
Mahluk is a hack and slash platformer game with pixel-art style graphics and retro style addicting gameplay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich hatte durchaus viel Spaß mit dem Spiel und hätte noch mehr gehabt wenn ich den Shop im Hauptmenü nicht erst nach Beenden aller 19 Levels entdeckt hätte (hier kann man für Ingame-Währung z.B. erhöhten Schaden oder einen größeren Lebensbalken kaufen) und sofern die Achievements noch funktionieren würden (leider scheinen schon seit Jahren keinerlei Achievements mehr freischaltbar zu sein). Ansonsten ein solider Plattformer mit ganz eigenem Charme in Punkto (Sound-)Design Ich habe mit Tastatursteuerung gespielt, weshalb ich nichts zu angeblichen XBox-Controller-Problemen sagen kann. Die Steuerung war abgesehen davon präzise und die Sprungpassagen (ebenso wie die Kämpfe, wobei viele Gegner eine eigene "Strategie" brauchen) mitunter auch recht anspruchsvoll (v.a. ohne den Shop :-) ) Fazit: Kein Meisterwerk aber ein spaßiger, düsterer Plattformer für Zwischendurch.
Не понравилось. Первый мой отрицательный отзыв. В плане ощущений управления главным героем играть было неприятно, сами уровни скучны. Было ощущение что мобильную поделку(состряпаную на скорую руку) запустил на компьютере
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no taka platformówka zwykła ale spoko by było tez gdyby dali wiecej ♥♥♥♥♥ ustawien a nie tylko do zmiany klawiszy
Mahluk: Dark Demon is a dark fantasy action-platformer developed and published by Serkan Bakar that combines retro-inspired side-scrolling gameplay with hack-and-slash combat, RPG progression systems, and challenging boss encounters. Built around fast combat and dangerous exploration, the game embraces the spirit of classic arcade platformers while modernizing the formula with character upgrades, hidden secrets, and smoother controls. The result is a surprisingly engaging indie adventure that succeeds not through complicated storytelling or cinematic presentation, but through satisfying gameplay and relentless pacing. The game places players in the role of a warrior battling against demonic creatures and supernatural corruption spreading throughout a grim fantasy world. While the story itself remains relatively simple, it provides enough motivation to support the action without interrupting the flow of gameplay. The narrative mainly serves as a framework for the adventure, allowing the focus to remain firmly on combat, exploration, and survival. Rather than overwhelming players with lengthy dialogue or cutscenes, the game relies on atmosphere and level design to communicate the danger surrounding its world. Combat is easily the strongest part of the experience. Players fight through waves of monsters using melee attacks, magical powers, and special abilities that become stronger over time. Battles are fast, responsive, and consistently satisfying because every attack feels impactful. Enemy encounters often require quick reflexes and careful positioning, especially during larger fights where multiple threats attack simultaneously. The controls are smooth enough to support the game’s aggressive pacing, allowing players to move fluidly between dodging, attacking, and platforming without frustration. The progression system adds an extra layer of motivation throughout the campaign. Enemies reward experience points and resources that can be used to strengthen abilities and improve equipment. As the player grows stronger, combat gradually becomes more varied and rewarding, with new skills opening additional strategies against tougher enemies. This RPG-style growth system gives the game a satisfying sense of progression without becoming overly complicated. The steady improvement of the character helps maintain engagement across the entire adventure. Exploration is another important element of the game. Levels contain hidden areas, secret pathways, collectible rewards, and optional discoveries that encourage players to search carefully rather than rushing directly to the exit. The environments themselves are varied enough to remain visually interesting, ranging from ruined castles and cursed forests to underground caverns and demonic strongholds. While the game follows a mostly linear structure, the hidden content provides enough freedom to reward curiosity and replayability. Boss fights are among the game’s most memorable moments. Each major enemy introduces unique attack patterns and mechanics that demand patience and observation. These encounters often require players to learn movement timing and attack openings through repeated attempts, reinforcing the game’s retro-inspired design philosophy. Defeating bosses feels rewarding because success usually depends on skill and persistence rather than simple character strength alone. The challenge level remains consistently high throughout the game, especially during later stages where enemy patterns become more aggressive. Visually, Mahluk: Dark Demon uses detailed 2D pixel art that captures the atmosphere of classic action-platformers while still feeling polished enough for modern audiences. Character animations are fluid, enemy designs are varied, and environmental details help create a convincing dark fantasy atmosphere filled with danger and decay. The use of lighting effects, glowing magic, and shadowy environments strengthens the oppressive tone without requiring high-end graphical realism. The art style works particularly well because it complements the game’s old-school gameplay structure. The soundtrack also contributes heavily to the overall atmosphere. Energetic battle themes keep combat exciting, while darker ambient tracks reinforce the mood during exploration sequences. Sound effects are sharp and satisfying, giving every sword strike and magical attack noticeable impact. The audio design may not be especially cinematic, but it supports the gameplay effectively and helps maintain momentum during intense encounters. One of the game’s defining characteristics is its difficulty. Mahluk: Dark Demon does not attempt to be forgiving, especially during platforming sections and boss battles. Enemies deal significant damage, traps punish careless movement, and some encounters require memorization before they can be overcome consistently. Players who enjoy challenging retro-inspired action games will likely appreciate this approach because it rewards patience and skill improvement. However, newcomers or players expecting a more relaxed experience may occasionally find the difficulty frustrating. The game also has some noticeable limitations. Certain animations and environmental interactions lack the refinement seen in larger indie platformers, and some gameplay mechanics rely heavily on familiar genre conventions rather than introducing truly original ideas. The story itself is fairly basic and does not explore its world or characters in much depth. Nevertheless, these shortcomings rarely overshadow the strength of the gameplay, which remains consistently entertaining throughout the adventure. What makes Mahluk: Dark Demon successful is its understanding of what makes classic action-platformers enjoyable. It focuses on responsive controls, rewarding combat, exploration, and difficult boss encounters without burdening the experience with unnecessary complexity. The game feels like a sincere tribute to old-school side-scrolling adventures while still including enough modern progression systems to keep contemporary players invested. Mahluk: Dark Demon may not completely reinvent the genre, but it delivers a polished and satisfying action experience filled with challenging combat, atmospheric environments, and rewarding progression. Players who enjoy retro-inspired platformers with fast-paced hack-and-slash gameplay and dark fantasy themes will likely find it a highly enjoyable and memorable indie title. Rating: 7/10
♥♥♥♥
褒贬不一评价被喜加一填满太冤了,游戏这种东西还是要看个人我觉的美术上这个游戏是不会差的如果你喜欢游戏的美术应该会喜欢这个游戏,只是应该需要一个更复杂的游戏系统让游戏体验更饱满.那么多怪血都一样厚出招都没什么两样 没通关初体验是有点4399味道的平台跳跃游戏,嫌贵这游戏的游戏key在某宝香的一批
I just wanted to leave a quick review for each of this developers games after playing thru all of them over the course of the last 2 weeks. This was their first game, you can tell as it is the least polished and most simple game. That being said, it is a fairly decent combat platformer. Cool vibe, good controls, a bit repetitive, but overall I did enjoy this game. Was able to complete all the levels over 2 hours on my Steam Deck without any technical issues. Check out his other games: Ghoul Boy and Beholgar 1 and 2.
Да.
Excelente jogo de plataforma, tem dificuldade desafiantes e é divertido. Esse eu recomendo.
Geliştirici Türk'müş. Yıllar önce almışım duruyormuş kütüphanemde bir şans vereyim dedim ve hiç beklemediğim kadar keyif aldım. Teşekkürler Serkan ağabey ellerine sağlık. Kontrolcü desteği sunması da harika.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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