
MagiCat is a side-scrolling platformer inspired by the retro games from 16-bit era. The game features a cute magical cat adventuring 63 levels, each with their own unique boss battle spread across 7 worlds.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 704reviews | 90% | — | $66.8K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
퀄이 상당히 좋음. 가격도 싸서 가성비 굿.
It's a frustrating and confusing game. It's too easy to die, ponderous to gain the required coins that allow you to revive yourself, and certain boss battles take FOREVER, and don't make it clear how you're supposed to win the fight in the first place.
💋
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Languages: English, Japanese, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Spanish - Latin America
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun, simple, "easy" platformer. The quote marks are because you will die a lot, but generally you can revive exactly at the time and place of your demise as long as you have points to spend (from gathering coins, completing levels, etc.) and use the checkpoints. You also have a healling ability but that's honestly more limited. The main difficulties stem from two points. One: there is a new mechanic every level. Each level introduces some new feature or puzzle that you either interact with or have to avoid. Learn astral projection! Once. Avoid a timed laser that tracks you down! Once. The game is now a shmup! Can you guess how many times that happens? Anyway, not all the mechanics are equal and some are more frustrating than others but it's mostly a minor inconvenience. Once! And two: there is a new boss. Every. Single. Level. Sometimes using that level's mechanic, sometimes just a new spin. Either way, you're always going into a fight with no idea and you'll probably find yourself dying because you don't know what you're in for. I'll give it to the developer that every new level is completely different from the last. As you go along you can purchase power-ups with hidden red gems which can affect your abilities and movement in and out of levels, or decrease the death penalty. Can't get to a gem yet? Just wait till you can dash up. See a shop you want to get to on the map but it's on another island? Lay down a bridge. The game is very open and will just let you go wherever, provided you have the resources to spend. All in all, it's nice, but unremarkable and all the variety means there's no real building of skills. There is a new game + mode, turning all the meows and barks into english, but I haven't tried it because I got the gist of the story through the pantomime and unless it dives into ridiculous sesquipedalian loquaciousness, I don't think I'll get much out of playing a second time for a while yet.
Not fun. Very cutsey and Mario-esque, but with consistent bugs and unsolveable puzzles if you don't know ahead of time where blocks will move, or un-defeatable bosses which will crawl up and down the same wall in an invulnerable barrier which won't go away.
太难了。 关卡还多。草
Meow
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meow you see me MEOW you don't
:)
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 70 | 94% | $4.99 | |
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| $185K | 664 | 98% | $14.99 | |
| $29.3K | 123 | 96% | $9.99 | |
| $94.8K | 1.1K | 69% | $4.99 | |
| $14.4K | 125 | 86% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $66.8K | 251 | 76% | $12.99 | |
| $66.8K | 250 | 86% | $14.99 | |
| $66.7K | 170 | 82% | $19.99 | |
| $66.7K | 164 | 93% | $14.99 | |
| $66.8K | 396 | 90% | $6.99 | |
| $66.7K | 311 | 81% | $9.99 |