
Welcome to Magic Research 2, an incremental RPG from the creator of Magic Research. Learn countless spells, face powerful foes, and command a team of Wizards who can cast spells for you as you journey to find or create the Philosopher's Stone.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 616reviews | 93% | — | $147.5K |
| $4.49 | 970ratings | 95% | #37 | $286.9K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great game! I used to think that I liked part one more? And to be fair I have not beat the second game yet. But so far I think I like it more the nthe first. And I still very much enjoy the first game. This is not just a mindless clicker/idler game. It has a great blend between true game play and idler. It feels rewarding over comming diffiulties, and it has a great game play loop with a lot of awesome unlocks that each add to the game.
게임 내 모든 컨텐츠 완료, 세계 레벨 11렙까지 깨느라 오래 걸림... GPT한테 한글화 해달라고 하니까 완벽하게 번역해줘서 잘 즐김. 재밌었습니다.
An excellent text-heavy incremental game. Lots of unlockable mechanics, an engaging enough story, and challenges that require strategy to complete. Very full-featured. [i]Magic Research 2[/i] has active gameplay for an incremental game, but doesn't really fall into the trap of encouraging autoclickers or macro use, since actions can be assigned to trigger at intervals while the game is running. The game kept hinting that it was winding down but then continued, which was fun. The retirement system slightly differentiates runs (with the picking of primary elements and [spoiler]classes[/spoiler]) but it sort of felt like a way to extend the game length. [i]Trimps[/i] remains my favorite incremental game, but I did love [i]Magic Research 2[/i], and it remains second or third alongside [i]Orb of Creation[/i].
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Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5 star
I've played this for a couple of days now, most of the playtime is from running the game overnight. I really enjoyed the early and mid game, but now that I've reached the late game things have basically gotten out of control. There are so many balls to juggle at once, and I keep unlocking more and more stuff that needs to be micromanaged to the point where I'm just not enjoying this anymore. There are systems, upon systems, upon systems, which needs to be managed in various ways to get things done. There are multiple builds needed to complete various quest and tasks that requires changing a myriad of settings on multiple different screens. There's so much stuff to keep track of at this point that if I take a break I will simply not be able to pick it back up again. I did have a good amount of fun initially, but now I'm just frustrated.
非常好的idle
It's an idle game. It was fun. Did I beat it? No. Did I enjoy it while doing other stuff? Yeah. I liked the "flavor" of the world, and I definitely prefered this over the first game. I am unlikely to ever return to this game, but that does not change that it's one of the idle games I enjoyed a lot more than others.
Very good game that I played on my phone and still ended up buying it on steam when I felt like playing it again.
too addicting
Played the demo on a lark. Now I can't stop. Definitely worth the $6.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.7K | 416 | 91% | $4.99 | |
| $1.3K | 25 | 72% | $1.99 | |
| $29.2K | 133 | 92% | $4.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $147.5K | 414 | 87% | $19.99 | |
| $147.4K | 93 | 55% | $39.99 | |
| $147.5K | 339 | 87% | $14.99 | |
| $147.4K | 638 | 92% | $7.99 | |
| $147.4K | 621 | 68% | $9.99 | |
| $147.4K | 377 | 95% | $14.99 |