
"Reincarnation in Another World" is a roguelite game where you will have traditional barrage and different skills to fight against hordes of monsters. Choose from a variety of traits and power-ups to create a unique build and style to complete the game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
One day, you suddenly appear in a different world, and all kinds of unknown monsters appear before your eyes. You have to find a way to return to the world that originally belonged to you.
✧ Traditional barrage: You can improve your barrage shooting ability through a variety of weapons/equipment
✧ Possess RPG-style skills: You will have multiple skills in the game, and you can use skills to perform various displacements, instant transfers, or increase damage
✧ There are 5 difficulty and 30 levels
✧ Multiple monsters: There are multiple monsters in each level, and the monsters have multiple different attack modes
✧ There is a boss level: Only by defeating the boss can you pass the game
✧ Ability change: You can get different professions in the game. Choosing different professions can greatly change your attack coefficient and find the style that suits you best
✧ Talent system: Every time you complete a level, you will get points. Use points to improve your talents and make you stronger
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
Game doesn't work even at its very basic level. Basic attacks that should have a interval of 0.75 have an interval of 75 instead, meaning you can attack once ever 75 seconds with your basic attack making this totally unplayable. Makes me wonder if anyone even gave this a very basic test before releasing it on steam.
Oyun, canavar ordularına karşı savaşmak için geleneksel baraj ve farklı becerilere sahip olacağınız bir roguelite oyunudur. Oyunu tamamlamak için benzersiz bir yapı ve stil oluşturmak üzere çeşitli özellikler ve güçlendirmeler arasından seçim yapın.
Reincarnation in Another World is the kind of indie roguelite that immediately embraces familiar mechanics while still managing to create a surprisingly entertaining identity of its own. Developed and published by Aozora001, the game throws players into a dangerous fantasy setting where survival depends on movement, rapid decision-making, and gradually mastering a wide range of skills and upgrades. At first glance, it may resemble many other top-down survival shooters that have appeared in recent years, but after spending time with it, the game reveals a deeper and more engaging structure than expected. Beneath its modest presentation lies a highly addictive gameplay loop driven by experimentation, progression, and chaotic combat encounters that constantly push the player to improve. The gameplay is built around surviving increasingly difficult enemy waves while collecting upgrades and strengthening a character through repeated runs. Combat is fast and aggressive, forcing players to remain mobile at all times while carefully managing positioning and cooldowns. Enemies quickly swarm the screen, bosses unleash dangerous attack patterns, and later stages become filled with projectile-heavy encounters that create constant pressure. The game does a good job of making every run feel tense because standing still for even a few seconds can easily lead to disaster. Movement becomes just as important as offense, and the balance between dodging attacks and maximizing damage output creates a satisfying rhythm once the mechanics click together. One of the strongest parts of the experience is the amount of freedom offered through character customization and build creation. Rather than relying on a single repetitive playstyle, the game encourages experimentation with talents, professions, equipment, and skill combinations. Some builds focus on high-speed projectile spam that clears enemies rapidly, while others prioritize survivability, mobility, or devastating burst attacks against bosses. Discovering synergies between abilities becomes one of the game’s most rewarding elements because successful combinations can completely change how a run unfolds. The sense of progression remains satisfying even after failure since permanent upgrades and unlocks steadily improve future attempts. This structure gives the game excellent replay value and captures the addictive “just one more run” feeling that defines strong roguelites. Despite being a smaller independent project, the game contains a respectable amount of content. Multiple stages, difficulty settings, professions, bosses, and unlockable upgrades provide enough variety to keep players engaged for a long time. Enemy types gradually evolve throughout the campaign, introducing different attack behaviors that prevent combat from becoming too repetitive. Boss fights are especially memorable because they require more focused strategy and movement precision compared to regular enemy encounters. Some bosses rely on overwhelming projectile patterns while others pressure players with aggressive melee attacks or area control abilities. These encounters help break up the pacing and give players meaningful skill checks throughout progression. The visual presentation is simple but effective. Reincarnation in Another World does not attempt to compete with high-budget roguelites visually, yet its art style works well enough for the type of gameplay it delivers. The effects during combat can become flashy and satisfying, especially once the player unlocks stronger abilities and screen-filling attacks. Large enemy waves combined with colorful projectile effects create moments of pure chaos that feel exciting even if the environments themselves are somewhat basic. The soundtrack and sound design also support the action competently, maintaining energy during battles without becoming distracting. While the game lacks the artistic polish of larger titles, its visuals still succeed in delivering clarity during intense gameplay situations. Where the game struggles most is refinement. Certain mechanics and interface elements can feel rough around the edges, and there are moments where balancing issues become noticeable. Some builds feel significantly stronger than others, and certain difficulty spikes may frustrate players who have not yet unlocked enough permanent upgrades. New players may also find the learning curve somewhat harsh because the game explains some systems poorly. Understanding how various stats, abilities, and progression mechanics interact can take time, especially during the early hours. However, part of the appeal comes from slowly mastering those systems and learning how to optimize runs through experimentation. Technical polish is another area where the game occasionally shows its indie limitations. There have been reports from players regarding bugs and balancing inconsistencies, though the developer appears committed to improving the experience through patches and updates. That ongoing support helps the game feel more promising because it demonstrates active involvement from the creator rather than abandonment shortly after release. The passion behind the project is obvious throughout the experience. Even when certain mechanics feel unpolished, there is still a genuine sense of ambition behind the design. The game clearly wants to deliver a deep and replayable roguelite experience rather than functioning as a shallow clone of more popular titles. What ultimately makes Reincarnation in Another World worth playing is how enjoyable the core gameplay loop becomes over time. The combination of fast movement, escalating enemy chaos, progression systems, and build experimentation creates a highly replayable formula that can easily consume hours. Players who enjoy difficult roguelites with active combat and constant character growth will likely find themselves hooked despite the game’s imperfections. It may not revolutionize the genre or reach the level of polish seen in larger releases, but it succeeds where it matters most by remaining consistently fun and rewarding to play. Reincarnation in Another World feels like a hidden indie project filled with ambition, creativity, and enough gameplay depth to stand out among many smaller roguelites on Steam. While technical roughness and balancing issues occasionally hold it back from true greatness, the satisfying combat system and addictive progression loop make it an experience that fans of the genre should not overlook. Rating: 6/10
[h1]《轮回异世界》简评[/h1] 本座是一款简单的肉鸽类辛存者游戏,游戏从商店里面看起来比较简单和粗糙,游戏里面内容还是很多的。 在游戏的菜单界面,我们可以看到里面有一个萌萌的女法师角色,但是进入游戏却是一个懵逼的男的,这让我感觉受到了欺骗,怎么说这个游戏呢?现阶段还是很简单,还有着一些小的问题。 游戏中的玩法就是幸存者的玩法,在关卡中打败所有的敌人可以进入下一关,进入下一关之前美观入口有相应的物品可供选择,可以是回血,可以是武器,可以是升级诸如此类。 游戏中的武器有着魔石的设计,装备上不同的魔石武器也会发射不同的攻击,但需要注意的是,武器的核心只会用最左边的核心。 游戏中的怪物也比较的呆萌,在后面有许多的怪物会发射大量的弹幕,虽说我们的主角有着闪避的功能,但是面对大量的弹幕以及很快的速度,还是很难以招架,再加上游戏中回血的地方比较少,很容易就会被弹幕击中,希望这个地方可以优化一下。 游戏中我们的蓝会随着消耗慢慢的恢复,这一点是我比较喜欢的,这样就不用担心蓝量了,我们的主角建模还是很不错的,就是为什么两个胳膊都没有,只有两个圆球,一个拿着武器,实在是有一点抽象。 总的来说,这是一款小型的辛存者游戏,游戏你从商店页面看,看起来像是4399小游戏,但是进入游戏你会发现并不是这样的,游戏的内容与玩法,在游戏中已经有很丰富的体现了,只是说当前还有一些问题与bug值得优化,这些解决的话,本作当一款小的辛存者游戏玩玩还是不错的。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
This is another roguelike shooter that ditches the common auto-battler trend. Instead, it puts you directly in control with real-time movement, dashing, and shooting. Unfortunately, your attacks are limited by a mana system. While mana regenerates quickly, reckless spamming will still leave you vulnerable and scrambling for breathing room. Each run takes you through a series of arenas that culminate in a boss fight. Combat arenas vary from tight, enemy-filled rooms to short stage-like paths. Regardless of layout, the goal is the same: eliminate all waves of enemies to earn your reward and move forward. The branching path system lets you choose a route that clearly shows what reward awaits you, allowing you to plan whether you’re in need of health, weapon cores, or accessories. Reward selection follows the tried-and-true roguelike format: pick one from a random set of three. One path may even lead to a shop, where you can spend coins dropped by enemies. Drops are scarce, so grabbing everything is vital. The game’s inventory system is a bit frustrating. Weapon cores and accessories aren’t equipped automatically. Instead, you must manually drag them from the top bar into a weapon slot system. Cores enhance your weapon's power, speed, and can even add elemental effects or combos, but only the leftmost core slot alters the primary weapon effect, limiting customization depth. Accessories offer passive perks but are less impactful. Unfortunately, this system is marred by a clunky interface. Drag-and-drop functionality is buggy; while grabbing an item often works, dropping it where you want requires awkward mouse wiggling. It’s unintuitive and annoying. Outside of runs, permanent progression exists via talents and skills. Talents boost core stats like damage, reward quality, and drop rates, and can be leveled multiple times, albeit with escalating costs. Skills, on the other hand, unlock new abilities and attacks. Progression is gated, however: to upgrade talents tied to later stages, you’ll need to unlock earlier tiers first. And while talents use a common resource, skills and stage unlocks rely on rare “magic stones,” significantly slowing your long-term growth.
I don't understand the different synergies and evolutions. Nothing is explained in the game so I play randomly without knowing much.
有中文 有成就
老同学 我的天 竟然入库到你的游戏啦 你竟然成为了游戏爆品厂商 真的好久不见了 你还记得我吗 我们都不认识二十年了 小时候你在你家玩 我在我家玩 别看外在4399,内在6666啊;想法不错,战斗比预想好很多,策略技巧战术都表现出来了。推荐。没有云存档,可长时间游玩的游戏担心换机器或掉档,还是搁置了。 特有规则或键位备忘:退出游戏自动存档。 画面:** 音乐:** 剧情:* 演出:* 玩法:*** 创意:**** 手感:** 难度:**** 丰富:**** 耐玩:**** 优化:** 更新:** 热情:** 细节:** 打磨:** 诚意:*** 不足,bug,建议等:云存档需要。教程需要回看,以及更完善,那个按键盘1发出的东西怎么用,按q有啥效果,跑步图标是啥试不出来。键位需要自定义,需要支持手柄。当鼠标指向选项时,应当有视觉提示表示可以点击如高亮或加个闪烁方框。冒险中,非武器的被动效果,角色属性需要能查看。故事需要充实,画面加些氛围,手感需要强化,请继续更新,加油。窗口模式下,方框左上的游戏名和实际游戏名不一致。选第二个角色,换武器后,关闭背包,按空格瞬移会打开背包;建议背包可稍微透明显示那样就不必关闭。按esc,鼠标指向被动效果,被动效果的悬浮气泡说明有几率不会消失。存档槽位需要三个。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Hardcore and Death | $1.2K | 77 | 82% | $1.99 |
| Spitkiss | $1.2K | 75 | 95% | $0.80 |
| Sword of Destiny | $1.2K | 147 | 87% | $0.49 |
| Beyond Crimson Stars | $1.2K | 97 | 88% | $0.99 |
| Multiplayer Turtles | $1.2K | 94 | 80% | $0.69 |
| Anime Feet Aim Trainer | $1.2K | 57 | 95% | $0.99 |