
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
绝了,找半天没找到取消拾取在哪,杀完狼军队原地解散了,狼尸体全选拾取了,结果路上还有个熊窝,拾取的村民去一个死一个,等反应过来人不够组军队了,结果就是一直去一直死,无敌了
教学喊去打巢穴,33个盾兵打6个狼,人死绝了,狼的巢穴还没坏。结果仔细一看原来直接点巢穴不会打怪,一直被野兽攻击,有点意思,但是不知道这样设计的意义何在。还好有存档,不然我开骂了,
第一次玩这种类型的游戏,感觉很爽啊
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Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
建議 房舍 倉庫 糧倉 能夠升級 或者提高容量 不然後期 哪來那麼多地方蓋房子 也沒土地種田 然後資源太多 蓋了10幾個倉庫都不夠用
整体框架不差,题材也有吸引力。只是事件少、战斗弱,后期目标还不够。
好玩
还行吧,但我觉得就是抄袭
界面信息量有点大,我平时策略游戏玩的少,玩起来有的痛苦,不过建城种田还是挺爽的。
国产庄园领主的题材确实少见,自己规划道路、功能区和城防,看着城市慢慢有样子,还是挺有感觉得。缺点是地图数量和事件种类目前偏少,外部世界的变化不够频繁,后期容易回到重复经营。 现在的感觉有点像是城内部分已经能让人沉下去,但城外的世界还没有完全接上。希望后面能增加更多势力互动、贸易变化和随机情况,来抢东西,来开战,增加季节变化影响运输路线。
好玩有代入感(畢竟是玩自己家的歷史), 倉庫系統希望加上各個品項數量限制跟調貨指令(例如a倉運50木頭到b倉) 可雇用門客數在增多一些不然倉庫跟田太多不夠用
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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