
Make burgers with assorted ingredients, memorize orders and be quick before time runs out. Make your customers happy by eating delicious hamburgers, but remember, nobody likes to get wrong orders.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No bgm?
This is a very fun game where you make burgers as fast as you can to get more happiness points to spend. I remember before this game was out there were some nice devs on game jolt that i talked to so i hope you get it
Developed and published by Creative Hand, Make the Burger is a casual restaurant simulation that emphasizes quick decision-making, memory, and efficient multitasking over deep management mechanics. Set around a humble food truck in a rundown neighborhood, the game casts players as an aspiring chef determined to serve quality burgers while gradually building a thriving business. Its premise is straightforward, but that simplicity works in its favor by delivering an experience that is easy to learn and enjoyable to revisit for short gaming sessions. The gameplay revolves around preparing burgers according to customer requests while racing against the clock. Every order requires remembering the correct combination of ingredients and assembling them accurately before customers lose patience. As the pace increases, so does the pressure to remain organized, since mistakes such as missing ingredients or accidentally dropping finished burgers can waste valuable time and reduce overall efficiency. This creates an engaging rhythm where concentration is just as important as speed, rewarding players who can stay calm while handling multiple tasks at once. Progression is driven by unlocking additional ingredients and expanding the restaurant's capabilities. As new toppings and fillings become available, recipes become increasingly complex, forcing players to sharpen their memory and improve their workflow. The ability to purchase more tables also allows a larger number of customers to visit simultaneously, increasing both profits and the challenge. Rather than relying on an elaborate upgrade tree, the game steadily raises the difficulty through these natural gameplay additions, ensuring that each new stage feels more demanding without becoming overly complicated. Although the story remains light, it adds personality to the experience. The idea of improving a neglected community through a successful burger business gives the game a cheerful sense of purpose, while the colorful cast of visitors helps the food truck feel lively. Customers range from everyday citizens to police officers and even criminals, creating amusing situations that add charm without distracting from the core gameplay. These small narrative touches help the game stand out from many other minimalist cooking titles that focus solely on mechanics. Visually, Make the Burger adopts a bright pixel art style that complements its arcade-inspired gameplay. The graphics are clean, colorful, and easy to read, making it simple to identify ingredients, customers, and kitchen stations even during hectic moments. The animations are modest but effective, while the cheerful presentation reinforces the game's relaxed atmosphere. Combined with accessible controls and low system requirements, the visual design makes the game welcoming to newcomers as well as players looking for a casual experience that can be enjoyed without a steep learning curve. While the game succeeds in creating an entertaining loop of cooking and customer service, players searching for a highly detailed restaurant simulator may find its mechanics somewhat limited. It does not feature extensive financial management, advanced customization, or realistic cooking systems. Instead, its appeal comes from refining familiar arcade concepts into a polished and enjoyable package. The inclusion of achievements and score-based progression further encourages replayability, giving players reasons to improve their performance and chase more efficient runs. Overall, Make the Burger is a charming and accessible cooking simulation that understands exactly what it aims to deliver. Its satisfying balance of memory challenges, time management, gradual progression, and cheerful presentation makes it an enjoyable choice for fans of casual management games. While it may not offer the depth of larger restaurant simulators, it succeeds by providing a focused and consistently entertaining gameplay experience that remains engaging through its increasing difficulty and rewarding sense of improvement. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very challenging game, great art and soundtrack.
Good roguelike of a burger cook where their "currency" is happiness and mood, but not money. So, the people in the game are radically mood swing, therefore people either happy or sad due to actions(themselves and to and/or from others). The innovative allegory to the moneyless or non-monetary society.
we need chinese, we need chinese, we need chinese. we need cloud save, we need cloud save, we need cloud save. we need man file free, we need man file free, we need man file free.我们需要中文,云存档和个人资料功能不受限。没中文,对游玩影响不大。1.5以内推荐入库。本平台,本平台掉卡零钱,indiegala,支付宝红包,它处自定义包入的本体约5元,目前就这,看以后追评。
Jogo muito bom pra passar o tempo. Bastante desafiante já que você precisa ter uma memoria boa para decorar todos os pedidos e prepará-los o mais rápido o possível.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $55.3K | 190 | 95% | $6.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.4K | 58 | 97% | $6.99 | |
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| $10.4K | 147 | 90% | $4.99 | |
| $10.4K | 74 | 97% | $6.99 | |
| $10.4K | 66 | 74% | $6.99 | |
| $10.4K | 76 | 96% | $4.99 |