
COLLECT, CRAFT, and BATTLE your way to the top in this wrestling move collectible card game that lets you innovate like never before. Enter the ring a rookie...leave as the GOAT!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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pretty fun.
If you've played RAW Deal, With Authority or Synamic D this is a game you want to check out. It's still in Early Access, but the foundations are already here for something awesome . A wrestling collectable card game, much like the games mentioned above where you build your best desk of cards to challenge the AI or PVP for EXP to level up and VC (No micro-transactions). VC earnt from winning matches is then spent on opening packs of cards to acquire new moves to add to your collection. There is also a create a wrestler option where you can watch your CAW perform the cards moves during gameplay and a create a card and combine option, where you can cook up any move you wish. But at the bones, it's a turn based wrestling card game. And a very good one 5 stars from me
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Hours played at review time, across 40 reviews with recorded playtime.
Mark Out! The Wrestling Card Game is a creative blend of digital card battling and professional wrestling developed and published by DIY Experiences LLC. Instead of focusing on direct wrestling simulation or arcade-style action, the game transforms wrestling moves, finishers, and ring tactics into collectible cards that players use to build customized decks. The idea immediately separates it from most wrestling titles on the market, offering a strategic experience that feels closer to a tactical tabletop game while still preserving the energy and spectacle associated with sports entertainment. It is an unusual combination, but one that works surprisingly well thanks to the game’s commitment to creativity and player customization. The gameplay revolves around collecting wrestling move cards and using them strategically during matches. Every card represents a specific maneuver or ability, ranging from strikes and grapples to devastating finishing moves capable of shifting momentum instantly. Players are encouraged to build decks that reflect different wrestling philosophies, whether focusing on aggressive offense, defensive counterplay, combo-heavy tactics, or unpredictable momentum swings. This gives the game a satisfying level of flexibility, especially for players who enjoy experimenting with strategies rather than simply relying on brute force. One of the most interesting mechanics is the innovation system, which allows cards to be fused together to create enhanced or modified versions. This feature gives deck building more depth because players are not limited to collecting pre-made cards alone. Experimentation becomes a major part of the experience, encouraging players to discover powerful combinations and customize their approach to matches. The system creates a rewarding sense of progression because every new upgrade feels like part of building a unique wrestling style rather than simply chasing stronger statistics. The game’s presentation also deserves praise for embracing the theatrical side of wrestling. Matches are displayed through animated 3D sequences that bring wrestling moves to life whenever cards are played. Instead of static menus and minimal effects, the game attempts to recreate the spectacle of a wrestling performance through exaggerated animations and energetic pacing. The visuals are not especially advanced compared to larger sports games, but the presentation has enough personality to make battles entertaining to watch. Seeing suplexes, finishers, and dramatic reversals animated in real time helps maintain the connection between the strategic card systems and the excitement of professional wrestling. Customization is another area where Mark Out! excels. The inclusion of custom card creation and sharing tools adds a substantial amount of replay value because players can design their own moves and exchange creations with others. Wrestling fans who enjoy building fictional promotions, wrestlers, and move sets will likely appreciate how open the system feels. This feature gives the community opportunities to shape the game beyond the official content, which helps the experience remain fresh long after the initial card collection has been completed. The game includes both single-player and multiplayer options, each serving different purposes. Solo matches allow players to experiment with decks and learn mechanics at their own pace, while online multiplayer introduces the competitive unpredictability that makes card games truly engaging. Human opponents naturally create more tension because matches become contests of timing, bluffing, and strategic adaptation. The multiplayer mode benefits heavily from the game’s customization systems, since no two decks feel exactly alike once players begin experimenting with fusion mechanics and personalized strategies. Progression systems are handled effectively through upgrades, unlockable content, and evolving card collections. The game encourages long-term investment by constantly rewarding experimentation and collection growth. Rather than simply grinding for stronger cards, players are motivated to refine strategies and discover synergies between moves. This gives progression a more satisfying sense of purpose compared to some card games that rely entirely on randomness or repetitive reward structures. Despite its originality, the game does have some weaknesses. The interface occasionally feels rough and lacks the polish expected from larger digital card games. Certain animations can become repetitive after long sessions, and balancing issues may frustrate players who encounter dominant strategies online. The niche nature of combining wrestling with card battling also limits the game’s mainstream appeal. Players uninterested in wrestling culture or deck-building mechanics may struggle to appreciate what makes the game special. Additionally, newcomers unfamiliar with either genre may initially find some mechanics confusing. Even with those shortcomings, Mark Out! succeeds because it fully embraces its unusual identity instead of trying to imitate more traditional wrestling or strategy games. The developers clearly understand wrestling presentation and use that knowledge to create a card battler filled with personality and enthusiasm. Every mechanic, from card fusion to animated wrestling sequences, reinforces the game’s central concept of transforming sports entertainment into strategic gameplay. That level of commitment gives the experience a charm that helps compensate for its technical limitations. Mark Out! The Wrestling Card Game stands out as one of the more inventive indie wrestling titles in recent years because it approaches the genre from an entirely different angle. By combining deck-building strategy with wrestling theatrics and deep customization systems, it creates a multiplayer experience that feels both fresh and surprisingly addictive. While it may not appeal to everyone, players who enjoy card games, wrestling culture, and experimentation will likely find plenty to appreciate in its creative mechanics and energetic presentation. Rating: 8/10
it's a very fun and addictive game, the only other wrestling card game i can think of was wwe's 'with authority,' and this blows that out of the water. seems like wrestling games are still an untapped market for the most part because any indie game that is put out tends to trounce the wwe ones - as long as you don't care about graphics, which i don't. although they did drop the ball pretty hard on that, as well. the game features unique mechanics such as fusing cards together, creating your own cards, searching for specific cards to create goat-tier cards, etc. the innovation and combo features are enjoyable, as well. there's so much here to keep a player addicted to the core formula of the game, and i can't wait to see more development on this solid framework. that being said, once you get around level 10, it's a grind. the game acknowledges this, as the season mode is literally called 'grind,' but it takes ages to level up once you reach that point. the money you earn from wins, as well as the xp are very inadequate. also well before you reach that point, you'll be winning matches in 4 turns max. there's no real point in having any card with a cost higher than 3 because no match lasts long enough to get to 5 momentum. i have yet to use a finisher move because the players' health bars are so meager, and the cards i have are so powerful that it simply isn't engaging. increasing player health upon level up + successively tougher enemies hp-wise could be a solution. other issues i have are the inability to buy anything other than standard packs from the store, though the game itself advises the player to buy different packs. i will reserve judgement on that particular issue in case different packs become available as you level. while the variety of match types are enjoyable, there's no way to know for certain which cards can be used in which matches. there are several matches where anything should be able to be played; ladder matches, hardcore matches, cage matches, first blood matches, and table matches have no actual restrictions regarding weapon usage and so it shouldn't be an issue for me to use a coffin, for example. on the flip side, it shouldn't be possible for an opponent to introduce a cage card in any match but a cage match, yet i've received cagetop dives from opponents in a hardcore match and a ladder match before. it would be good to have a sort of indicator on the card or a warning before entering a match that your chosen deck contains an incompatible card. it also seems like dives can be combined with a cage card, but most cannot be combined with a ladder card. the rock-papers-scissors minigame to determine who goes first is an annoyance due to the frequency of choosing the same item as the cpu. it would be fine randomized. aside from the grind and the quickness of the matches, most of these issues are very minor and i'll be glad to see how the development of the game progresses.
This is a great game that is literally getting better every day. The game mechanics are fun and there is a ton of customization. If you like wrestling games stop reading this and buy Mark Out immediately.
6 updates in one day.
fun very fun
Love the game! If possible, would love to see full animations in the future. Great game overall! Keep adding to it and card game lovers and wrestling fans will come play this amazing game!
This is my first wrestling Card Game and I love it. At first, I thought I may not like this kind of game. But it took all of free time. I definitely recommend this game to all wrestling fan. It's getting better and better with each patch and update. I'm really excited to see what improvements they will bring in the future update.
As a dirty, filthy mark, this is my favorite digital card game. Normally, I'd do a list of pros and cons, but if I did it would be outdated very quickly. Last week, all the different types of cards were in there own packs and they all had a variety of costs (in-game currency only, no micro-transactions present in any way at all). This week, there's one pack for all cards and it's the lowest price from the variety. Last week, there was only 2 or 3 match types. Now there's 5. So if there's anything you don't like, just wait, and it'll probably be improved.
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