
Chippy is good in low places and Noppo is good at jumping. It is an action puzzle where two guys work together to make a toy with a theme! What kind of toys are those two really good friends going to make,and what kind of future are they going to make?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ちっぴーとのっぽー2人を操作してお題通りの形を作るパズルゲーム フレンドさんと2人でRemote Play Togetherを使って遊んでいます。 アクション要素も意外とありますが時間制限などはないのでじっくり楽しめます! 後半になってくると大物作品が多くなり、難しいステージや時間のかかるステージも増えてきます。 大物がうまく作れた時の達成感は大きいです!!
Difficulty curve all over the place, mechanics repeatedly re-introduced, a couple of absolutely gigantic builds that take gargantuan amounts of time to finish compared to the default the main play mechanics are that one character is one block tall and cant jump as high, so they can squeeze into smaller spaces, and the taller one is both taller and jumps higher but in the stages the platforming is often really simple and tedious/ time consuming, it usually involves one player standing stock still on a switch to let the other walk through some door to collect 1-4 parts that are needed in the main assembly area so the height/jump difference really just revolves into incredible frustration when you both try to grab an object and move it in tandem, the up/down and movement is forced to be synchronized except for constant buggy behavior where you will just get stuck until both players release, or the shorter player releases and regrabs with an up command and you will be moving parts in tandem, very quickly the game evolves from 1-3 block assemblys spraypainted across the room to constant reassembly of smaller 4-7 block assemblies and your movement speed when moving >3 blocks solo is so painstakingly boring genuinely wish the tall one had a much taller jump, and or a hover (for the numerous tall statue builds) and the short one had some kind of traction ability that let them move heavy objects reliably / at their max speed no matter the size of the object, there is a really fun concept in this game that was absolutely not executed on and i think the key would have been more power/uniqueness to the characters, or maybe letting the players boost their stats/give themselves some kind of ability by picking the different outfits and when i say the difficulty curve is all over the place i mean within a world and within the worlds in linear order the first four levels of the last world are literal snooze fests, or really the first set of six on any world, and then the second row will randomly have a 20+ minute build snoozefest to rack your brain
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Co op and multiplayer games are my favorite thing. Ever since I was a kid, my two little brothers and I were finding ways to play even single player games together. In [i]Crash Bandicoot Warped[/i], I'd play the [url=https://www.youtube.com/watch?v=xzeovOsPGOs]Orient Express levels[/url], since my brother's reflexes weren't as good, while he would do the [url=https://www.youtube.com/watch?v=sXLLt9IoxqU] Road Crash [/url] 'cause I could never get first place. We'd play [i]Need for Speed Underground[/i] and share tips for certain races, or show off our cars. Gaming has ALWAYS been a shared experience for me, so I'm naturally drawn to whatever 4-player friendslop, or 2-player adventures I can find. And luckily, I have a husband and friends who indulge me in whatever new thing I find. [i] Chippy and Noppo [/i] is one such thing. It's a cute co-op game, despite being rough around the edges. It's a game about two tiny workers in a toy factory, who have to cooperate to assemble block-like toys. The story itself is super simple and minimal, since the main draw is the puzzle element itself: spatial orientation, the ability to plan out and think in advance. And think and plan you reeeeally need to, because when two blocks snap into place, there's no separating them. You have to physically hit an "undo" button that turns back time for one or several steps, to before you made the mistake. So you really have to be careful, and communicate with your partner in [strike]crime[/strike] assembly line. As the levels progress, the toys get a bit more complex, you get new mechanics, extra blocks to confuse you, but also the factory rooms get trickier to navigate. Luckily, there's just enough jank in the character movements that you can kind of cheese your way into solving a build. As in, you don't have to use some of the tiresome mechanics. There are also themed costumes unlocked with each new factory, and a creative mode to make your own toys and share the creations with the community. It's an indie darling for me, jank and all, and I'd really recommend it. Overall, the game is fun - the sound design is nice, the character voices adorable, and the puzzles rarely get super difficult. [i] Chippy and Noppo [/i] are a great pickup for couples who enjoy casual games, for parents and kids, or just kids in general.
おちびのちっぴーと背が高いのっぽーの2人で、おもちゃを組み立てる2人用COOPのパズルゲーム。 オンラインプレイ不可。リモートプレイもしくはローカルで遊べる環境が必須です。 修理屋さんモードを含め、全実績解除まで23時間程度。 ギミックの攻略と運搬をこなしてパーツを集め、お手本となる設計図を確認しつつおもちゃを組み立てます。 完成品はパーツの位置や色の正確さで評価されます。タイムの評価はないので、時間をかけてじっくり組み立てても大丈夫。 難しいおもちゃを完成させた時はハイタッチしたくなるほどの達成感があります。 協力ゲームの楽しいところがぎゅっと詰まったゲームです。非常におすすめ。
This game definitely deserve more attention, a perfect coop game for family playing together, the difficulty increase quite slowly, so you will have plenty of time enjoying the process of coop without yelling at each other. control a little bit clunky, get some time to get used to, but overall its an awesome game.
问一下还是锁30帧吗?
그녀는 내가 별 3개를 받을 때까지 내 "Noppo" 위에서 "Chippy"를 해
修理厂的关卡真的没啥意义,还拉低我的成就完成度,就强行打第二遍呗
simple silly co-op fun it gets a bit thinky at times and i really wish the undo system was baked into a menu instead of finding a switch half-way across a stage
给脑子按摩的游戏 喜欢
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Players by region
Where this game's players are, estimated from review languages.
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