
Guide three sociopathic apprentices through an open world filled with caves, castles and underground cities as you search for your kidnapped teacher. Discover countless secrets, loot hidden treasure troves, and decapitate your enemies. Or immolate them. Or smack them in the face with fruit.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a very fun game, I love combat platformers! You start out with only a sword and a shield and must fight your way through the Wizardry school. Later on, you can switch to other characters at camps you find, in order to use their unique skills and moves to progress in the game. If you are pretty good at using shields/dodging in video games, you can avoid almost all damage. This game relies on player skill alot. There's alot of dialogues/ story to read through ( you can choose to lower the amount of dialogues if that's not your kind of thing ) and you can play the game with a controller. There's also tons of secret areas/secrets to find! If you cannot complete a certain room, think about your other characters abilities or come back later when you find a skill that will help you complete that room! Pros: -Good retro feeling. -Good music. -Fun. -Addicting. -The art style is very nice. Cons: -The character/monster animations are a bit weird.
Art style is beautiful. Animations are fantastic. Combat is fluid and responsive. Story is very funny and well written. There are tons of small touches that really make the difference as well. Coins flying out of dropped money bags, leaves falling from trees as you jump through them, etc. Great game, definitely pick it up! Don't pay attention to my time played. Picked it up in the Groupees Greenlight 5 bundle and have more time in than Steam has registered.
This is easily among the best Metroidvania games available, so if you like the genre you'll definitely like this game. The controls, mechanics, and level design are extremely well polished, the dialogue is funny in a very silly way, and the overall difficulty is extremely fair. With three different characters and a good selection of unique equipment, there's plenty to play around with if you're struggling with a particular section or just want a change of pace. In addition to finding new weapons and abilities that let you access new areas, you can also find orbs that gradually unlock special perks for each character, further differentiating their play styles. I have pretty high standards for Metroidvania games, and this surpasses them.
I found myself having a little fun with it at first. But there are a number of design decisions that I don't agree with. This game desperately needed a character hot-swap for what they were trying to do (turn the metroidvania gates into character specific obsticles). Instead you end up doing a deeply tiring amount of backtracking. Every gated area I encountered required a party member I wasn't using. So I'd have to go back to the start of the level, switch characters, go all the way back, clear the room, go all the way back, get the character I wanted to play, go all the way back, check the next room and find out it requires the other OTHER character I wasn't using. There are some other concerns for me too: combat clunkiness, player character balance issues and hit-every-wall-for-secret-doors-syndrome. But the game's major selling angle was the humor. And mostly it didn't really land with me.
Although it will feel very familiar to fans of the genre, Magicians & Looters is a very different kind of Metroidlike that stands out first and foremost for its irreverence. At a glance, you could mistake it for generic fantasy fare, but it's actually out to lampoon the setting, and unlike so many games that make an attempt at humor, it manages to be amusing. You get the feeling that these guys would say or do anything for a laugh with the jokes ranging from knowingly bad voice-acting to the quip-filled dialogue, but they hit the mark often enough that it remains enjoyable throughout. If the game did nothing else well, it might be worth playing just for the laughs. You wouldn't be wrong to show some degree of skepticism towards a satirical video game. Games that parody other games have become dime-a-dozen, and frequently, their devotion to sending up their target leads to the would-be satirists committing the same crimes that they're supposedly critiquing. Magicians & Looters, however, backs up its parody with solid design of its own that usually manages to cleverly side-step the issues that it mocks. It draws liberal influence from Castlevania: Symphony of the Night in particular, with several direct references that will make any fan smile, but despite wearing their fandom on their sleeves, Morgopolis have just enough ideas of their own to keep their game interesting. The gameplay mostly sticks to the tried and true formula for Metroidlikes with the player exploring a series of caverns, forests, and castle interiors while gaining new abilities and fighting enemies with melee attacks and spells, but it's very adept at this style. Little things bring Magicians & Looters into its own, such as the inclusion of three distinct characters with unique play-styles, balanced leveling that makes it impossible to grind, and a Lightning mode that increases the player's speed and power, making them almost invincible. The power-ups, with one or two notable exceptions, are the reliable staples of the genre such as the slide, wall jump, and high jump, and the selection of items is not nearly as vast as what we've seen in the various Castlevanias, but the items that are featured all have their own advantages and disadvantages that cater to different play styles in a manner of which Castlevania really only played lip-service. The level design is also very good with backtracking being kept to mostly a minimum but also with enough to explore that you never feel led by the hand. The only major tweak I would have made to this aspect is to give the player the ability to change characters at any time as you can only do this in save rooms and certain routes require a specific character's abilities. This may have been done to increase the difficulty or to simplify the action, but considering that the game fails to make it clear when to use which character, the necessity of returning to the nearest camp to switch between characters significantly slows the pace of the game. As strong as some aspects of M&L are, the game falters considerably in its production values, made all the more stinging by how much the Castlevania and Metroid games have excelled in this category. Now, I would be the last person to write off a game for not having state of the art visuals, but the art design is, to be frank, ugly. The drawings look very amateur, and the color palette is ghastly, full of shades of brown, yellow, gray, and orange. Furthermore, the characters, most especially the common enemies, lack distinctive visual characteristics, looking rather crude and generic. This game may have been low budget and farcical, but that's no excuse for such a bland style. Some people have suggested that ungraceful visuals were deliberate, and the even more rudimentary concept art that can be seen in the game's credits lends support to that theory, but if this was done for humor's sake, they should have realized that bad artwork is not necessarily funny artwork. Whatever the reason there may be for the poor style, this area of the game feels rather sloppy and does not live up to the pedigree set by others in this genre. The animation is slightly better than the art but still not great, and the music, while more adequate than the visuals, won't be remembered for long once the game is finished. With games like Guacamelee, Valdis Story: Abyssal City, and Cave Story, there has been no shortage of decent Metroidlikes for PC in recent years, but even if it is lacking polish in certain areas, Magicians & Looters more than earns its place among them with its unique sense of humor and enjoyable gameplay. If you've never played an adventure-platformer in this vein before, it may not be the greatest place to start, but seasoned fans shouldn't hesitate to dig in. This love-letter to Castlevania is a real treat to behold.
I've played through Magicians & Looters almost twice now. (The first attempt was on Desura.) It's fantastic. Progress is exploration-based with items for experience rather than grinding combat. Backtracking is eased with gold-based warps and eventually a teleportation spell. A completionist's late game need for gold can be assuaged quickly with the proper items/locations. The three main characters play differently and can be switched at every save point. Not being a member of the speed run community, I can't imagine bothering with the abridged version as the humor works and doesn't rely on its occasional parodies. The plot is simple, but the dialogue struck a chord. While there are some plot-based hard locks that will prevent full sequence breaking, the game moved along fast enough that I never minded. The first time I played, M&L took all of my love and tossed it down the drain with its boss battles. I don't know if it was pattern recognition or balance tweaks, but I didn't find them as frustrating in the Steam version. I still dread Jocko's overlapping attacks, but the rest tended to be solved with the proper character and loadout.
One of the top Castlevania clones you've never played. Look past the weird artwork and you'll find an extremely playable game with three different characters, each with their own playstyles and unique abilities. Breakable walls, hidden areas, new abilites to find, shops, relics, this game's got a little of everything you'd expect to find in a SOTN-alike. And it does it admirably.
Fun game. Decent gameplay, good music and the jokes are actually kinda funny...
Though a bit rough in small places, Magicians and Looters is a thoroughly rewarding little metroidvania. The combat is simple enough to pick up and play: each of the 3 characters have their own bonuses and styles that range from special movies to boosted stats. There is some magic, a rage meter, and some interesting equipment options, and it all feels solid. The platforming is also well done, which makes reaching new areas quick and fun. The 3 characters all feel distinct in their playstyles and tweaks so that one never outshines the others (too much... Vienna was probably my most used character) The leveling up mechanic is interesting in that it is based of exploring (to find level up orbs) rather than grinding. This really goes a long way in keeping the pacing fresh for the game. Not only that, but grinding tends to cheapen the experience and spend more time on a game that is not necessarily fun after 20 hours of grinding. This mechanic is probably the most deserving attention because it highlights what the game does right: juggle characters and explore the environment. The story is not to be taken seriously, but in a good way. The humor was more hits than misses, and that is quite the accomplishment given how subjective humor can be. I laughed a few times, snickered more, and grinned through most of the game. The characters were all likeable and I am ready for the sequel. Magicians and Looters is a quite the hidden gem: great mechanics and lighthearted fun with excellent pacing. This a great, if a bit short, metroidvania that deserves a look.
An extremely solid indie game in a genre I love, Magicians & Looters is a pretty easy game to recommend. At its core it's a platformer with (small-ish) sprawling, fully backtrackable levels (all the better to go hunt for any missing treasure) and lots of combat and exploration. The levels start out pretty linear but they start spread out as you unlock traversal abilities like wall-running, rolling and tall jumps (but weirdly enough, no double-jumping or dashes). I... guess that's a long-winded way of saying that yes, this is a metroidvania game. You play as one of three apprentices of varying skill with weapons and magic, which you can switch between in special rooms. They each have customizable equipment slots and unlockeable abilities - I actually needed to plan their builds for different bosses in my playthrough, and that's something I don't remember from other Metroidvania games, at least to this extent. Most of the combat is weapon-based. Magic is important, but unless you equip some very specific items the energy regeneration is so slow as to keep it supplementary. The game handles very well (except for Brent's Wall Jump) and doesn't overstay its welcome at a breezy five hours or so (for me, at least and that's exploring every nook and cranny for secrets.) Finally there's a surprising amount of dialogue-based story to go through. The tone is unrelentingly goofy and even if the jokes don't always land, it remains likeable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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