
Manga Ninja is a unique platformer where you can’t jump directly. Instead, use ninja skills—throw shurikens to create mid-air grapple points and swing with your hook. Explore a stylish comic world full of thrilling challenges and Japanese-inspired stages.
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About
Manga Ninja is an innovative platform jumping game. In this unique comic book world, you will play as a ninja and embark on a challenging adventure.

Unlike traditional jumping games, you cannot jump directly, but need to use your ninja skills skillfully. By launching shuriken, you can create grappling points in the air, and then quickly launch the grappling hook to the position of the shuriken to achieve thrilling displacement. This unique way of moving will bring you an unprecedented gaming experience.
Throwing Shurikens
Launching the Grappling Hook
Launching the Grappling Hook


You will embark on an adventure in various scenes full of Japanese characteristics: ancient dojos, quiet bamboo forests, picturesque canals, and magnificent Japanese castles. Each scene has been carefully designed with a unique visual style, full of challenges and fun.
Dojo

Bamboo Forest

Canal

Cave

Castle Rooftop

Castle Interior

Lantern Festival

Each of these scenes is framed like panels of a manga. With traps and challenges designed for different environments, the pacing varies from stage to stage, keeping the experience fresh and engaging.

This is my very first published game, refined from a small project I made during my undergraduate years. At first, it was just a simple idea, but after letting friends playtest it, their positive feedback gave me the motivation to continue developing.
The game draws inspiration from traditional Japanese culture and the aesthetics of manga art, with a design philosophy rooted in Japanese minimalism.
The challenges are intuitive, yet players will find themselves hooked, discovering a true sense of accomplishment as they overcome each panel of this comic-style adventure. I hope you enjoy playing it as much as I enjoyed creating it!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 和忍龙4一起发售的《漫画忍者》是一款极具创意的平台跳跃游戏,玩法和手感都不错,可惜被淹没在游戏潮中了。其核心玩法独树一帜:你无法直接跳跃,而是需要通过投掷手里剑并在空中向其发射抓钩来实现移动。这套“飞钩遁地”的操作系统初上手需要适应,但一旦掌握,便能带来行云流水般的爽快感和极大的操作成就感,仿佛自己就是那位在画格间飞檐走壁的忍者。 游戏的美术风格将日式风情与漫画格巧妙融合,古老的道场、静谧的竹林、宏伟的城堡等场景不仅视觉风格独特,更与关卡中的陷阱和挑战紧密结合,每一格都是一幅精美的动态浮世绘。 作为开发者的首部作品,其展现出的极简设计哲学和对玩法深度的打磨令人赞赏。虽然流程中后期部分关卡对操作精度要求较高,但每一次成功的钩索穿梭都伴随着无与伦比的成就感。这是一款为平台跳跃爱好者准备的、充满巧思的精致之作。
Manga Ninja, doğrudan zıplayamayacağınız benzersiz bir platform oyunudur. Bunun yerine, ninja becerilerinizi kullanın; havada tutunma noktaları oluşturmak için shurikenler fırlatın ve kancanızla savrulurken kullanın. Heyecan verici zorluklar ve Japon esintili bölümlerle dolu şık bir çizgi roman dünyasını keşfedin.
通关了喵 作为一款有创新跳跃方式的平台"跳跃"游戏, 钩锁与后续解锁的另外俩种忍镖作为核心的位移方式确实很带派. 这种全新的移动方式确实交出了一份让玩家觉得足够有趣的解法. 钩锁忍镖, 爆炸忍镖, 起风忍镖都很有各自的特色, 在面对如何'向上'这个平台跳跃常见的难题, 三种忍镖更是展现出完全不同的交互逻辑. 钩锁忍镖更是属于一种指哪飞哪, 先射箭后画靶. 虽说禁止了跳跃, 但完全有一个超越跳跃的性能. 能够在空中就能确认钩锁位置的机制, 更是极大拉高了玩法的操作上限. 爆炸忍镖我真是又爱又恨啊, 爱在跳跃的轨迹上和传统的跳跃类似, 但恨在方向不好把控. 当然这个情况在我学会时停技巧后基本上就是完全颠覆, 反复开启了无限多段跳, 畅快的感觉像是穿着红内裤迎接新年的早晨. 起风忍镖是我觉得下限最稳的, 固定的上升时间和上升距离, 仿佛是一个空中梯子, 用得好更是相当于自建了一个空中平台. 在拿到手后, 爱不释手. 但是传统跳跳乐游戏所常有的弊病, 漫画忍者也无法避免. 换句话说, 就是出给玩家的题, 并不太行 1. 陷阱重复带来的乐趣衰减. 2.部分关卡设计过分依赖试错. 3. 部分关卡更考验人间体性能而非过关思路.
[h1][b]小小忍者的苦痛之旅[/b][/h1] 《漫画忍者》中玩家扮演的是一个无法主动跳跃的忍者,其需要用手里剑搭配绳索在各种场景中穿梭。 这个设定还是挺有意思的,不过操作可就难了去了,首先手里剑发射时没有辅助线,其是以抛物线运行的,因此不容易把控。 其次需要右键点击手里剑才能挂上绳索飞过去,但由于手里剑落在点位后只能持续一段时间,玩家需要在这短时间里精准的完成手里剑点击并重复此操作,其判定范围非常小,再加上部分场景还需要在手里剑飞行时点击,难度可想而知。 游戏的场景则以各种分格式的漫画构图展开。 整体来说算是有想法的一款小游戏,目前来看操作手感和难度还有优化的空间。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Although playing as a ninja cat suggests nimbleness and ease of traversal, this is not exactly the case. Your movement is limited to moving left and right, while jumping relies on two of your skills, each tied to a mouse button. This is complemented by a forward dash that works both on the ground and in the air, though it comes with a cooldown. To perform a jump, you first need to throw a shuriken using the left mouse button. The longer you hold the button, the stronger and faster the shuriken will fly. Then, place the mouse cursor on the shuriken that has become lodged in the environment and use the right mouse button to throw a rope at it. This pulls you toward the shuriken, allowing you to jump over obstacles or reach a height sufficient to use the dash. Once you become comfortable with the controls, you can even grab onto a flying shuriken. This becomes an important move, partly because of the challenges and partly because the shuriken can often get stuck inside the game’s assets if thrown with too much force. Fortunately, you have an unlimited supply, so running out isn’t an issue. However, it can still lead to a quick death if an arrow is flying toward you and you can’t see the shuriken you just threw to pull yourself up. After the first chapter, you gain access to two new types of shuriken. These cannot be used with the rope, but they introduce unique jumping mechanics. When thrown, the fire shuriken explodes, destroying wooden boxes or launching you high into the air, much higher than you can go with the standard shuriken. The wind shuriken, on the other hand, releases a current of air that lets you glide upward. It’s not very useful so you’ll probably stick to the normal and fire shurikens. Stages are varied, beginning in the dojo and moving on to the bamboo forest, the canal, and beyond. Each area introduces its own threats and challenges to overcome. There are no collectibles, so your only goal is to reach the end. However, simply reaching it isn’t enough because you also need to collect all the keys within the panel to unlock the exit. One interesting feature is that each puzzle is presented as a comic book panel. When you reach the end of one puzzle, you transition to the next panel without any loading screens. There are checkpoints as well, so you don’t need to complete the entire stage in a single run. Although it might seem tricky at first, the game becomes quite fun once you acquire the umbrella in the third stage. With it, you can slow your fall, giving you time to throw a shuriken, pull yourself up, and reactivate the umbrella. It often allows you to solve challenges in a much easier way than intended. Sadly, there's nothing at the end, and the only achievement appears to be broken.
完成了一场在漫画里的忍者冒险!操纵角色在漫画格子中飞檐走壁的设定已经足够吸引人,使用各种飞镖来代替跳跃操作的机制是这个游戏的核心,多个关卡场景与它完美契合,每个关卡的设计和美术风格各异,可以品到作者在这个关卡设计上下了很多心思,抵达目前的漫画格子出口按下W键的正反馈总让我忍不住再来一关。而三种不同的飞镖与关卡设计形成了很好的化学反应,并且突然意识到某种飞镖的妙用的感觉真的很爽,我在获得火标后一开始没get到它的独特之处,因此在得到它的后续很长一段时间非必要不使用它,但是在某个特定的关卡我在偶然间突然get了到它的妙用,在此之后我直接变成火属性忍者,成为火标最虔诚的信徒。 当然也不是没有缺点,在某些地方的文字缺失或者不对的问题会让玩家有点出戏。如果能有类似空洞骑士的探头功能会更好,更便于玩家观察场景内的情况。还有一个不知道是不是制作人的恶意:有时候存档点并不在新关卡入口的正前方,而是要稍微往后走一小步才能保存,你知道跳过一个贼艰难的场景结果在进入下一个场景后忘记踩灯死去从前面的场景从来有多红温吗???Manga Ninja设计师!!!! 但是总的来说,作为作者单人开发的第一款作品,已经成功给了玩家一个非常棒且完整的体验。 千里之行始于足下,完成比完美更重要。这个“交个朋友”式的定价或许在经济上难帮开发者大忙,但每份销量都是对独立开发者把自己的想法转换成现实的最大肯定——please buy it!
忍者平台跳跃游戏,利用左键扔出飞镖右键抓取实现长跳效果,shift可以冲刺,配合这个可以飞跃多个障碍物。 出镖和抓镖都有很明显的延迟感,可以慢慢调整落地身位,中间有存档点,每隔2个关卡就有个,死亡惩罚还算低。
漫画忍者是一款高难度的平台跳跃游戏,你需要操纵一名忍者在精心设计好的房间中进行跳跃,并进入下一个关卡。 本作的玩法并不算难,我们可以发射飞镖让飞镖射在墙上或者箱子上,并通过右键让我们和飞镖之间牵出一根绳子以此来实现飞跃的目的。这是本作的基础玩法。再进阶一点需要让我们在空中使用冲刺来闯过一些限制比较高的地形。不过这一技巧难度很低,基本上大家都可以实现。高阶技巧就是我们可以在飞镖飞行的过程中使用牵引绳并在此过程中继续释放新的飞镖并继续飞行,非常考验我们的熟练度和手法。如果熟练度够高的话还可以实现飞雷神的效果。不过飞镖的飞行速度比较快,而且不容易点到,想实现这点还是比较难的。游戏后面 还会解锁新的飞镖让我们实现其他的效果,不过这些飞镖基本都是功能性的,没什么太大的作用。 虽然玩法比较简单但是本作的地图难度还是挺高的,一上来就是同类游戏的中期地图。对于有该类游戏经验的玩家来说比较简单,但如果是新手玩家还是挺难的。 总的来说本作的难度比较高,适合有熟练度的玩家,如果对本作感兴趣的话可以试试。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
[h1] 「♥漫画忍者♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] Manga Ninja 漫画忍者是一款由玄清侠独立制作的一款高难度闯关游戏,游戏中玩家将扮演一名失去了膝盖的不死人忍者,利用手中的手里剑和绳索来进行闯关,游戏的难度很高,而且有些关卡的存档点是不连贯的,需要玩家有足够的耐心和强大的技术才能够闯过所有的关卡,玩家需要从新手教程-竹林-池塘-洞穴-城堡房顶-城堡内部才能通过所有的关卡,期间还会解锁新的手里剑和雨伞道具,来增加自己的机动性。 [h2] 「♥游戏内容♥」 [/h2] 游戏的剧情基本上没有,就闯关就完事了,游戏的主要玩法是玩家扔出手里剑,然后利用鼠标右键使用手里剑的特殊功能,来帮助自己躲开机关到达下一关,因为游戏名字叫做漫画忍者,所以游戏中的关卡是漫画的分镜形式,而且游戏还有一些漫画拟声词可以看到。 三种手里剑,一种最基础的就是扔出去拉绳索,带着自己跑的。 第二种是扔出去右键可以引爆,炸开箱子或者把自己炸飞,有时候挺有用的。 第三种是激活后可以释放一股上升气流,玩家可以在上面进行垂直移动进行微调。 雨伞可以让玩家缓慢降落。 游戏整体难度还是非常高的,尤其是到了后面有了更多的陷阱和机关,基本上不死个几十次一关是过不去的。要有耐心进行挑战。 [h2] 「♥总结♥」 [/h2] 漫画忍者是一款高难度没有跳跃的平台跳跃游戏,需要玩家有足够的技巧和耐心才能够顺利过关,虽然很困难,但是过关后的成就感还是挺高的,推荐给喜欢玩高难度游戏的玩家进行游玩。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
简单评价下 有一定乐趣和创意,难度门槛略高,操控性不够便捷,可能我年纪大了,鼠标控制不是很好…… 不过难度其实不是问题,但是要合乎逻辑。比如初期关卡的飞箭,竟然能穿透箱子和隔断。竹林飞镖,没有任何间隙空挡等。 其次,关于关卡死亡后的复活点问题,对于部分关卡来说,有些恶意提升难度了。
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