
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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Every market we collect.
Charts
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No United States chart position — it charts only in the markets below.
About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然我是笔记本电脑玩家,但是我玩过庄园领主、奠基等建设类游戏,你这个游戏第三年开始开到3秒一顿,优化做得太差了,我把所有的画质等性能调到最低,还是卡的一批。。。没优化好之前真的很掉分,都不说其他机制了。
房舍需要升级,260个房子浪费了大量的土地面积,农牧只有耕地太单调,有人类黎明和放逐之城的那种模式就好了,隔壁皇帝两三天一更天天加新功能,这个的更新速率跟单人码小黄油的速度差不多了。
Gameplay loop is great, and the music is even better. Who ever created the music deserves a award. Stopped playing the game for a bit and all I could think of is the one song... Hun nun nun nun an aaahhh HUNAN na na naaa ...however it goes, its great :D But for real though, the foundations for the game is great, the only con that I have for the game, is I would like somewhat of a research tree. Most of the buildings in the game are unlocked right from the beginning, allowing you to build everything pretty easy, and a lot of recipes are locked behind "Special people" that you gotta pay monthly currency for, which I do like..I only wish it stated more details on the products they are good at, so I better understand what I want do trade in the markets to the other factions.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
加油吧,底子是有的,别把玩家的期待耗没了。
I'm currently playing the game and it is fun. Im making some videos and walkthroughs on youtube. Stay tuned for more.
像屎
运输效率太低了 做了半天武器 打一仗死了武器就没了??
可以玩 但是不建议现在买 很卡不流畅
玩是好玩的,一玩就是几个小时,但是缺点还是不少 第一,优化差,七千的笔记本只能带动低配置,而且对散热要求高,第一次玩过热了,然后去清灰还要准备一个小风扇对着电脑底下吹。 第二,不知道什么原因,玩到七八年的时候,农田产量直接下降70%,导致养不起人疯狂叛乱,这点直接断绝了我玩下去的想法。 第三,道家无法恢复狩猎点的数量,导致兽肉兽皮兽筋生产不持续,而这三个又是十分重要的资源,养士大夫要兽肉,所有的甲胄都需要兽皮,高级盾牌也需要兽皮,越高级的弓需要的兽筋越多,就算年年都花钱去买兽肉和装备,装备和兽肉的消耗都跟不上,玩到后面只能隔一年给土匪送一次资源保命。 第四,平民太小了,疫病和叛乱虽然在平民头上要标记,但是你要一个一个找,眼睛都找瞎了都找不全,建议可以设置成监狱自动逮捕,或者可以自动寻找异常平民。 综上,目前版本不建议入手
优化问题,我的配置不行
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