
A magical pixel art platformer. Explore an unfamiliar town and deliver tasty treats to the townsfolk. Cook magical delicacies from your bought and gathered ingredients. Learn new ways to traverse, discover secrets, and figure out the intricacies of your orders.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Magical Delicacy is a combat-free Metroidvania-lite with a complex cooking system. Set foot in Grat and get lost while platforming through this twisted town - find and explore open pathways or fulfill the complex orders of the townsfolk to progress and unlock new kitchen tools.
Platforming and exploration lie at the heart of Magical Delicacy and are required to collect ingredients and progress within the game. Toggle the Easy Platforming mode in the settings if you want a more comfortable platforming experience or have trouble with challenging passages.
Play the young witch Flora and discover a bustling town in this Metroidvania-inspired wholesome cooking game. Cook meals and potions in your customized kitchen by carefully selecting the right ingredients. Navigate the town in casual platforming to meet the townsfolk, take up their orders, and learn about this world of magic.
Flora travels to a distant town to fulfill her dream of becoming a proper witch. She opens up shop in Grat, a harbor town built upon cliffs, where adventurers settled to chart an unexplored island full of mystery. As she engages in the town’s thriving economy, she stumbles upon two members of opposing covens. The witch Cassia and the magus Tauno have a lot to teach Flora, but they also know how to use her in their dispute about magical beings.
Visit a beautiful harbor town, a densely packed space with people to meet, history to discover, and many opportunities to improve your business. Shop at merchants to buy various keepsakes and upgrades. Accept dozens of orders from the townsfolk asking for your magical food. Meet mysterious travelers, shop owners, forgotten legends, and masters of their crafts, some of which might only appear during day or night. Unravel long-forgotten secrets of the island and its mystical creatures.
Cooking delicious meals for your customers requires the correct ingredients. Gather ingredients directly within the nooks and crannies of the town, while some other ingredients can only be bought from merchants. Run out of an ingredient while cooking? Don’t worry - merchants will restock their shops, and forgeable ingredients eventually grow back with a little patience. Upgrade your kitchen to stash a collection of ingredients ready for cooking and experimentation or sell them to merchants for Beads, your precious currency for trading.
Use your acquired ingredients to create magical dishes. Different attributes require you to think about your ingredient selection. Figure out and learn how flavors mix and how to meet customers‘ odd and complex requests for food. Closely follow recipes or experiment with your own creations, then sell or deliver your potions, meals, teas, and pastries to friends and customers. Be it local cuisine or Flora’s hometown recipes, everything to satisfy the tastebuds of different folks, from the croaking Gaball to the feline Tilin.
Start with basic equipment and acquire new kitchen tools. Unlock more rooms to arrange and customize your tools to your liking and maximize efficiency when cooking. Put your unused creations up for sale, sort your ingredients into storage, and grow some plants in the backyard. It would be the perfect place to call your own if it wasn’t for this unwanted roommate and a lingering capitalist dread.

Navigate the town during your deliveries, climb bell towers and old ramparts, or delve through challenging old catacombs. Grow as a witch and acquire upgrades to your movement abilities to discover new routes and hard-to-reach places or open shortcuts that lead back to your store. Uncover and learn the twisted pathways on the map and remember the whereabouts of the townsfolk. Inspired by the Metroidvania genre and condensed into a cozy cooking game.
FeaturesEnchanting pixel art style depicting a fantastical world of witches and magic.
Befriend a cast of diverse characters that love to order food from you.
Traverse a 2D platformer inspired by Metroidvanias. Gain new abilities, reach new areas, and unlock shortcuts.
Learn an extensive cooking system, allowing for creative choices to fulfill even oddly specific orders.
Collect ingredients and new recipes through trade, questing, and exploration.
Intertwined progression requiring map exploration and delivering orders.
Linear story with optional encounters and opportunities for open-ended play.
Plenty of accessibility features to help you experience the game on your own terms, including an Easy Platforming mode that disables various challenges.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 286reviews | 79% | — | $116K |
| $24.99 | 524ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a wonderful game! It has a cute art-style and good music :)
Good game. You just have to know that following recipes is not mandatory.
Das Spiel gefällt mir sehr gut. Die Aufmachung sieht gut aus, ich mag diesen Pixellook. Zwischendrin war es mal hier und da etwas frustrierend mit den Rezepten. Aber es hat auch motiviert es weiter zu versuchen, die Bestellung zu erfüllen. Ich fände es nett, wenn es nebenbei noch andere Quests gäbe als Bestellungen, aber es ist ok. Ich empfehle es weiter.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $16.24−35% |
| 11ratings |
| 89% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 77%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Infelizmente, o jogo não possui tradução para português do Brasil, o que dificulta bastante a experiência. Uma tradução em PT-BR seria muito mais do que bem-vinda.
I loved playing this game. The story was captivating, unlocking new abilities/recipes were fun and made sense with the plot, side characters were fun. One thing I can say is story lacked a villain, but that can be a positive thing as well as you don't have to rush for anything and the game gives you plenty of time to try new things, mess around with recipes etc. It was a cozy game and a relaxing experience. The pixel art and variety in the characters were really cute. I love a game with unique details. I don't really have anything negative to say, I'm looking forward to replay this especially with mouse support now.
Magical Delicacy is a beautiful and cozy pixel platformer that's exploration-based for a majority of its gameplay. I had initially found it as a demo during a Steam Next Fest, though I am glad to say the demo has been a permanent feature of its home page since then. Because of how easily I got into it and its gameplay, this is one of the few games I did buy during its first release. You play as a witch, Flora, making a name for herself in the small town of Grat. You get leased a building to live in and cook out of (with a roommate that comes as an unknowing part of that package), and you take orders from the townsfolk you meet to earn money and progress through the game. As you explore more places in town, you find more ingredients you can harvest and use for your recipes, which in turn helps unlock harder recipes and more quests. The gameplay itself is very easy and does have support for both mouse-keyboard and controller, though I did play this with my controller since that is my preferred gaming method. The tutorial on how to harvest and how to cook is easy to grasp and as you progress through the game, you do learn new abilities that can help you reach new heights and gather new ingredients. The map updates as you explore, and depending on what markers you have active, can help you locate shops, ingredients, and a whole lot more. It's also easy money to sell your unused items in the shop as you cook and plant things in your backyard, especially with the long shop hours and the ability to raise or lower prices of the items you cook. The one problem I had was the lack of direction during certain parts of the game. For the most part, you just take on quests and explore, and that is more than enough to get you further with the storyline. However, there are a couple moments during gameplay where I couldn't figure out how to get an item and move forward with the gameplay. My biggest recommendation for keeping track of who to talk to is to look for the little white AND yellow indicators above the NPCs heads (they are only white if they have nothing new to talk about). It also can be a little grindy trying to get all the ingredients you need for all the recipes, especially when you need to also keep track of which shop sells what items, but for the most part I didn't mind it since I'm a resource hoarder anyways. The music was a cozy addition to the background, and was different for most locations so it wasn't just a perpetual loop. I also thought it was a fun touch to change every track to something more gentle when it turned to night. It was very cute and added to the relaxed atmosphere of the game. The pixelated art style was done very well and does and excellent job of adding depth despite it being a side-scrolling platformer. You can tell where there are stairs, what's interactable and what's in the background, and the overall art style is just very homey and vibrant. Now I was slightly difficult to discern the design for the cat-people in the game (I have forgotten their official name whoops), especially with the royal family, but having them meow as their talking noise made it easier. Outside of that, I loved every aspect of the art design and how everything looks. The achievements were definitely fulfilling and there are plenty to keep people busy during the storyline and afterwards. There are easy ones (story-based), and hidden ones that require recipes found and the like. I will say that completing all the achievements, especially the Variety Star achievement, was a little frustrating because I'm not sure what qualifies as "using" an ingredient ([spoiler] I wrote down every usable ingredient and went through the list twice before I finally figured out what item I hadn't used, and I know I had used it before[/spoiler]) but all achievements can absolutely be gotten. Overally, Magical Delicacy was a beautiful game with a captivating storyline and easy-enough gameplay that I enjoyed playing through it. Sure, there were some rough patches, but it was well worth the frustration in my opinion. Definitely worth the play through and the money I had spent on it when I bought it on release!
Adorei!!!
A little rough around the edges but I really enjoy the core gameplay loop. Some minor UI things (probably exacerbated by my playing on keyboard/mouse, but I don't have a controller): - Ctrl hotkey to access filters disappears after I use it the first time I open the menu - "Deadspots" while scrolling; scroll wheel only works on the top half-ish of the filter menu and the bottom half-ish of the left side bar - Similarly some spots don't allow me to open the map. I understand not being able to while in motion (jumping, on elevators) but I can't seem to open it while on stairs either. - R or Esc usually work for closing menus, except for the sidebar which is C. Gameplay gripes: - I'm not sure what watering the crops does; it's also a bit tedious since you have to carry water from the sink one at a time. So I've just been neglecting them lol. - I wish Hina could help sell dishes while I'm out and about. Even if she eats one of them or something lol. Things I like! - Putting random things in a pot to see what kind of recipes come out. There's a lot of unique art for the food, and it's not just recolors either! - The characters are fun, perfect amount of story breadcrumbs to flesh them out. - Exploration is also interesting, I'm not great at platformers but figure I can turn the easy setting on if it gets too tough. It's nice having that option available. - Personally I feel the food requests strike a good balance between stating the requirements plainly and still having to figure stuff out. The beginning ones are super straightforward and just follow a strict recipe, while the later ones specify the required components, but finding a recipe that fulfills those requirements is completely on the player. - Similarly I found the exploration progression to be pretty smooth. I was able to keep track of which spots I haven't explored yet, and when I picked up new items, knew which areas I could now revisit.
Este es un juego divertido al con respecto a las plataformas, a la hora de cocinar. Pero cuando toca buscar un sabor muy específico se vuelve muy tedioso. Para mí está lindo el juego, pero del 1 al 10 le doy un 6, más que nada en la jugabilidad, historia, arte. Está muy cute todo! Pero los puntos que restan de la escala son por cocinar y tratar de buscar ese sabor muy complejo, tedioso y aburrido. Al final no pude terminar el juego por la parte tediosa, pero me imagino que yo ya estaba casi por terminarlo. Creo que dije tedioso 4 veces (?
Jogo muito bonito e complexo na medida certa. As missões requerem pensar e ir testando várias receitas pra ver se dá certo. A estética é linda, amo jogos de bruxinhas, e cada personagem tem certa história. A única parte ruim foi que acabou KKKKKK. É bem leve, até meu notebook batata conseguiu rodar.
Players by region
Where this game's players are, estimated from review languages.
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