
The coup has finally come! After the disastrous rule of the previous Emperor, the Imperial army have placed you, a distant relative with no training, on the throne. With rebellions, religious insurgency, widespread famine, and a rapidly dwindling treasury, time is not on your side.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Similar in most ways to "Long Live The Queen". If you're looking for more of that it's pretty good. Like LLTQ, the deaths can be seemingly random and it's frustrating in that sense, but it's very obviously a game you're meant to play over and over and over, learning from each failure. The art is kind of simple but the Persian/Indian aesthetic is relatively unique for a game like this.
I've spent, what, 2-3 hours with this game - and I am completely burned out on it already. It appears you go through repetition after repetition of the same events, you try to somehow acquire some skills, of course, at the beginning of this game you don't have any, so you fail every skill test from day 1 and then, unpredictably, you die -- only to go skip skip skip (and thank heavens you CAN skip dialogue) through all the same stuff again, maybe survive one more step, only to die another unpredictable death. After the time I spent - I really really don't want to go through this again. It is mindnumbingly boring, and frustrating to boot. Every death is apparently meant to teach you what skills you'll need in this situation, but very often you simply haven't a chance to advance all those skills in time, and even if you have, the endless repetition of 'redo from start' just had me rolling my eyes.
A very well written visual novel where your choices matter. it is good and it isnt waste of money getting it. It also have a form of New game +. As you play the game you unlock various clothing, these clothing gives you various bonuses for what skills you want to train in. The only annoying feature i have come across however is the wandering the desert feature, there are many secrets hiding in the desert but you can easily die so save before heading out into the desert.
If you like narritive type games then I highly recommend this one. The writing style is excellent. This game keeps you on its toes from trying to figure out who is your friend and who is your foe. The exploration portion of the dessert was unique and gives Vick/Vickie some 'freedom' as long as you can make it back alive. You will die alot but you will learn and grow from it. My recommendation when playing is to just make sure you save quite a bit.
Not a bad game. The story has a lot of meat to it. It's not for everyone; the management elements block access to a lot of the good story bits and cause you to die a lot, but for someone like me that just makes finding the right training sequence to unlock a new path all the more interesting. Get ready to save scum and take advantage of the skip conversation feature! That being said, there are some twists that are pretty neat, and I haven't finished with it yet, but I'm looking forward to seeing what happens with the different nations in the game. Make sure you find the desert wisp, it makes the game much easier!
This game is very, very hard and there's no guide so I can't recommend it.
I would like to say that this game is worth your money, but it's not. The story is good, but there are a few bugs in the game. One bug that kept me from beating it, was that it kept locking up on me during week 50 when I was playing as the girl. The gameplay is tough to figure out on your own since there is no guide to this game (as of yet) so it's hard to figure out what stats you need before events.
Infelizmente não é possível recomendar Maraiyum. A ideia subjacente do jogo é muito similar a games como Princess Makes ou Magical Diary. Essencialmente você conduz a herdeira ou herdeiro do trono através de uma "agenda" de ações que é influenciada pelo estado de humor da personagem e também de suas roupas para influenciar o resultado que isso terá sobre os "atributos" e habilidades da personagem. Conforme as "estatísticas" da personagem o resultado dos eventos que vão surgindo no decorrer do jogo são afetados positiva ou negativamente. Até esse ponto, nenhuma novidade nem nada de errado na forma desse tipo de jogo. Mas Maraiyum sofre de três problemas principais que comprometem demasiadamente o jogo. O primeiro deles é a ausência de aleatoriedade por praticamente toda a primeira metade do jogo. Os eventos durante as primeiras 20-25 rodadas são SEMPRE os mesmos, SEMPRE na mesma ordem, e SEMPRE testando as mesmas habilidades, sem muito espaço para manobra do personagem. Ou seja, é simpelsmente uma questão matemática de saber quais as estatísticas devem ser "elevadas" para responder a um evento em especial. O segundo deles é o fato de que PARTE desses eventos são fatais. É simplesmente game over se o jogador não tiver a estatística necessária, na habilidade específica, para ultrapassar aquele evento. E como regra isso não tem muita lógica porque não se trata de respostas a escolhas do jogador, mas uma consequencia arbitrária, porém predeterminad, que acontece ao longo do jogo, e, novamente, é uma questão de tentativa-e-erro ou de "salvar" o jogo a cada rodar para conseguir desenvolver a habilidade "certa" para passar do evento fatal. O terceiro deles é o fato de que o jogo se torna tão linear, e tão previsível e matemático no seu começo, que perde-se qualquer tipo de imersão ou de liberdade para criar um perfil de personagem que o jogador queira, mas uma corrida contra o tempo para ter as estatísticas que o desenvolvedor do jogo queria. Aí, quando finalmente chegamos a segunda metade do jogo em que as opções se abrem (um pouco) mais, já é tarde demais para afastar o enfado, e quando o jogador receber pela enésima vez mais um game over por uma consequência arbitária qualquer, de uma estatística qualquer que o desenvolver achou importante naquele momento, é dificil afastar o enfado e frustração. Se o jogador procura jogos de simulação de criação de personagem em que as diversas opções levam a finais distintos e interessantes, clássicos como Princess Maker ainda são escolhas muito melhores.
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