
Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, penned by H.P. Lovecraft. Equipped with your Magtech glove, you must harness the ability to magnetically polarize and manipulate objects in the environment to survive and surpass challenging puzzles.
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About
When technology meets Cthulhu!
Magrunner: Dark Pulse is an action-puzzle game in which technology confronts the Cthulhu Mythos, as imagined by author, H. P. Lovecraft.
You are Dax, one of seven Magrunners selected among the elite to participate in MagTech Corporation's space training program. But, what should be the chance of a lifetime quickly becomes a horrific nightmare.
Equipped with your Magtech glove, you must harness the ability to magnetically polarize and manipulate objects in the environment to survive and surpass challenging puzzles. Your reflexes and ingenuity will be pushed to their limits as you make your way through 40+ immense and dangerous levels, including high-tech training rooms and the endless chasms of the lost cosmos, on a path to confront the horrendous creatures of Cthulhu!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Korean, Spanish - Spain, Russian, Polish, Japanese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
it's almost portal but not portal, with the puzzles it is portal but with the plot not so much also I love the graphics
A surprisingly engaging experience with enjoyable mechanics and a rewarding sense of progression.
My first impressions are that it's a "fine" puzzle platform which, however, I'm not willing to keep playing. Puzzles are relaxing but a bit boring, nothing exceptional, not something that would convince me to play this instead of something else. Also, the game loop alternating each one or few puzzles with a monologue of some character always in the same small room is boring, and the story itself didn't excite me much. To sum up: beginning not catchy, rythm a bit boring.
Magrunner: Dark Pulse is a first-person puzzle adventure developed and published by Frogwares that combines physics-based problem solving with an unexpected descent into cosmic horror. At first glance, the game presents itself as a futuristic test of intellect and agility, placing players in the role of Dax, a young competitor selected to participate in the MagTech Corporation’s elite training program. The early hours suggest a sterile, high-tech environment focused purely on skill and innovation, but as the narrative unfolds, the tone shifts dramatically, blending science fiction with unsettling Lovecraftian themes. This tonal evolution gives the game a distinct identity, setting it apart from more straightforward puzzle titles. The core gameplay revolves around a magnetic manipulation mechanic powered by a device known as the MagTech glove. Players can assign positive or negative polarities to objects within the environment, causing them to attract or repel each other. This simple concept quickly expands into increasingly complex scenarios, requiring careful experimentation and spatial reasoning. Platforms must be maneuvered across gaps, weighted objects must be strategically aligned, and switches activated through precise magnetic interactions. The game gradually introduces new environmental elements, layering challenges in a way that encourages players to think creatively rather than rely on rote solutions. As the difficulty escalates, puzzles demand a deeper understanding of the system’s nuances. Some levels emphasize timing and momentum, while others test the player’s ability to anticipate how multiple magnetized objects will interact simultaneously. The introduction of a robotic companion adds another variable, requiring coordination between the player and AI-controlled elements. When the mechanics align perfectly, the game delivers satisfying “aha” moments where seemingly impossible obstacles unravel through clever application of polarity shifts. However, the challenge curve is not always smooth. Certain puzzles can feel overly intricate or unintuitive, occasionally leading to trial-and-error attempts rather than logical deduction. Narratively, Magrunner’s most striking element is its gradual pivot into darker territory. What begins as a corporate-sponsored competition reveals deeper conspiracies tied to forbidden knowledge and cosmic forces beyond human comprehension. The sterile training facilities eventually give way to corrupted environments infused with ominous architecture and otherworldly presence. This shift from clinical sci-fi to unsettling horror is ambitious, injecting tension and unpredictability into a genre often dominated by purely abstract spaces. While the story does not dominate gameplay, it provides a compelling atmosphere that adds weight to the player’s progression. Visually, the game reflects its 2013 origins but remains effective in mood and design. Early environments are clean and minimalistic, reinforcing the futuristic training narrative. As the horror elements emerge, lighting becomes darker and more oppressive, with distorted structures and eerie textures transforming once-familiar spaces into something alien. The art direction’s contrast between technological precision and creeping decay reinforces the thematic tension between scientific advancement and forbidden knowledge. Sound design supports this transition, with subtle ambient cues building unease as the narrative shifts. Magrunner’s greatest strength lies in its central mechanic. The magnetic system feels distinct from other physics-based puzzle frameworks, offering flexibility and experimentation. Unlike puzzle games that revolve around a single static concept, Magrunner encourages dynamic manipulation of the environment in multiple configurations. This variety sustains engagement across its campaign, even when certain segments feel less polished. The blend of action elements, such as limited platforming and environmental hazards, further diversifies the pacing, preventing the experience from becoming overly methodical. However, the game is not without imperfections. Some animations and environmental interactions can feel rigid, and occasional control imprecision may disrupt carefully planned sequences. The narrative, while intriguing in concept, sometimes lacks the depth needed to fully capitalize on its Lovecraftian inspirations. These issues do not overshadow the experience but may prevent it from reaching the refinement of genre-defining puzzle titles. Ultimately, Magrunner: Dark Pulse offers a compelling hybrid of cerebral challenge and atmospheric storytelling. Its magnetic manipulation mechanic provides a fresh take on first-person puzzles, while its unexpected descent into cosmic horror adds thematic intrigue. Though uneven in pacing and polish, the game succeeds in delivering a distinctive journey that blends scientific experimentation with creeping dread. For players who appreciate thoughtful problem-solving wrapped in a darker narrative framework, it stands as an inventive and memorable adventure. Rating: 7/10
Despues de años, habiendo jugado la demo en una ps3 hace mucho, pude ya comprarme el juego, y que puedo decir? Es un juego raro, el magnetismo funciona al contrario de la vida real, hubo algunos puzles que me costaron bastante para descifrarlos Este juego es como un portal, solo que con imanes, y en vez de GlaDOS nos enfrentamos a un sectario loco fan de Cthulhu A veces el juego parece corto, en otros momentos se hace muy largo, la actuacion de voz esta decente, pero por momentos derrapa un poco y los modelos de personajes... emm dejesmoslo como un "si", las expresiones no son las mejores, tampoco le podemos pedir mucho a un juego de ese momento. Quiza un remake no le vendria mal, pero casi nadie conoce este juego. No es la gran cosa, pero lo recomiendo, mas si te gustan los puzles no tan complicados, tengan buenos dias, tardes o noches
C'est LITTÉRALEMENT Portal avec des aimants. Le viseur, les cubes, les tourelles, les salles de tests, les ascenseurs... mais ça n'a pas autant de charme. A noter que c'est tout de même fun comme jeu même si ses puzzles sont nettement moins durs à résoudre... et qu'il n'y a pas de maps faites par les joueurs ce qui diminue énormément la durée de vie. L'histoire est osef mais encore une fois: Le premier acte, c'est Portal. Le second acte, avec ses pièces délabrées, c'est Portal 2. Le dernier acte... bon là c'est plus Half-Life. Tout ça fait de ce jeu un petit puzzle-game fort sympathique qui n'a ni l'étoffe ni le charisme de la masterclass de Valve.
Portal benzeri bir konsepti var. Bulmaca odaklı bir oyun; objelere mıknatıs gibi + / - kutuplar verip etkileşimle ilerliyorsunuz. It has a Portal-like concept. It’s a puzzle-focused game where you assign + / - magnetic polarities to objects and progress through interactions.
Ностальгическая, для меня, игра. Я, просто, очень люблю головоломки от первого лица
The Puzzles arent great, the story is slow and the whole world feel so empty and artificially. Cant recommend.
La verdad que me es complicado dar un veredicto a este juego. Como puzzles, no lo hace mal, aunque a veces los saltos y los imanes no acaban de actuar como esperas. Como historia, es hilarante cuanto menos. La verdad que no le encuentro mucho el sentido aunque es de agradecer que al menos hayan intentado darle un sentido y no poner puzzles sin más Aún así, considero que no es mal juego.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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