Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Experience the long-awaited sequel to Magic Research! In Magic Research 2, you are a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? * Use your arsenal of more than 120 distinct spells to make progress * Study the Elements! Learn new ways to use Magic in your path to mastery * Transmute (magically craft) over 250 different items to help you on your journey * Control a team of Wizards that will cast Spells for you * Enjoy a deep, semi-automated combat system as you make your way through dozens of areas to explore * Discover tons of secrets - many of which will change the way you play the game! * Encounter over a hundred distinct Storylines with powerful bonuses along your journey * Restart the game and make progress faster each time with retirement bonuses * Over 60 hours of addictive gameplay - with a clear ending! (Or perhaps more than one...?) * Optimized both for phones and tablet devices You do not need to have played Magic Research in order to enjoy Magic Research 2! This is the full version of Magic Research 2. You can transfer save data from the demo by using the Export / Import Save feature available in both the demo and in the full game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Aug 12, 2026 — Sep 17, 2026 · 37 readings
Google Play shows “50,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.
About
Experience the long-awaited sequel to Magic Research! In Magic Research 2, you are a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? * Use your arsenal of more than 120 distinct spells to make progress * Study the Elements! Learn new ways to use Magic in your path to mastery * Transmute (magically craft) over 250 different items to help you on your journey * Control a team of Wizards that will cast Spells for you * Enjoy a deep, semi-automated combat system as you make your way through dozens of areas to explore * Discover tons of secrets - many of which will change the way you play the game! * Encounter over a hundred distinct Storylines with powerful bonuses along your journey * Restart the game and make progress faster each time with retirement bonuses * Over 60 hours of addictive gameplay - with a clear ending! (Or perhaps more than one...?) * Optimized both for phones and tablet devices You do not need to have played Magic Research in order to enjoy Magic Research 2! This is the full version of Magic Research 2. You can transfer save data from the demo by using the Export / Import Save feature available in both the demo and in the full game.
Stats
Sums Google Play + Steam
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
Google PlayYou are here | $4.49 | 969ratings | 95% | #37 | $285.5K |
| $5.99 | 616reviews | 93% | — | $147.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $699.8M | 1.4M | 86% | Free | |
| $596.7M | 2.9M | 89% | Free | |
| $496M | 916.1K | 87% | Free | |
| $352.9M | 274.7K | 91% | $49.99 | |
| $444M | 2.1M | 84% | Free | |
| $436M | 400.9K | 87% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $285.4K | 2.4K | 98% | Free | |
| $285.6K | 6.7K | 97% | Free | |
| $285.6K | 1K | 99% | Free | |
| $285.4K | 1.3K | 94% | $4.49 | |
| $285.3K | 934 | 89% | Free | |
| $285.7K | 2.5K | 96% | $5.99 |