
Experience the awesome power of the Curse of the Abyss, as well as the astonishing, legendary entities known as primeval creatures. Prepare to glimpse the world of Riko and her friends.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.8Kreviews | 79% | — | $3.6M |
| $59.99 | 578ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me guto mucho
mt massa
游戏是好玩的,不过原价确实不值得,推荐喜欢探索阿比斯深渊的玩家,打折入手。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a good game. I finished it in a week. (I'm addicted. I don't know what to do) I can...be the melody...of your life's imprint...
The cut and dry of it, this doesn't feel like the people who made it don't actually play video games. The menus and native button mappings are unintuitive. Their attempts at original mechanics, (eg. The Abyss Curse that makes you throw up when you climb more than 10 meters at a time,) are beyond annoying. Enemy balancing, both in terms of the number of mobs attacking you at once, the near one hit KO enemies all over the place, and to the opposite direction, being able to cheese half the other enemies with poison arrows, or standing to the side of the spider, between his legs to lock him in place is completely askew. Moreover, It feels like many convenient options like "the ropes you set up don't disappear the next day" or "there's a fast travel option to return after you've done all you can" or even "You're out of weapons, but you can still punch the enemies" were deliberately left out to spit in the player's face. Stamina needs a major overhaul, I may have died a bunch to OP enemies, but nothing killed me more than being just shy of a ledge and falling to a gory death, losing all my progress for the area. Lastly, Inventory weight limit is 10,000 grams at the beginning of the game, only increasing by 1000 at each bump. That's 22 freaking pounds with a 2 lb increase after each like 5 hours of game play. All your equipment counts against the weight as well. I feel like some ambitious homebody could very easily take all the assets from this game and make something astoundingly more effective.
玩的很爽非常好玩,感觉灵魂被抽离,剩下的只有阿比斯的诅咒带来的快感
ストーリーや世界観などが気になってセールの時に買ったけど決定キーやインベントリの操作性が致命的に悪すぎてせっかく遊びたかったけど適応できず返金しました。パッドで遊ぶ前提であるけれどパッドも海外仕様(〇と×ボタンが逆になっている)のためこれも断念。
норм
el juego es demasiado bueno y fiel al anime los fans se encantaran con el
[h1]똥겜임.[/h1] 스크롤 내리면 밑에 수많은 단점을 써놓았는데, 그럼에도 어비스는 원래 부조리한 곳이니까라고 수긍하게 되는 걸 보면, 원작팬에게는 추천할법하지 않을까. [h3] 완성도 [/h3] - 모션 버그, 퀘스트 버그, - 20년 전 게임 같은 회전 모션 많은 부분에서 완성도가 떨어짐. [h3] 스토리 [/h3] + 원작을 잘 살린 스토리 [h3] 맵 레벨 디자인 [/h3] - 로프가 소모되고 영구 설치가 아닌데 로프가 아니면 갈 수 없는 곳이 존재하는 건 나쁜 디자인. - 3층의 난이도가 압도적으로 높아서 더 어려워야할 4층 5층은 산책 수준이었음. (3,4층 지나서 다시 복귀하는 길은 정말 지옥길이었음.) + 상승 부하라는 원작을 잘 살린 디자인. (원래 상승 부하의 매커니즘과는 조금 다르지만 게임적 허용인걸로..) [h3] 전투 레벨 디자인 [/h3] - 완전 큰 계단식 디자인. 호각 레벨로 게임 난이도가 급감한다. - 스킬 포인트도 계단식으로 크게 체감됨. - 채집 디자인도 마찬가지. 전체적으로 작은 계단 설계를 해서 스킬 포인트를 1렙에 5개를 주거나 하고 스킬마다 필요포인트가 유동적으로 다르게 했으면 훨씬 좋았을것이다. 채집 아이템을 1~3 개 떨어지게 하고, 요리에는 고기 2개가 필요하게 하는 등으로 했어야했다. [h3] 퀘스트 [/h3] - 중간 중간 메인 퀘스트가 끊겨서, 당황스러운 타이밍이 옴. - 무성의한 길드 퀘스트, 경험치를 위해서 노가다가 필수가 됨. + 메인어의 등장인물들이 퀘스트를 주고 엮이는 건 좋았음. [h3] 전투 [/h3] - 유감스러운 AI 수준 - 의미없는 회복템 - 의미없는 QTE - 컨트롤을 요구하는 게임이 아닌 그냥 스펙으로 미는 전투. [h3] 기타 [/h3] - 처음 모드 선택을 시키지 말고, 헬로 어비스가 프롤로그로 하고 주인공을 메인 스토리로 한다음, 클리어 후 새게임에서 각각 고를수 있게 하는게 좋았을것. - 헬로 어비스가 2층에서 끝날때는 굉장히 실망스러웠음. 프롤로그라는 걸 알았다면 이만큼 실망스럽지는 않았을것. - 세이브 슬롯 3개 실화냐.. - 리코, 레그 스토리를 페러럴처럼 다뤄버린것은 꽤 당황스러움.(심지어 스토리라인 재탕... 양쪽 개발해놓고 하나만 채택하기로 했다가, 아까우니까 엔딩후 요소로 넣어버리자. 한거 아닐까? 그러지 않고는 이해하기 힘든부분) +- 주인공이 너무 먼치킨임. 다른 흰호각에게 팀제안을 받을만함. 정사 만화책에도 등장하면 나름 재밌을것도 같음. [h3] 그 외 단상 [/h3] 메인어라는 IP를 생각하면, 종스크롤 탐굴게임도 괜찮았을거고, 설정을 살리면 로그라이크로 만드는 것도 방법일 것이다. 다른 게임... 나올수 있을까? 나나치 귀여워요 나나치
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 1 | 100% | — | |
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