
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
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Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏不错,比庄园领主好玩
先说好的吧,这游戏我在dx11模式下还算比较流畅,当然我没有玩到后期,没有像一些玩家一样动辄3000-4000人。游戏体验是有的,感觉像一个生产经营型的rts游戏,让我眼前一亮。但是这游戏体验不完整,物流,这一核心玩法的必要功能缺失,营地的选择受制于水源是否丰沛,耕地需要看土地是否肥沃,各个资源点又比较分散,物品的生产又需要多种原材料,生产建筑没有不同产品的生产序列,只能生产一种产品。。。以上这些都只是一部分影响体验的方面,真正让我决定给差评的原因是资源给的十分吝啬,所有资源按年给。林木、猎场、野果,按年轮回也可以吧,但是各种矿产居然也是这样的设定有些不合理吧?用这种方式拉长游戏时长真的没有必要,你们看看成就的达成率,使用门客配方制作过物品的只有 25%,摧毁过10座地方建筑的只有 11% 。先这样吧,希望以后能好起来,到时我再改好评。以上仅为我个人的体验,仅供参考,希望不要影响大家正常购买。
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Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
粟还要做成米羹才能下发,那要不要我一口一口喂啊
目前,一点都不好玩,就一张图,多数东西都不完善,不推荐买。不过很有潜力,支持一下很有必要。
题材真的不错,玩法也有自己的方向。 希望制作组别急着赶进度,把城建、后勤、战斗和外交这些基础内容打磨好,做成一款真正能长期玩的作品。
比较喜欢这种策略建造类游戏,还是国产国风的,必须支持一波。现在内容量不算少,后面如果继续补地图和外交,应该会更耐玩。
游戏玩着还可以,但是制作组能不能出一个无压力的自由建造模式,我个人蛮喜欢烽沙的美术风格,很有古代的感觉,但是每次我玩着玩着想造景,就遇到这缺那缺的,造景造的很不爽,希望制作组能赶快出一个无限资源的模式让我们造景党玩的更爽,游戏还可以,给个好评激励一下
好玩儿
很不错,就是后期优化需要加强
很好很强大
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