
The fourth installment of Swords & Bones immerses you in a new fantasy adventure, with pixel art in a side-scrolling action-platformer style. In this latest chapter, harness the power of magic to emerge victorious!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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(If you want a True End, [u]DO NOT OPEN[/u] the Red Gilded chest in the Beginner Stages (can't recall which stage level it's in, but you should find the trophy *BEFORE* you can open the chest anyway). If you DO OPEN IT, you will get SOME GEMS and then you will be [h3]LOCKED OUT[/h3] of the True End. The shop only sells 3 keys and you will be missing [i]Just The One[/i] which you need to attempt the Final Boss for the True End. I am so annoyed, that I don't even care to restart). I may not be 4 or 6 years old, like some other reviewer said, but I surely enjoyed the game. It was fun to see the bouncing chest animation too. I like the Hover ability and I wish I could've made it to the True Boss. But I can't. Guess this game teaches you to not be "Greedy" and "Work for your own sheet". I could've sworn that the previous game had more than enough keys. But this one is different. Oh well. Too bad.
While this is worthy of a thumbs up, I don't think it is their best. I would love to see a more expensive 5-7 hr game where these devs can cut loose!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian
This is a great game. I’ve played all four now, and I’m already ready for the next one! I love these!
C'est simple , si vous avez aimé les trois premiers opus , vous pouvez foncer tête baissée sur ce 4ème volet toujours aussi soigné .
Originally I did not recommend the game because it was flagged as containing Malware and wouldn't launch. I tried again recently and it wasn't flagged and ran just fine. The game is much like the other games and is good for a short fun time and an easy 100% achievement. If you played the first 4 games it is the exact same formula; go through 10 sections in 5 levels where you fight a boss at the end and find all the trophies to unlock the final level and the true ending. The bosses seemed easier in this one compared to the others except for the final boss. Overall it was fun and a nice game, especially if you find it on sale!
Esta es una saga que me encanta, con cierto aire retro y elementos inspirados en clásicos como Ghosts n' Goblins de Capcom pero con una dificultad más accesible. Ls música complementa muy bien los gráficos pixel art. Los escenarios desarrollados en niveles cortos lo hacen muy ameno y adictivo. Además tiene elemenots porpios de la saga como la búsqueda de los objetos especiales que están escondidos en cada fase. T la tienda donde poder adquirir nuevas mejoras con las que hacer más fácil la aventura.
All of the Sword & Bones games are fun and worth the price.
The new heroine is a mage but her energy attack isn't much different from a sword, except she has the longest reach of all [b]Swords & Bones[/b] games so far. Her special technique is a teleport that is not very different functionally from the slide of the third game but, as it's got no visual cue (the character just disappears and reappears a little ahead), it's not really clear in its use and ends up often forgotten. The only really distinctive element is the replacement of the double jump with a floating ability, which proves, however, finicky at times. The graphics are always nice, but at times, some less care for details than with the previous game can be noticed. And as usual, you won't find any great boss battle here. In fact, the by far coolest-looking boss is also the easiest. The thin plot has the first two scenarios treated as a trial for the heroine to be worthy of pursuing the Shadow Demon, but nothing interesting is done with that, as every upgrade must still be purchased from the shop. A passage shown even in the trailer requires a specific spell, and it's the only spot like that. Sometimes the trophy appears only after having cleared certain enemies further in the stage, but there is nothing indicating that. I don't feel the need to go into much detail because if you played [b]S&B 2[/b] and/or [b]3[/b], this is basically the same: short and overall pleasant to play, except a bit less polished than its predecessor, noticeable even in the ending - I know the cutscene pictures have never been great, but even those felt a little worse. I have to wonder if SEEP have grown complacent about their series as it's time to face the alleged final episode...
This is a cheap game but I appreciate its simplicity. I had a great time with it. The character's float controls need some work though, especially on sinking platforms. I plan to play all the swords & bones games because they're tons of fun!
I don't know why put "metroidvania" tag on this game because it definitely is not a Metroidvania. It's a very short platformer for 6-7yo children, with a coupla of boring/annoying things: - linear, no backtracking, no exploration; - only one movement ability, required for 1-2 palces, and which hinders more than helps other time; - instakill spikes/lava/etc; - platforms witout friction :) you slide outside platform even if you stay, without movement; - 4-5 types of enemies with scripted elementary patterns, that even do not take into account where the main char is; - bosses with elementary patterns also; - combat abilities - no, just press one button 1/2/3 times; - narrative... even not 6yo, maybe 4 :) Summary - wasted money
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