
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
port is crap, 57-59 fps can't get it stable at 60 psn sucks blocked in a bunch of countries (one of which is hosting evo next year lol) games fun tho, get it when they fix the port issues and it goes on sale
This game had so much love poured into it but unfortunately the pc port has proven to be a complete mess. Even as a person who can run this game quite well, online play is miserable. There's a 50% chance of every match being locked at 8 rollback frames, regardless of how good or consistent the connection is. I've had issues desyncing with other players, I've been in ranked queues for over 30 minutes at a time with no matches. I've played in lobby matches with my friends and had one sided 8 frame rollback. I have played countless fighting games and without a shadow of a doubt this is the worst net play experience I've had. In fact the port is so bad that ps5 players simply just turn off cross play to avoid being matched with anyone on PC. In it's current state this game is barely worth 20 let alone 60. Until sony tones down the hyperaggressive DRMs, EAC, and the countless playstation SDK runtimes don't even bother touching it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Game is awesome, but runs like ♥♥♥♥ currently. CONS: From what I've been able to experience, the online has been working for me, but the net-code is super spotty. This game also eats CPU, with my specs I'm hitting 80-90% load almost always, sometimes maxing out. With this it'll make inputs super lagged in match and especially in the battle hub navigation. I blame this all on sony's pc port negligence. I REALLY want this game to succeed, I think arcsys is great, but the optimization off rip is just so ass, it's honestly hard to recommend until things are patched. Also the psn sign in is ♥♥♥♥♥♥♥ stupid, just be direct to steam, stop trying to get more ♥♥♥♥♥♥♥ data from me sony. Also I cant even access combo trials without my game crashing. PROS: But if u want some positives because there are a lot of good things about the game, arcsys cooked with the visuals, its an amazing looking game, everything is well animated and has a lot of personality, the battle hub is adorable and a lot better than most modern fighting game hubs, the gameplay is super fun especially if u like tag fighters. But yea arcsys and sony fix ur game please
Great video game, super fun to play despite small issues that I have (Spiderman.) shame that Playstation does not know what the ♥♥♥♥ they're doing other than trying to make as much money as possible. Worthless company.
Poorly optimized, I have psn account but it keeps crashing when I tried to play online. very slow paced. not good, very bad
Locking out Linux gamers with absurd anti tamper is a really stupid move Sony.
침대에 누은 글래머한 여성 앞에서 서야 할 자신감이 서지 않는 꼬무룩한 상황을 연출하는 게임 (발적화)
Ainda não odiamos a Sony o suficiente. Existe um jogo excelente no meio desse amontoado de lixo que a sony decidiu colocar no teu computador ou nem isso se você for usuario de Linux
This game runs fine offline, I haven't had issues there. Online play is a buggy, choppy mess that barely runs at 20 FPS for me despite meeting the system requirements, and most of that comes down to Sony's Playstation SDK cramming up my memory and CPU. Until they tone that way down and provide much better optimization for PC in future updates, I can't recommend this game. There's way better fighter games out there that run way better.
Very fun game, but unless you have a beast CPU you will likely have performance issues. Luckily I am not impacted by the technical state of this port, but in solidarity with the rest of the community this game cannot be recommended on PC as of launch. First impressions below. [hr][/hr] [h1][b]The Good:[/b][/h1] [list] [*]Looks great, feels good, characters are fun [*]Unique 4v4 tag game with shared health pool that allows to dynamically pick between playing between 1 and 4 characters [*]Fairly easy to pick up and play, albeit a lot info at the start [*]Has all the expected features such as an expansive tutorial, complete training range and ranked/casual/lobby/private room modes [*]Simple Controls (if desired) and Autocombos for those in need [*]Crossplay [*]Average singleplayer content (seems similar to Guilty Gear Strive) [*]Menus function and navigate well (somehow not a given for this genre) [/list] [h1][b]The Bad:[/b][/h1] [list] [*]PC performance is abysmal [*]PSN account login required for no reason [*]Modders are reporting several walls preventing any community content (recolors/creator tools/model exports) from being made [*]70€ game + 10€ per DLC character [/list] [h1][b]The Ugly:[/b][/h1] [list] [*]Although slightly improved from the beta, the input reader feels a bit unnatural (down down inputs way tighter than other games, abnormal amounts of precision required for some motions) [*]Autocombos (specifically aerial autocombo) is extremely intrusive and will often come out on accident when it really shouldn't (partly due to the input reader issue) [*]Assists can sometimes feel like they just don't wanna come out when the button is pressed due to specific timing restrictions imposed by the game, though will probably get used to it [*]Netcode is hit or miss so far, most likely heavily dependent on your/your opponents PC performance [*]Cannot imagine playing on a 6-button arcade controller, definitely need 8+ buttons to be comfortable [*]Combo trials pretty lackluster, lacks user-generated combo trials mode that was present in developer's previous title [/list]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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