
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
===========================================================================================
A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
===========================================================================================
We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
音乐 太牛逼了 点赞点赞
很多内容没有完成,是一个未完成品。例如客栈等商业设施都没制作,房屋升级也没有。不建议现在入手,可以等后期制作完成
แรกๆงง หลังๆก็ยัง งงๆ แต่พอได้เล่นไปเรื่อยๆ เออว่ะ งงหนักกว่าเดิมอีก ให้กูทำยังไงวะ กูจะจัดการกับปัญหาของเต็มยังไง สร้างคลังอย่างเยอะ เทรดก็แล้ว ต้องให้กูทำยังไง 5555 พอเล่นไปอีกสัก2 ชั่วโมง แม่งก็วนอยู่ที่เดิม555555555 เล่นไปอีกสักพัก โอเครกูรู้ว่าต้องทำยังไง รวมๆสนุกนะ ทหารไม่มีเกราะไปสู้กับทหารมีเกราะ กูตายยยยย 5555 เสียงในเกมส์ชวนหลับ แนะนำปิดเสียงเพลงไปเลยย ฟังหมอลำยังม่วนกว่า5555 ลองไปเล่นกันดู
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $999.4K | 12.4K | 95% | $2.99 | |
| $999.3K | 1.7K | 90% | $29.99 | |
| $999.3K | 1.3K | 55% | $39.99 | |
| $999K | 2.5K | 91% | $14.99 | |
| $998.7K | 2.1K | 71% | $19.99 | |
| $1M | 2.2K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.3K | 241 | 66% | $14.99 | |
| $59.1K | 166 | 54% | $9.99 | |
| $32.1K | 54 | 65% | $19.99 | |
| $30.1K | 86 | 66% | $11.99 | |
| $790 | 3 | 100% | $8.99 | |
| $112.1M | 91.8K | 84% | $39.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚上手体验《烽沙》,整体体验很不错,给到好评。游戏玩法内容十分丰富,城建经营、资源管理、军政战斗相结合,故事背景氛围感出色,春秋战国乱世的代入感很强,能感受到国产策略游戏独有的魅力。 有几个功能希望后续版本可以考虑加入: 1. 希望增加地图资源图层切换按钮,可以直观显示土地肥沃度、水资源分布等信息,方便前期选址规划; 2. 期待城门支持多段墙体组合,拼接形成更大的复合城门,丰富城防建造的自由度; 3. 希望给军队增加路径规划功能,例如按住 L‑Shift 可以预先设定军队下一步移动路线或者攻击目标,优化大兵团指挥操作。
系统UI、帧率优化、建筑升级、道路优化、战斗系统、战利品系统、养殖系统,距离完整版还任重道远啊 但是无论Q群还是抖音都能正面回应玩家诉求,更新的速度也可以 师夷长技吧,期待一手正式版!
庄园领主电子诈骗,这个完成度高
作为国产游戏,进步很大了,先说优点,画质精美,游戏特点鲜明,而且价格不贵推荐入手。但是该批评的也要批评,1.很多建筑没有升级系统,而且住宅都是一个样式厕所正对道路,观赏性差;2.很多细节没做到位,尤其是施化道路,我觉得很诡异,不好控制,军队的操控也很简单,太呆板了,没有战术或者战法;3种类其实有点单一,尤其是食物,武器,希望后续可以出更多特色的武器;4希望有更多的外交体验,包括签订协议等。我目前玩的不多,评价不全面有失偏颇。总之推荐大家玩。
你游工坊现状 原料仓库3/3 员工A 用餐 员工B 活动身体 员工C 睡大觉 员工D 如厕 东头水井捌千水,西头草庐王境泽,家中缺水宁渴死,不去东头取水喝。
国风特色是有的,先给个好评。优化还需要继续做,尤其是UI、物流和AI,别让玩家喜欢题材却被基础操作劝退
一直秒退
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.