
Unwind from the stress of daily life with this magnificent marble maze. Sometimes all you need is a place to let your mind wander.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
[h1]ビー玉をコロコロさせるまったりとしたパズル[/h1] 日本語対応 皆一度は遊んだ事がありそうなビー玉転がしのデジタル版 デジタルならではの立体的なステージや穴の開いたステージなど 遊びがいのあるパズル(200種類) BGMは自然音を基調にしておりそこに球を転がす音がASMRのようで 非常に落ち着きます どうしても解けない!という場合にスキップ機能もあるので まったり遊びたい人にオススメ [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter[/URL] 毎日更新してます! [/code]
Best played in VR: https://www.youtube.com/watch?v=Rk9G3H5eLkU My Initial Thoughts: I love the fact that developers have added an experimental VR mode that works really, really well.
This game plays well in VR with the experimental OpenXR mode. It plays well in AR with a TiltFive device. It plays well with an Xbox gamepad or a keyboard on PC. It has a chill vibe with beautiful graphics and fantastic environments. It has arcade addictive gameplay where you find yourself saying "just one more maze" and it has a great soundtrack to boot. I heartily recommend this one no matter how you play it!
A beautiful addicting puzzle game! It has a good balance of being relaxing and challenging.
Oyunu Twitch canlı yayınımda bizim çocuklar için oynadım. Özellikle karın kaslarıyla hafızamıza kazınan Çıtır Batu oyunu pek bir beğendi. Bazı bölümler kanser etsede arada girip bir iki bölüm oynayıp kafa dağıtmak için bence gayet güzel bir oyun. Almak isterseniz bu fiyatı bence hak ediyor tabi tilt olmayan bir oyuncuysanız. Grafik kalitesi harika ve hiç bir bugla karşılaşmadım. İyi oyunlar dilerim. www.twitch.tv/yolcubeg
The keyboard controls are god awful as you're stuck to two axis, and can't carefully control your tilt, which is really important in this game. However, if you have an VR or Console controller, you can use analogue controls which makes the game more playable. Although it looks and sounds great, the physics just messes up the immersion.
Simple controls and objective, yet so much fun. The only goal is to get the ball to the circle by tilting the wooden board in different directions. Although it may seem straightforward and unremarkable, stages throw in a few new mechanics to keep things interesting. There are 200 challenges in the game that don’t get progressively harder. You might get a very basic puzzle at halfway point or something you’ve already seen before, but now with an additional element. First puzzles include floors that speed the ball and slopes that force you tilt the board as far as it will go. From there, elevators, springs, rails, and many other features are added. You might occasionally need to handle many balls at once. Dark ball, for instance, is heavy and can move blocks out of the way. When items don't have the appropriate mass, physics can ruin a game. Everything works perfectly here. This means that when things collide, they don't fly all over the screen. Managing all this while still getting the ball to the circle is easier said than done. Precision and some logic are required to solve these puzzles, which is made more difficult by the addition of a glass ball that breaks when it collides with a solid obstacle. Fortunately, you don’t have to worry about failing when rolling over the goal circle at a high speed. The goal is slightly magnetic and pulls the ball closer. Everything takes place on a single board. Once you finish a stage, the board rotates and you’re already in a new puzzle. There’s absolutely no loading. Two buttons to toggle through already solved puzzles is also a most welcome addition. Accidentally pressing the button when working on the current puzzle will reset it, so you obviously don't want to do that. The choice of six distinct locations, each with its own sounds and even lightning that alters the colors of the board, is one of the game's most fascinating things. My favorite is the train compartment with the passing train's lights and shadows. And music is wonderful. It covers five different genres with a selection of easily switchable tracks. Zen mode is an intriguing option that can be chosen from the main menu or set to start when no keys are pressed for a few minutes. Its novelty comes from the fact that it replays the best run from every successfully solved stage.
Petit jeu très sympathique terminer pour ma part en 17.5h. Le principe est simple mettre la balle dans chaque niveaux en gravissant les différents obstacles pour rejoindre l'arrivée. Comme le ferait un Marble Madness à l'époque. Sa reprend les jeux en bois de notre enfance et qui plus ai et très beau. Niveau graphisme rien à redire c'est magnifique et en plus avec du Ray-Tracing. Pour le coté sons et musiques vraiment réaliste (ont entend bien la balle rouler suivant les surfaces etc...) et les musiques sont variées (Electro, Rock etc...). Durée de vie moyenne car traverser les 200 niveaux du jeu n'est pas trop compliquer même si certains niveaux sont assez ardus. Je le conseille pour ceux et celles qui cherche un bon petit jeu à l'ancienne et sans prise de tête. PS: Ce jeu à été fait par une seule personne et je dit merci et bravo.
This game could be great and all, I specifically bought it for the Steam Deck. But after about 15 minutes into the game the difficulty automatically changes to 100000000000000000. Definitely not the amount of difficulty I was looking for in this game. I'll try out the game again when/if they fix the balancing issues.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] A great analog experience. Simple, calm, smooth, sometimes irritated. Can play in relax. マーブルマッドネス的な…?と思うかもしれないが、もっとシンプルなアナログ感覚の内容。楽しい一方、イライラ棒感も。 Mini-video >> https://twitter.com/hhfcurator/status/1558119322370813953
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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