No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $147.5K — a different platform, not this one.
Experience the long-awaited sequel to Magic Research! In Magic Research 2, you are a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? * Use your arsenal of more than 120 distinct spells to make progress * Study the Elements! Learn new ways to use Magic in your path to mastery * Transmute (magically craft) over 250 different items to help you on your journey * Control a team of Wizards that will cast Spells for you * Enjoy a deep, semi-automated combat system as you make your way through dozens of areas to explore * Discover tons of secrets - many of which will change the way you play the game! * Encounter over a hundred distinct Storylines with powerful bonuses along your journey * Restart the game and make progress faster each time with retirement bonuses * Over 60 hours of addictive gameplay - with a clear ending! (Or perhaps more than one...?) * Optimized both for phones and tablet devices You do not need to have played Magic Research in order to enjoy Magic Research 2!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Experience the long-awaited sequel to Magic Research! In Magic Research 2, you are a rookie wizard with a single ambition: to find or create the Philosopher's Stone, a legendary magical item that is said to be able to cure any illness. As you do so, you will learn more than you ever imagined about Magic and about the world around you. What kinds of adventures await you? * Use your arsenal of more than 120 distinct spells to make progress * Study the Elements! Learn new ways to use Magic in your path to mastery * Transmute (magically craft) over 250 different items to help you on your journey * Control a team of Wizards that will cast Spells for you * Enjoy a deep, semi-automated combat system as you make your way through dozens of areas to explore * Discover tons of secrets - many of which will change the way you play the game! * Encounter over a hundred distinct Storylines with powerful bonuses along your journey * Restart the game and make progress faster each time with retirement bonuses * Over 60 hours of addictive gameplay - with a clear ending! (Or perhaps more than one...?) * Optimized both for phones and tablet devices You do not need to have played Magic Research in order to enjoy Magic Research 2!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #82, worst DE #95 · 5 markets collected
US · last 30 days
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $2.99 | |
| — | 4 | 95% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 1 | 100% | Free |