
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 27 → 71.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 91.8Kreviews | 84% | — | $112.1M |
| $25.99−35% | 525ratings | 82% | #37 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3041 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
would like to see more skills like how it was in early versions.
Great game. Still needs a lot of features but its very addicting, very ecstatic even in its early access development. Worth the buy.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.6M | 129.5K | 83% | $39.99 | |
| $111.4M | 217.5K | 91% | $29.99 | |
| $114M | 136.3K | 96% | $29.99 | |
| $114.1M | 353K | 94% | $24.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $108.8M | 86K | 92% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 10.5K | 82% | $29.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $3.6M | 3.7K | 92% | $29.99 | |
| $2.5M | 2.3K | 94% | $29.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 |
Every market we collect.
Latest in each market: best US #60, worst DE #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
| $39.99 |
| — |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dojebana giera
Das Spiel ist vielversprechend. Es bringt schon jetzt sehr viel Spaß und lässt sich gut spielen. Die Grafik gefällt mir total, auch wenn man erkennt, dass Spiel stammt von keinem Triple-A Studio. An manchen Stellen fehlt mir noch die Übersicht. Ich sehe was meine Dorfbewohner brauchen, aber nicht was das Bedürfnis wie effizient ausfüllt. Dafür ist das Baumenü übersichtlich und die Steuerung leicht zu verstehen. Ich habe keinerlei Performanceprobleme und würde jedem der überlegt es zu kaufen dazu auch raten. Tolles Spiel! Besonders die Option zwischen friedlicher Stadtbau und Konkurrenz Wettrüsten gefällt mir.
游戏总体不错 但是开发团队能不能快一些? 我想快点玩到正式版以及之后的骑兵和大型城堡
awesome play, just needs to fix trading & selling
Es ist einfach der Hammer wie die alle schön arbeiten so muss das sein.
For a game in development it has a lot of great features and its fun! You can tell a lot of love and hard work has been poured into this. Even if its not a complete game (hey its still in development/early access) it's a fun relaxing game to just chill and vibe for a bit.
Great Game, Recommend it. It needs polish but I do come back to it to scratch a specific itch. If you read the other reviews about the bad ai and balance and such, It is true but, I can't say its bad when you look at my hours and the amount of personal enjoyment I get from playing. If the Devs continue pushing out updates consistently and fix/improve AI, I can see this game going places. Get it if you like this kind of game, if you don't like city builders and aren't a history buff, I recommend to wait a bit.
Very much liked the game, can see loads of potential within it. Just wished that the "Early Access Game" was highlighted more as steam didnt highlight the fact that it took 7 years to build in its current unfinsihed state and theres no projected date for finishing! The game is essentially the Civ series and Total War with more concentration on the Medieval side and more emphasis on realistic landscapes and characters, the tech trees, (tech development, mining, smithy etc. isn't obvious in its flow you need to watch youtube to stand any chance with the game) it's very much a non-working game from that side. Seems theres a lot of issues, a steep learning curve for what is there, and it doesnt seem completely fleshed out in terms of gameplay in whats advertised. EG bandit camp revenue being added to the treasury when its captured. Armies built with no way to disband and nothing to attack. The animal trading posts dont seem to work at all; in fact the whole trading portion is so complicated and hard to get working to any degree that I gave up with it. Moving into other areas to expand within the game, that doesn't seem to work, as I've no idea of the criteria for expanding (a core aspect of the game). It all seems either not working, or it's not self-explanatory if it does. Is it a good game investment with Early Access? Having frustratingly enjoyed what I have played. I really hope they do finish it, but do I need to wait months or years to get any satisfaction from my purchase? Only time will tell if the publishers continue to fix the issues and finish the game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.