
"Magicraft" is a Roguelike game that uses a variety of spells to match unimaginable spell effects, and the construction of ultra-high degrees of freedom cannot even be exhausted by developers.
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About
The legend! The one who pulls out the staff will be the brave one who saves the world!
Magicraft is a magic action roguelike game. The game takes the world invaded by ancient gods as the core, creating an aerial magical fantasy world. The player will be a brave man who strays into this world and pulls out the legendary staff, Crusades against monsters, combines unique spells, defeats the ancient gods, and saves the world invaded by the ancient gods!
Wonderful combination of magic world and action roguelike with dark spoof style!
“Magic: An Otherworldly Life from the Toilet?
Setting foot on an otherworldly continent where powerful magical creatures dwell, you'll progress from novice mage to master, traveling through dense forests, purgatory, or gaps in time and space, and across five chapters to battle the Demon Lord.
Evil and magical creatures will put obstacles in the way of your journey, so please save the increasingly corrupt world from the hands of the ancient gods!
Weave your own magic with hundreds of powerful spells!
The battle with the Demon King requires every effort to utilize your imagination and wisdom, you can reasonably combine a total of one hundred kinds of wonderful spells, colliding with unexpected amazing effects and gorgeous magic, summoner, elemental mage, melee mage? Even the producer can not think of your way through!

Rich roguelike elements, enjoyable combat experience!
100 unique attribute staffs, 80 kinds of powerful relics that can bring various kinds of benefits and change the appearance of the character, 9 initial character sets, and even blacksmith forges and stores to strengthen, each game is a randomized and exclusive new experience!
The deeper you go into the enemy's belly, the more you grow, and the more powerful spells you can use to bring fatal blows to the demons, making the battle full of infinite possibilities!
Interesting bonus levels, challenging mini-games to get props!
In addition to intense and exciting battles, the game also sets up a variety of interesting decryption levels, wizards can rely on their own power and wisdom, solve the puzzles in the map, access to new relics and spells!
Battle monsters by solving puzzles and gain the courage to be able to face monsters head on!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tl;dr game good, price fine, stopped worrying and learned to love the accidental self-immolation Longer version: Rogue-whatever addict here - Game is definitely worth it. Usual bugbears like iffy resource drop rates and poor difficulty scaling don't apply here. Super important is that THE DEVS TRUST THE PLAYERS. You get walked through the basics of things and then they let you explore. They trust you to read and test things on your own, figure out what you like without having some side character tweely butting in every five seconds. You will one hundred percent figure out that carpet bombing the screen with meteors or dousing the map in acid will screw you over too. You may even accidentally kill yourself before you realise your mistake. But on the way you'll find what works for you. Could be homing black holes, or genies using Greek columns as javelins, or floating books strangling enemies with their umbilical cords. I'm forty-something hours in and still finding new combos I love. Mid-game you get the ability to block some stuff you might not want coming up on your runs. The game's story and fluff are not the focus, they're just set dressing for a really good bunch of mechanics. Given how good those mechanics are, I would like more between-run stuff in the hub camp, but it's a minor gripe. The comedic tone of pretty much every scene keeps a game full of eldritch horrors playful and palatable. While there are some things I don't really interact with, such as the training ground or heavily using the block system, I'm glad they're there if I want to test specific things out.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian, Korean, Italian, Turkish, Czech, Polish, Swedish +3 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely in love with this game. Even after so many hours of gameplay there are still combos of spells that surprise you and that's what makes it so fun. You never know what kind of broken combination of spells you're going to put together. I think the price is worth it with the amount of re-playability and the amount of fun you'll have. I'd say once you get a few runs in it'll be a bit too easy. I do hope that there are more content updates and possibly even mods so that we can expand the gameplay even more. 10/10 definitely recommend
This game is absolutly amazing. Fun, extremly replayable and all around super awesome.
Noita wands + Binding of Isaac style (kinda) with a fair bit of replayability. Fun game, but nothing extraordinary.
Magicraft has tons of replay value. It's a great price and fun gameplay. So many different combinations of spells, wands and relics every run is different. Homerun in my book.
很少写评测。这游戏是肉鸽游戏里玩过最好玩的。没有之一。手机版也买了。权当支持国产了
[h1] 未曾料想的国产rogue游戏 [/h1] [h2] 总览及缘起 [/h2] 如标题所言,这是我玩了32个小时后的感受,真的,游戏的可玩性非常高,构筑的可能性也很多,还有外部丰富的成长系统和内部初始的禁用系统,不开玩笑地说,比《哈迪斯》出色,就是后面那个图连续的精英怪和boss,难度非常高,我是否可以理解为这个图是为了给那些自认为阵容构筑成功的人去爽的呢。 再说一下缘起,是在taptap上面发现这个游戏,PC还在测试,内容还没完全上,它又刚好给了我一个优惠券,所以我就来steam上面体验全部内容了(不是软文及引流)。 [h2] 剧情文案及文本 [/h2] 从进入游戏开始看到的哔哩哔哩游戏的图标,我就隐隐感觉到这个游戏不简单。果然,进入游戏后,发现作为二次元公司哔哩哔哩出品的游戏,里面的台词非常的放得开,很有网感。你要化身为一个勇者,用宅男那般的言语和口吻吐糟着它身临的这个系统,里面也不乏触手,公主等的调侃,当然,细的就不说了,会有剧透的嫌疑,喜欢自己去细细体验吧。 [h2] 各种系统及可玩性[/h2] 两个字,丰富。开始那几局,你可能会觉得无聊及简单,因为地图还没有完全开启,一切像白粥一样无味。地图的解锁是跟难度挂钩的,只有解锁前面的难度,后面的难度和地图才会随之解锁。那这个时候你可能会想,前面的地图岂不是每个难度都要打一遍,那么我告诉你,你还是太乐观了,要打很多遍,但是作者似乎知道你的疲劳感比较容易满出来,所以它设定了跳关策略,就是把很多关以及资源浓缩在一关,通过就能略过很多关卡,难度不变,资源整合一起也不变。我觉得这个设定很好,很好地规避了无聊且反复的刷关。 但是同一个难度你还是避免不了多刷很多次(但是比《哈迪斯》少),因为你要在地图里面获取相关的资源,在游戏营地解锁角色,武器,初始资源,禁用额度等资源,这样,你在游戏内才能更轻松,但是我想说的是,这是一个正反馈很明显的系统,你会喜欢上的,特别是如果你玩过《哈迪斯》和《土豆兄弟》的话。 [h2] 构筑的快乐 [/h2] 游戏内采用武器(法杖)加装备配件(法术)的攻击方式,你需要做的就是搭配各种配件,使得武器叠加各种配件的buff变得无敌强。当然里面也有遗物(获得即全局增益)可以获取,所以大范围的设定就有三个变量,不谈里面配件的小变量,可想这个构筑自由度是极大的。 [h2] 没那么好的体验 [/h2] 没那么好的体验,就是构筑起来后,施法是成规模效应的,所以一直听着那种雷击的音效,水流的音效会很难受,但是不开吧,又没有代入感和爽感,属实是不可兼得。 目前我只打到困难,我还在努力。
Very creative and interesting game, I love the combinations and synergies the different spells habilitate, it's fluid, even if it doesn't have a dash movement, but if you get some movement upgrades you don't even need it. It feels like The Binding of Isaac with a tiiiiny bit of Noita. Would recommend
better than enter the gungeon
Lots of fun! This game is better than most of AAA
Active players
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