
The fourth installment of Swords & Bones immerses you in a new fantasy adventure, with pixel art in a side-scrolling action-platformer style. In this latest chapter, harness the power of magic to emerge victorious!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian
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(If you want a True End, [u]DO NOT OPEN[/u] the Red Gilded chest in the Beginner Stages (can't recall which stage level it's in, but you should find the trophy *BEFORE* you can open the chest anyway). If you DO OPEN IT, you will get SOME GEMS and then you will be [h3]LOCKED OUT[/h3] of the True End. The shop only sells 3 keys and you will be missing [i]Just The One[/i] which you need to attempt the Final Boss for the True End. I am so annoyed, that I don't even care to restart). I may not be 4 or 6 years old, like some other reviewer said, but I surely enjoyed the game. It was fun to see the bouncing chest animation too. I like the Hover ability and I wish I could've made it to the True Boss. But I can't. Guess this game teaches you to not be "Greedy" and "Work for your own sheet". I could've sworn that the previous game had more than enough keys. But this one is different. Oh well. Too bad.
While this is worthy of a thumbs up, I don't think it is their best. I would love to see a more expensive 5-7 hr game where these devs can cut loose!
This is a great game. I’ve played all four now, and I’m already ready for the next one! I love these!
C'est simple , si vous avez aimé les trois premiers opus , vous pouvez foncer tête baissée sur ce 4ème volet toujours aussi soigné .
Esta es una saga que me encanta, con cierto aire retro y elementos inspirados en clásicos como Ghosts n' Goblins de Capcom pero con una dificultad más accesible. Ls música complementa muy bien los gráficos pixel art. Los escenarios desarrollados en niveles cortos lo hacen muy ameno y adictivo. Además tiene elemenots porpios de la saga como la búsqueda de los objetos especiales que están escondidos en cada fase. T la tienda donde poder adquirir nuevas mejoras con las que hacer más fácil la aventura.
Aiempien Swords And Bonesien ainoa vika oli, että olivat turhan helppoja, mutta tässä helppous on jo suorastaan naurettavaa. Vain paria tasoa oli yritettävä enemmän kuin kaksi kertaa, ja suurimman osan sai vain kävellä läpi ensiyrityksellä. Mutta siinä missä aiempien kolmen osan kentät olivat kuitenkin hauskoja ja viholliset mielenkiintoisia, ja lopputekstien pyöriessä jäi hyvä maku suuhun, tämän parissa oli lähinnä tylsää. Esimerkiksi moni vihollinen oli pelkkä pieni pallo. Uutena keksintönä tässä on teleporttausominaisuus, mutta itse en ainakaan keksinyt sille mitään käyttöä! Kentät myös tuntuivat aiempaa lyhyemmiltä - tosin kun parin maailman jälkeen alkoi lähinnä odottaa pelin loppumista, en tiedä, oliko se välttämättä huono asia.
「Swords & Bones」系列中我覺得最棒的一部作品,遊戲內容雖然與前作幾乎沒什麼太大差異,但是角色玩法與歷代有著許多的不同,遊玩下來不會覺得很突兀反而是個很成功的設計。 [h3]▼與前作相比進步的部分[/h3] [b]✓歷代主角總是習得二段跳,但是這代主角學的是空中飄浮[/b] [b]✓普通攻擊操作手感優秀[/b] [b]✓每一項魔法都用得到[/b] (歷代作品部分魔法很多餘根本用不上) [h3]■總結[/h3] 這是我覺得「Swords & Bones」系列中最好玩的一部了!非常推薦大家玩看看!
I don't know why put "metroidvania" tag on this game because it definitely is not a Metroidvania. It's a very short platformer for 6-7yo children, with a coupla of boring/annoying things: - linear, no backtracking, no exploration; - only one movement ability, required for 1-2 palces, and which hinders more than helps other time; - instakill spikes/lava/etc; - platforms witout friction :) you slide outside platform even if you stay, without movement; - 4-5 types of enemies with scripted elementary patterns, that even do not take into account where the main char is; - bosses with elementary patterns also; - combat abilities - no, just press one button 1/2/3 times; - narrative... even not 6yo, maybe 4 :) Summary - wasted money
This is a cheap game but I appreciate its simplicity. I had a great time with it. The character's float controls need some work though, especially on sinking platforms. I plan to play all the swords & bones games because they're tons of fun!
The new heroine is a mage but her energy attack isn't much different from a sword, except she has the longest reach of all [b]Swords & Bones[/b] games so far. Her special technique is a teleport that is not very different functionally from the slide of the third game but, as it's got no visual cue (the character just disappears and reappears a little ahead), it's not really clear in its use and ends up often forgotten. The only really distinctive element is the replacement of the double jump with a floating ability, which proves, however, finicky at times. The graphics are always nice, but at times, some less care for details than with the previous game can be noticed. And as usual, you won't find any great boss battle here. In fact, the by far coolest-looking boss is also the easiest. The thin plot has the first two scenarios treated as a trial for the heroine to be worthy of pursuing the Shadow Demon, but nothing interesting is done with that, as every upgrade must still be purchased from the shop. A passage shown even in the trailer requires a specific spell, and it's the only spot like that. Sometimes the trophy appears only after having cleared certain enemies further in the stage, but there is nothing indicating that. I don't feel the need to go into much detail because if you played [b]S&B 2[/b] and/or [b]3[/b], this is basically the same: short and overall pleasant to play, except a bit less polished than its predecessor, noticeable even in the ending - I know the cutscene pictures have never been great, but even those felt a little worse. I have to wonder if SEEP have grown complacent about their series as it's time to face the alleged final episode...
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