
Travel through time and help Mai and her Grandfather uncover the mysteries of the world after the Last Great War. Explore the connections between ancient eras and dystopian futures in an adventure that blends thrilling combat with precision platforming.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0/day in the week after.
About
Follow Mai on her journey through a shattered world as she searches for her identity and the origin of the mysterious creatures that threaten the balance of the universe.
Venture through past and future, exploring Zelda-like dungeons, and uncover the bond that ties Mai to the enigmatic figure who will guide her throughout the adventure, teaching her the mastery of the arcane Uroboro Stone.
The gameplay mechanics evolve seamlessly, shifting from precision platforming to hack and slash combat, adapting to the era you explore.
Set sail with Mai and travel through time, journeying across both past and future, thanks to a Sacred Plant that bridges time and space.
Observe how the world transforms before your eyes and adapt your actions accordingly.
Play as Mai in the different stages of her life, harnessing the unique abilities in childhood and adolescence to face the challenges ahead.
Experience a natural progression of gameplay mechanics, from precision platforming to hack and slash combat, while unlocking new abilities for Mai through Metroidvania-style progression, expanding her exploration and combat possibilities.
Over 20 hours of gameplay, featuring ancient caves to investigate, abandoned factories to discover and submerged worlds to explore.
Gather hidden clues with Mai to unravel the past, uncovering the events that led to humanity’s extinction, and discover what fate awaits the world after their disappearance.
Mai wields the Uroboro Stone, a shapeshifting relic of immense power, capable of manipulating time. Use it to freeze objects in motion and rewrite the past, solving intricate time-based puzzles.
Rewrite History – Bend space-time to your will and reshape the future according to your desires using Mai’s unique powers.
Seeds of Time – As a child, harness the power of newly sprouted mystical plants and their unique properties to navigate complex environmental puzzles.
Engage in dynamic and technical battles—dodge, defend, and strike with both melee and ranged attacks!
Learn how to defeat the mysterious shapeshifting creatures that seem to have taken control of the world and unlock powerful transformations for the Uroboro Stone, essential for succeeding in the challenges ahead.
Utilize Mai’s journal to craft new weapons and tools, enhancing her abilities and refining your playstyle.
The game’s fluid hack and slash combat will push your skills to the limit.
A world filled with mysteries – Discover ancient relics and hidden collectibles that will reveal the secrets of a long-lost civilization.
Crafting System – Gather resources and materials to forge tools and artifacts that will help Mai in her adventure.
Coop Mode - Play with your friends in the main adventure and get help from the primordial spirit. The second player will be able to take control of enemies to assist you in battles and much more!
Side Puzzles & Challenges – The game offers a variety of optional puzzles and trials, testing your strategic thinking and reflexes in every situation.
Through countless journeys across time, you will forever reshape the fate of the primordial universe, giving birth to an entirely new reality.
Will Mai and her enigmatic ally have the strength to correct the mistakes of the past?

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 282reviews | 91% | — | $100.7K |
| $10.79−28% | 68ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i think is good
TRASH
Kanım Dondu
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $100.7K | 631 | 87% | $11.99 | |
| $100.7K | 708 | 86% | $5.99 | |
| $100.7K | 347 | 79% | $14.99 | |
| $100.7K | 195 | 56% | $14.99 | |
| $100.7K | 193 | 71% | $19.99 | |
| $100.6K | 289 | 70% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 10 | 88% | $11.39 | |
| — | 0 | — | — | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $15.6M | 17.6K | 92% | $39.99 |
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, French*, German*, Arabic*, Danish*, Dutch*, Finnish*, Japanese*, Korean*, Polish* +10 more
| $11.39−24% |
| 10ratings |
| 88% |
| — |
| not modelled |
| $10.49−30% | — | — | — | not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't even know where to begin. I finished the game 100% back in April, but after that, I just wanted to rest. I forced myself to finish the game, and it left a bad aftertaste that made me just not want to touch it again. Although at first I really enjoyed the game for its free price. The gameplay is built around Mai's ability to travel through time. Young Mai focuses on parkour and puzzles, while the adult Mai can't jump, but she can fight. Combat for the adult Mai is incredibly boring - sword-shield-sword-shield - and it quickly becomes boring and monotonous. The beginning of the game drew me in - a colorful world, almost like on consoles, with interesting visuals, albeit using pre-made assets. I want to explore it, but there's one catch: the game is something of a Metroidvania (but no one will tell you this). That is, at the beginning, there's a lot of loot scattered about that's impossible to obtain without skills acquired through the story. And one of them is the double jump, which you get almost at the endgame, and it gave me a second wind to loot all the secrets and progress further when I was close to leaving this game out of boredom. Another bad game design is "misleading". At the very beginning, you have a "double jump," meaning every second jump you make is higher than the first. I thought that in all the guides people were talking about it, and through all sorts of crutches, choosing comfortable positions, I tried to jump to where, in theory, you should jump with a REAL double jump. Just keep that in mind when you will play. And after these colors... begins the industrial island, where I first wanted to quit the game. A very murky, black-and-purple palette that hurts my eyes. A LOT of backtracking to a time-altering plant, and then running to the desired point through respawning enemies (remember the unbearable combat). In little Mai, we'll mostly be running through the same dark and murky caves with monotonous puzzles. For me, the game is too drawn out. If they cut out a couple of these industrial islands, NOTHING would have changed. As well as backtracking, which is a very big flaw in the game. PLOT. Very, very strange. I thought it would be something metaphorical and philosophical, like in thatgamecompany games (Sky, Journey, etc.). No, the plot here is simply unwritten, lacking any kind of conclusion or moral. What follows is a retelling of what I remember, spoiler alert. [spoiler] Once upon a time, in 2054, during the Great War, all cities on Earth were wiped out. Only scientist Jacob survived, who began creating robots to survive. During an expedition, he discovers a plant that transcends time and space. By researching it, he attempts to return to the past to correct humanity's mistakes, thereby saving it. Meanwhile, on an island, a grandfather who lived there finds Mai in the forest and raises her. One day, he falls fatally ill, saying he's always wondered what lies beyond the sea. We sail there and encounter Jacob's robot factories. It turns out the robots have become so advanced that they've escaped Jacob's control. We destroy three factories and sail to the fourth, where we're met by old Jacob. It turns out he'd been tracking us and waiting for us to arrive. After studying the plant, he realized that you can only travel to the future. But you can also travel to the past, though only by sacrificing the plant's fruit - Mai. The higher powers (yes, they give Mai her various hints and abilities) don't like this arrangement, so Jacob locks Mai away. Mai escapes, but Jacob blows up the base, revealing what human civilization once looked like before dying. In the end, the higher powers declare that humanity was a "failed" experiment, and now the Earth will be populated by a new race, born from nature, that will care for it and prosper, and Mai will be their queen. In the post-credits scene, we see new children emerging from plants, and also the fact that there are multiple "higher powers." So, playing as Mai, we literally finished off humanity, and they present it as a victory to us - that's a 10/10 plot! (sarcasm) [/spoiler] The game needs some serious polishing, I wouldn't recommend it in its current state.
Buen juego la verdad me recuerda mucho al Zelda
bello
Es muy entretenido
Неплохая игра
Не iнтуiтивно зрозумiла гра, не сподобалась, треба щоб менi казали що робити та куди йти, отакот!
Nulla da dire a livello artistico e nulla da dire a livello di storia. Il grande problema è che questo è un videogioco e un videogioco deve essere principalmente valutato per la sua giocabilità. Partiamo dalla componente platforming: presenta troppe imprecisioni e spesso si è costretti a rifare più volte uno stesso salto per via di ciò. Ma arriviamo a ciò che rappresenta l'aspetto peggiore dell'opera, il sistema di combattimento. Che dire? Semplicemente pessimo. Capisco che è un gioco a basso budget, ma ci sono giochi fatti da un singolo sviluppatore che sono spanne superiori a questo. Qui manca proprio una parte di test. Testate i vostri giochi, cari sviluppatori! Non posso di certo consigliarlo.
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