
War hero Vito Scaletta becomes entangled with the mob in hopes of paying his father’s debts. Vito works to prove himself, climbing the family ladder with crimes of larger reward and consequence.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 622 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very dissapointing if you expected anything close to Mafia Definitive edition. The game is very unrefighned and feels much older than 2010
极度二逼的警察系统,开快车?追你!用那狗屎一样的驾驶手感撞到了别人?追你!一不小心撞死了路人?杀无赦!他妈的,尤其喜欢在一些剧情后插入一段高通缉的逃跑桥段,但是这b游戏的消星居然是去换个衣服????抱歉,想换衣服,你得先顶着通缉和追击跑进服装店,然后用钱买一身新的衣服,然后全世界就不认识你了。他妈的,真的脑残设计。 尤其是剧情中充斥着大量的驾驶,加上它大粪一样的驾驶手感,让你整个游戏体验极度难受,这一部别叫黑手党2了,叫司机2吧,他妈的开你老母的车,死不死啊 剧情更是脑残中的脑残,兄弟死了?大开杀戒!钱没了?大开杀戒!被坑了?大开杀戒!看谁不爽?大开杀戒!杀杀杀杀杀!毫无深度可言,毫无沉浸可言,纯是通马桶,无非是通木头马桶还是纯金马桶罢了。一坨屎,别买,别玩,它已经完全,完全,跟不上时代了。
Сейвы пропали после смерти,чётко,вернул деньги.
во!
Bardzo przyjemna gra z fajnym klimatem.
WOW!
«Тот, кто хочет слишком многого, рискует потерять всё. Конечно, тот, кто хочет от жизни слишком малого, может не получить ничего» -Джо Барбаро-
eu platinei isso, meu deus o que estou fazendo da minha vida?
童年的回忆
Great sequel to the first game. It's more grounded and gloomy, but that's the reality for most of these goons. Different message than the first one, this one is more about the bonds you make by going through hardship with your fellow strugglers. 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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