
Marco, an orphan with missing memories, and Arco, a dragon who rules the galaxy, were hunting for treasure in space! On one of their adventures, Marco was given a clue to the whereabouts of her mother. Their next stop, her birthplace - Earth!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 2.14/day in the week after.
About


Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 7.2Kreviews | 97% | — | $680.8K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
これはゲームではない。基本的に紙芝居であり重要な場面ではアニメが再生される感じだ。 時間的にはオートモードで全てのセリフを聞いた場合、8時間弱かかる。2クール分のアニメぐらいだろうか。 お話は勢いは凄いが内容が頭にまったく残らない。「けっこう面白かった」ぐらいの感想が残る程度。 ビジュアルやサウンドの質は非常に高い。 私は80%offで購入したため不満はないが、定価分の価値があるかと問われれば「ない」と即答できる。
《丸子与银河龙》:8.6 / 10 (优秀) 单周目流程时长:4 - 6 小时 类型:视觉小说 ———— 一部奇特的视觉小说。哦不对,非常奇特的视觉小说。 它的画面豪华到不像是一款GAL。2句话一个新CG,整体五六个小时下来,CG总数超过1000张。音乐则同样出色,尤其是那首像是在一边哭一边唱出来的曲子《Denderaryuba》,在某些情节中的表现真的很催泪。 因此与其说本作是一部视觉小说,实际表现可能更像是一部....动画片? 事实上,游戏确实有不少欧美卡通画风的动画片段(和本体不是一个画风),看得出制作组就是以动画的标准来制作游戏的。这种豪华的视听表现在所有视觉小说中排名T0应该是没啥问题的。 (如果忽略掉像是《命运石之门 精英版》这种真动画改的视觉小说) 但是,视觉小说这种类型,本身就不以视听见长。这方面做的再好,上限也就是成了番剧。所以真正能够打动人的部分,还是要看剧情。 那么,它的剧情又表现如何呢? 我说过,这是一款极其奇特的视觉小说。在玩之前,看着游戏宣传图里的那些可爱呆萌的CG片段,我是真的没想到本作的剧情竟然这么癫狂。 它的故事情节如果带上脑子来看,是相当紧张刺激且充满血腥味的,但角色们无论正反,就是有一种天然的松弛感,轻描淡写的通过各种另类的演出描绘事件,从而让两者出现了一种相当剧烈的反差。反过来,明明屁大点事,结果演的像世界要毁灭一样的情节,同样比比皆是。 别的作品需要铺垫十几个小时的情节,本作半小时就给你省略过程从开头到结尾一套讲完,顺便引出一段不知道咋牵扯出来的大道理,达成塑造角色的目的,然后接着下一套以此循环。 这种如同呼吸一般变动画风与基调的奇葩演出,配合上各路大杂烩的剧情,意义不明的升华桥段,使得本作的体验相当吃电波。 (如果你是那种老二次元,估计能适应本作。就是情节一出来你就能脑部到全貌,或者产生既视感,正好适合这种超快节奏、省略过程的讲法) 好像有点啰嗦了,真情流露下,就是“WC你们到底在演什么啊?????” 你可以把本作的剧情当成“夺宝奇兵”,讲述主角团围绕着一个可以统治宇宙的宝物与各方势力产生纠葛;也可以把它当成太空歌剧,是一场反抗强权的浪漫史诗;也可以把它当成一部玩梗大全,回顾各种其他作品中的情节,比如《银河护卫队》里的星爵勇度;也可以把它当成少女寻亲记,是一个孩子逐步唤醒自我,追寻幸福的故事。 这么多要素,这么多剧情,这么多角色,能被塞到短短几个小时的流程里,你应该就能想象到它的剧情是有多么“惊人”了。 这么看,某种意义上本作的CG数量其实并不算多,因为它的故事确实就需要这么多CG,只是它的故事节奏快到有点过于哈人了。 如此不明所以,如此混乱无序。可恶啊,这是在挑衅身为剧情党的我吗,那我肯定会 极力推荐大伙去尝试一下本作 我是真的不太想承认,但本作确实是成功讲好了它最想讲出的故事。我甚至无法理解,它到底是怎么讲好的,难道CG真的有用? 无论是从哪个角度出发,《丸子与银河龙》都是一款极其另类的游戏。它把一部宏大史诗讲的极其幼稚,它把一部长篇剧本删减到惨不忍睹,它把一堆豪华食材做成了家常小菜。 但,从始至终,哪怕是生硬引出的剧情,也是紧紧的扣着同一个主题—— 寻找宝藏 莫名奇妙的剧情,莫名奇妙的羁绊,莫名其妙的角色,莫名奇妙的主线,莫名奇妙的世界,莫名奇妙的乱斗,这样莫名奇妙的游戏里,却藏有一个无比动人的宝藏,动人到足以让人回味整款游戏。 “爱” 所以我依旧会给它一个好评,给它的剧情,它的特色,乃至整款游戏。 因为所谓宝藏啊,只要能看一眼,就足以让人满足了。 ————
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Jul 24 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常棒, 有很多丰富的动画,可以说算得上是一部以动画为主的文字游戏。 对于我这种对这类游戏接触比较少的人来说, 还是比较新鲜的。 文字游戏中比较特殊的一类。 十分推荐
一款无厘头风格视觉小说的炫技之作,笑泪交织阐述感情的宇宙舞台剧。同时也是一款需要对上电波才能玩的下去的游戏,前期剧情相当亮眼,后期为了包饺子落入俗套。对我个人而言可以接受,但也没有其他好评说的那么神乎其神,流程大概四五个小时,可以一试,此外音乐做的确实相当好。
中文翻译一坨屎,剧本想到哪句说哪句,但是很rich,在视觉小说里算是很新颖的,就是比较吃经济,谁能想到这是六年前的作品,只是这么新颖的表现形式值得去讲一个更好的故事
cg跟音乐过于豪华的无厘头喜剧 好玩
[h1]总评[/h1] 一部形式上十分有创意的作品,总体优秀,但在一些方面上有小的瑕疵。剧情没能跳出样板,但实际效果还是不错的。 先说说缺点: 1.中文官翻貌似没有认真校对,出现了很多[b]不影响整体理解[/b]的错别字和[b]非中文字库字体[/b]。 2.剧情比较跳脱,稍微漏一点内容就很容易跟不上下面的剧情。 3.前期的一些伏笔过度反复,在后期确实能提升情感,但前期会感到有一点莫名奇妙。 接下来说说优点: [h1]创新点[/h1] 本部作品并非是传统意义(狭义)上的视觉小说,整个过程中有一部分的表现形式极其有创意:短篇动画,几个有互动性的小游戏(难度较高),填补了一般这类作品的“场景大场面表现效果不足,纯靠想象理解”这个痛点。也能起到填补剧情内容,增强沉浸感的作用,值得夸赞。 [h1]音画表现[/h1] 本作的观感打法主要是"以量取胜",1000+的cg不仅量大管饱,并且质量也都是上乘的水准。表现到实际体验上就是“两步一张cg”。再配合前面所说的短篇动画,对观感的提升是巨大的。 音乐的效果也是极佳的。60+的音乐,每个都能衬托出当前剧情氛围,而且没想到的是竟然会有很多人声曲,都很好听。 [h1]剧情表现[/h1] 剧情表现相比前面的几个内容稍显逊色。整套剧情还是“主角与伙伴们一起直面困难,找回自我”的模型,看得久一些就能猜出走向。本身还是属于“喜剧(前期无厘头)——悲剧(困难中损失巨大)——喜剧(最终迎来光明)“的类型。限于剧透的原因我不能太细讲,总结是“无功无过,常规发挥”。 [h1]购买建议[/h1] 鉴于作品的cg数量和音乐质量等,建议打折时入手,但原价购入也并不亏。
A visual novel centering around galactic treasure hunters Marco and Arco and their search for a certain treasure on earth. It is a very strange experience, it can get very dark (especially with anything involving the main villain) but is otherwise upbeat and energetic. Very energetic, things feel like they're moving constantly and it can be a little hard to keep up, but that's part of the charm in a way, and it can also do melancholy and melodrama well too. The characters themselves run the spectrum personality wise from as energetic as the game to much more reserved, but their interactions are still pleasant to witness. The game's art is also a visual feast, helped by the large amount of CGs present. There are also occasional animated segments in a different artstyle that are also very entertaining to watch. The music is very good and usually elevates the scenes it's used in, though it can feel a little over the top at times (I should probably have adjusted the volume more). Overall it's a fun trip that I can strongly recommend to those looking for a VN on the stranger side.
我原先对无厘头剧情并不感冒,但这款游戏却很特别,它凭借数量惊人的精美CG和极其可爱的美少女角色成功吸引了我,最终又在恰到好处的BGM中,讲述了一个动人的、关于少女寻找宝藏的故事。 游戏的剧情让我想起京阿尼的神作《日常》,同样的无厘头风格,同样的单元剧结构,表面看似松散,实则多线交织,最后回归主题,带给观众欢笑与感动。 不过本作由于篇幅所限,加上更侧重于卖角色,剧情上存在不少漏洞,角色过多也导致塑造过于扁平,大部分我只记住她身材了hhh。 但话说回来,能有十几位性格各异的美少女相伴,还要什么自行车。制作组实在太懂了,有白毛红瞳,有小萝莉。。。银河龙和琉璃是我最喜欢的角色,银河龙既可爱又性感,谁能不爱,而且后面一段关于她的剧情,也是相当感人。
彻底玩不下去,声优动画配乐都挺好的剩下就是大份,剧情结构一塌糊涂,铺垫没有塑造没有只剩下纯纯的爆炸剧情 老看有人评论说对电波,对牛魔电波呢,连个废萌都讲不明白编的跟个丈育一样电谁呢我请问了 有一种原创番的既视感,非常有钱但是编剧脑子里稳定装史
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Where this game's players are, estimated from review languages.
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