
You are contracted by Blue Billy Bear to create fusions of different items, and to manage the sizes of them in this puzzle adventure to prevent overflow! Strategically match, fling, and fuse many creative fusions to gain more score. Challenge yourself using new fusions to conquer the leaderboard.
Modeled estimate, not a reported figure. How we estimate →
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You are contracted by Blue Billy Bear to create fusions of different items, and to manage the sizes of them in this puzzle adventure to prevent overflow! Strategically match, fling, and fuse many creative and new fusions to gain more score. Challenge using new fusions to conquer the leaderboard. How many new fusion combinations can you create? Those who experiment will be rewarded with higher scores.
General Overview
Fling items into the arena with simple moving of the mouse and clicking to flick items.
Fling items together to create a fusion which creates a new item.
Create fusions to discover more combinations of items, combining to make new items and gain more points.
Manage the size of your items through fusions and interactions.
The biggest thing to interact with is nuclear balls. They can contaminate items that touch them, or improve them. Every time they contaminate, they shrink. Blowing one up increases the size of nuclear balls overall.
If nuclear balls get too big, or items get too small, then it's game over.
Calculate the score and see where you are fair on the leaderboard.
Multiple game modes to change how you play.
More game modes added over time.
Arcade Cabinet support which had output for tickets and a localized leaderboard specifically for the mode. Accepts credits with a dev mode for auto running it and changing some settings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Reviews
Lucky me gets to be the first reviewer to write some kind of review about yet another amateur mess. I guess the only thing worse than having someone review your game is not having anyone review your game. Fusion Fling is a really badly made GDevelop based Adobe-Flash tier action puzzle game... basically it's a really bad ripoff of games like "My Suika - Watermelon Game" (itself a mobile app). Except this is badly made and has radioactive stuff and other trash to join together instead of fruit. Okay. Drop stuff into a bucket, if a couple of things the same type touch, they "join", a bit like a dumbed down version of 2048 but with bad physics too. You can probably see there's a lot of reasons not to buy this (yeah, the developer seriously wants your money for this and even put it up on multiple game stores, which probably took longer than drag and dropping stuff around in GDevelop to "develop" this "game"). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The implementation here is of such poor quality, the developer couldn't work out how to make the game display in fullscreen, it only runs in a window. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the GDevelop construction kit - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Fusion Fling is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Fusion Fling is a casual physics-based puzzle game created and published by Michael Richard Lannon that revolves around the simple yet addictive idea of combining objects through momentum and experimentation. At first glance, the concept appears extremely straightforward: players toss various items into a confined arena and attempt to merge them into new forms. However, the experience gradually reveals itself as a small but engaging sandbox where curiosity and strategic thinking play a central role. Rather than focusing on complex narratives or structured campaigns, the game builds its identity around discovery, encouraging players to experiment with different item combinations to uncover increasingly advanced fusions. The core gameplay loop centers on a contained play area where objects are introduced and manipulated using simple mouse controls. Players essentially “fling” items into the arena, allowing physics to determine how they collide, roll, and stack with other objects. When two compatible items meet, they fuse into a new object, often larger or more elaborate than the components that formed it. These transformations are the heart of the experience, creating a satisfying sense of progression as players gradually unlock more advanced combinations. Watching two small objects combine into something entirely new provides a constant incentive to experiment further, especially as each fusion opens the door to additional possibilities. One of the key elements that adds tension to the gameplay is the limited space within the arena. As objects merge, they tend to become larger and occupy more room, which means that careless placement or inefficient combinations can quickly lead to overcrowding. When the playfield fills up with bulky objects that cannot easily be merged, players risk running out of space and losing control of the situation. This introduces a subtle strategic layer that requires players to think ahead and carefully manage how items interact with each other. The challenge lies not only in discovering new fusions but also in maintaining enough room to continue building those combinations. Progression in the game is largely driven by experimentation. Instead of presenting a strict set of levels, the experience encourages players to test different interactions between objects in order to reveal new fusion outcomes. Each successful discovery expands the pool of possible combinations, creating a sense of momentum as the player moves from simple pairings to more complex creations. This discovery-based design taps into a natural sense of curiosity, rewarding players who are willing to experiment with different approaches rather than simply repeating the same strategy over and over again. The scoring system further reinforces the desire to experiment. Players earn points based on the value and complexity of the objects they create through fusion chains. Higher-level items generally contribute more points, motivating players to build longer sequences of combinations. This system transforms the game into a kind of score-attack puzzle where efficiency becomes increasingly important. The better players understand the relationships between objects, the more effectively they can plan their merges and achieve higher scores during each attempt. Visually, Fusion Fling adopts a bright and playful style that suits its casual puzzle format. The objects are rendered with simple shapes and vibrant colors that make them easy to identify within the clutter of the arena. The minimalistic environment keeps the focus on the items themselves, ensuring that the player can clearly track how objects interact during collisions and merges. While the visual presentation is not particularly elaborate, it serves its purpose well by keeping the gameplay readable and easy to follow even when the arena becomes crowded. The sound design complements this approach with light background music and small sound effects that emphasize object collisions and fusion events. These audio cues provide satisfying feedback when successful combinations occur, reinforcing the sense of progress as players experiment with different item pairings. The overall atmosphere remains relaxed and playful, making the game feel approachable and suitable for short sessions of casual play. Accessibility is one of the game’s strongest qualities. The rules are simple enough that new players can understand the mechanics within minutes, and the controls require very little effort to learn. Because each session can unfold differently depending on how objects are merged, the gameplay remains somewhat unpredictable, which adds a layer of replayability. The game works particularly well as a quick puzzle diversion where players can attempt to beat their previous score or discover new combinations during short play sessions. Despite its appealing concept, the game does have limitations that become noticeable over time. The central mechanic—flinging objects and merging them—remains largely unchanged throughout the experience. While discovering new fusion outcomes can be entertaining initially, the lack of additional gameplay systems or varied modes may eventually make the experience feel repetitive for some players. Once most combinations have been discovered, the primary motivation shifts toward achieving higher scores rather than uncovering entirely new mechanics. Even with these constraints, Fusion Fling succeeds in delivering a charming and approachable puzzle experience built around experimentation and discovery. Its physics-driven interactions and fusion mechanics create a satisfying gameplay loop that encourages creativity and curiosity. Although the overall scope of the game is relatively small, the simple joy of watching objects combine into unexpected forms gives the experience a lighthearted appeal. In the end, Fusion Fling stands as a compact indie puzzle game that thrives on playful experimentation rather than complex systems. It may not offer the depth or variety of larger puzzle titles, but its accessible mechanics and focus on discovery make it an enjoyable diversion for players who appreciate small experimental games built around a single clever idea. Rating: 6/10
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