
Experience the awesome power of the Curse of the Abyss, as well as the astonishing, legendary entities known as primeval creatures. Prepare to glimpse the world of Riko and her friends.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.7Kreviews | 79% | — | $3.6M |
| $59.99 | 578ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's quite a fun game. Bit of a learning curve, but interesting.
aparece Bondrewd, buen juego.
Voice volume 0% Guide on 2 monitor when the map disappear. Be careful around cadavers unless you want to see a funny bug Some items you should be able to use aren't usable Tedious. Going to explore a real cave with 0.01mm in diameter would be a more pleasant experience
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一开始有些难,但是越玩越喜欢!我挺喜欢这类游戏的,很可爱!!(OS雷格好萌)
jogo legal e simples, mas a história da riko e do reg devia ter sido maior e o combate melhor. tirando isso é um 7,5/10
其實玩到後期會發現,這是一款相當具有潛力的遊戲。 廉價感反而營造出原作的整體氛圍,雖然現在很多大作都很強調動作流暢感、畫面絢爛華麗等,但以這款傳聞中的未完成作品而言,這算是蠻耐玩的一款小品。 料理的種類與對應的材料很有趣,只是NPC太死板就是,有點浪費了以物易物的任務機能,這點其實還有其他發揮空間,把這款遊戲的劇本另外做成外傳其實是可以的,並不會和原作有其他衝突,探窟家們都有自己的一篇故事,玩家也是。 所以這款是被認定為未完成的作品,不是因為完成度不高,而是可以更加完整,很有DLC的追加空間在,例如讓玩家進行真正的絕界行,原作已經開始進入第六層、觸及第七層追查巫女的極星團,若設計絕界行這部分的時候,對於生骸村、來無回之都、第五營地、蛀蟲谷(人為因素地形)等,都是有不同於其他五層外的系統,即使真的回不去,設計出能讓玩家在六、七層合理生存的環境是辦得到的。 特別是白笛階段已經有辦法能看穿深淵立場流動、無視負荷規則等各路方法存在,還有所謂原典這一神秘物品疑似有記載從六、七層回來的真正方法,這些都能做成所謂的白笛專屬獨特技能等設計,還有一些特殊的劇情遊玩目標。 正因為原作者土筆給的坑多倒是有生之年的數不完,開發的可能又有更多創意可以發揮,期待以後會有DLC之類的追加劇情及遊玩方式。
ゲームバランスはかなりいいと思います。 とてもおすすめです。 ですが遺物については、ちょっと1級遺物が一部物足りないように感じましたが、(探掘家はたとえ1級遺物であっても道具にしてしまうことがある)ということが分かったので新たな作品の理解につながった。 奈落髪になりたかった。 セーブもっとしたい!!
I am really not sure if i should recommend the game or if i shouldnt. The tutorial ( the story the follows the anime ) is BAD very much so and it end to suddenly at least for me, when i finished it i was so confused that it just ended and i thought it was a bug. So i will mainly review the open world part of the game Another thing to point out is the visuals they are, well lets say you have to ignore it. Gameplay itself is fine not the best not the worst and it can be fun if one gets the hang of it. But fair warning the controls on keyboard take getting used to dont know with controler tho. The story we follow in the open world mode is pretty good but will never be canon, a fun side story to the anime nonetheless. In essence it is a fun game that feels like it was made in the early 2000 the main thing that is just insane is the pricing for the game. 60€ is INSANE for this game and not recommandable with that. But if it is for Sale for under 20€ in my mind it is worth it and gives the right amount of fun and frustration.
全成就了,只能说这款游戏意义非凡。 它称不上是佳作,甚至能被喷是粪作,因为其夸张的价格和极其不友好,痛苦的游玩体验,但土笔章人笔下的《来自深渊》的世界观是无可比拟的,这是吸引我不断玩下去的真相与源头,来源于阿比斯的未知。 游玩过程中我也无数次恼火,高血压,想骂人,但每次从深处探窟回到奥斯城的成就感是绝大多数游戏都无可比拟的,这正是游玩过程痛苦带来的优点,一次次失败回档重试后迎来成功的甘甜。 本作完全按照原作世界观制定,既是优点也是缺点,上升负荷的核心机制使得玩家不得不为上升的高度谨慎规划,尽管会带来糟心的体验。不仅如此,还有体力值,负重上限的反人类设计,每一次下潜都要做好规划和准备,既要考虑下,也要考虑上。 这么多反人类因素集齐,战斗要素就理应简单了,这款游戏的战斗系统极其简单,你可以真真切切手撕穿弹兽,亦或者被不动卿-奥森称呼为怪物,甚至可以轻轻松松的暴锤黎明卿-波多尔多,让他直呼哦呀哦呀,这是为数不多让人舒心的点了。 话就说到这里,总结就是不是死忠原作设定的不建议购买,购买也等打折。 ------------------------------------------愿你的旅途充满诅咒与祝福-------------------------------------------
意外的好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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