can see the appeal of slowly getting good at these games, and understanding and perfecting combos and the linked attacks.
Game takes forever to launch and sometimes crashes before I even see a logo, just minutes of a black screen. The motion comics in story mode stutter. The game never remembers my display settings, I have to redo it every time. Also sucks that I can’t even play offline on my Steam Deck. I took too long to finish one team’s story mode so I’m passed the refund window, but I would if I could.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $10.6M | 20.1K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.4M | 24.4K | 93% | $9.74 | |
| $9.4M | 16K | 97% | $24.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.4M | 227.9K | 87% | $3.99 | |
| $9.4M | 16.7K | 82% | $24.99 |