
Welcome to Magic Research 2, an incremental RPG from the creator of Magic Research. Learn countless spells, face powerful foes, and command a team of Wizards who can cast spells for you as you journey to find or create the Philosopher's Stone.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 616reviews | 93% | — | $147.5K |
| $4.49 | 970ratings | 95% | #37 | $286.9K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great
its just the last game but different characters and such, I don't feel like there's anything majorly different and just feels like a remix of similar content, its a good game overall but doesn't feel like an improvement from magic research 1
Big fan of Melvor Idle and thought this would be similar. It's not. Really tedious with too much micro management.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel all tingly inside
I coveted this game. The game has depth, complexity without being overwhelming, and is oddly well balanced. The progression pace is constant and rewarding. I sunk around 240 hours into finishing the game, about 70% of that was active or moderately active game-play. That is incredible value.
Cool game, I found myself actively playing, despite it supposedly being an idle game. The management aspects are really fun. The amount of features is great, and the complexity is not too high. The only thing I would have preferred is for more integration between the different systems presented. Looking forward to the next one.
한글패치 받아서 해보세요. 재밌음
GOAT of idle games, i love this one
Very good incremental/management game. I think it trips over itself a little bit early, I bounced off of it 2 times in about 15~ hours where things feel like they are stagnating. Hidden behind this wall you start to unlock incredibly interesting things, being more spell types, combining items, and familiars. If you can stick with it to these mechanics I think it's insanely good
방?치 쉴 틈이 없다 왜 재밌는지도 모르겠는데 자꾸 하게된다
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.7K | 416 | 91% | $4.99 | |
| $1.3K | 25 | 72% | $1.99 | |
| $29.2K | 133 | 92% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $147.5K | 414 | 87% | $19.99 | |
| $147.4K | 93 | 55% | $39.99 | |
| $147.5K | 339 | 87% | $14.99 | |
| $147.4K | 638 | 92% | $7.99 | |
| $147.4K | 621 | 68% | $9.99 | |
| $147.6K | 286 | 78% | $19.99 |