
Experience the awesome power of the Curse of the Abyss, as well as the astonishing, legendary entities known as primeval creatures. Prepare to glimpse the world of Riko and her friends.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.8Kreviews | 79% | — | $3.3M |
| $59.99 | 578ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
搞死我了 这 b游戏 要不是那时候打折我就不会买了 这游戏你没看过动漫最好别玩 想着我是这个漫画的忠实粉丝我就来玩这个游戏吧 然后这游戏也是完美还原了阿比斯的诅咒啊 人物跟个贴纸一样 保存少的可怜 白费了一个这么好的世界观 bug也是一堆 那个雷古啊 天天就是自己跑去打怪把自己打残 我需要帮忙时又给我玩消失术 也不给个怎么走的路线 手感非常差 M玩了都红温 你说你是想学某游戏非常开放你又达不到那样的高度 还不如直接给个路线让我跟着走算了 这个游戏如果是要原价购买的话我不建议玩 但是打折后还是建议体验一下这个阿比斯的诅咒 原价买是真的亏 槽点太多不想吐槽了 我觉得可惜的就在于没有把六层做出来
its been a while since I've played this game, but its pretty unique in how it ties into the series as a game with its mechanics and short answer is that its totally worth playing. [h3] MAKE SURE YOU WAIT TO GET THIS GAME ON SALE! [/h3] making a review now that I'm seeing its [b]80%[/b] off which is the best you'll get this game, I got it when it was around 50% off and In my opinion, its not worth 60 bucks. now onto the actual review. This isn't a game for everyone, obviously its aimed towards those who've seen the series and It does a pretty good job on structuring the game around alot of the mechanics. it made sense on what they went for in this game in order to imitate the franchise; hunger system, relics, going down exploring, rising curse etc. It felt natural to what the game was going for, even with the bugs. and yes ALOT of people(even fans of the game) do criticize on how buggy and unforgiving the game can be at times, I'm included too. The game is difficult, just like the series lol. Perhaps that was the intended and unintended function of the game. going to lower levels was satisfying and a pain all at the same time. If you go into the game blind you'll have much of a harder time than if you sort of hear about the more irritating parts of the game. Its really all about strategy and timing everything correctly, planning everything out including inventory. its one of those games and it does a decent job at it. for the most part. not 6 Hamiltons though. [h2]In order to actually make good progress and not tear your hair out playing the game, you'll need to know the following; [/h2] -each area you enter has a hidden timer where after i think 5 or 10 minutes? it slowly spawns butterflys behind you when you're idle or climbing. you can use certain camera angles to mitigate that problem, i also think theres a bug fix somewhere for that. its annoying, but never really became a rage quit moment for me. -make sure to pack enough food and tools to last throughout your entire playthrough of the area/level. figuring out what food setups work best for you. salt is a good one to have. if you don't pack food you'll be weak and most likely die or be stuck. at some certain points you can surface, but the only other way is to turn back and go up manually. [b] SO MAKE SURE NOT TO SET YOURSELF UP TO BE STUCK![/b] make sure you can retrace your steps properly in emergency. -Pack wisely, leaving enough room for relics and other items you might want. upgrades are good to have, you can also save weapons/tools by just not using them when their about to break.(they repair automatically once you surface again) -Saving is a little like majoras mask, but there are two options. balloons are easy to find and helpful if you want to trial and error a specific part or save quit. the game also auto saves when you exit and enter areas. -Be okay with trial and error, I've died multiple ways and figured out some parts the hard way. it helps to understand what does and doesn't work by seeing first. -DON'T PLAY THE TUTORIAL! unless you are THAT into the series, i don't recommend it. the normal game is already part of the story and much more interesting. plus its playable right away. -manipulate ai, stay away from creatures unless you need them. Theres enough to do in this game where I put enough hours to call it interesting and engaging. i guess its fun? its a specific survival exploring game and it does a neat job at it. perhaps I'll replay it again, but its one of those games you focus on and then take a long break. the replay ability isn't really there for me to call it something i can pick up on any day. kind of wished the developer would add more content or some replay ability to it. but when you do play or replay it, its literally a game you have to plan ahead for, that's the kind of thing i enjoy doing sometimes so i was very much fine with the game throughout. even with its flaws it still was pretty awesome. i'd give it a midgrade 7/10. hopefully this review was helpful to someone wanting to get the game!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 8.3K | 93% | $14.99 | |
| $3.3M | 2.8K | 77% | $34.99 | |
| $3.3M | 4.2K | 77% | $24.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $3.3M | 4.6K | 65% | $29.99 | |
| $3.3M | 9.3K | 79% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9K | 95 | 76% | $8.99 | |
| — | 0 | — | — | |
| $83.2K | 123 | 73% | $19.99 | |
| $8.5K | 32 | 78% | $19.99 | |
| — | 1 | 100% | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
通关感谢! 原作粉丝来的,虽然完结得有些突然但仍然感到很感慨。画面呀音乐呀之类的暂且不评,只是还原出深渊各种瑰丽奇异的景象就很令人感动了。依然记得第一次在第二层偶然发现去往第三层的路时、下探看见冻热层炎壁景观的心情,刚升为月笛就一遍一遍挑战不动卿最终成功的心情,在玻璃层匆匆忙忙赶路结果因为上升负荷而看到孤儿院的同伴的心情,还有在第四层穿过娜娜奇小窝来到后院,那种历尽千辛万苦终于可以歇一口气的感觉,真是让人眼泪都要流下来了…… 在购入之前有做过一些功课,看了不少测评,本来还在犹豫的但是50r的时候果断入手了!果不其然有些游戏机制确实很恶心,可能是因为我没怎么玩过这类游戏(好吧可能主要是因为是原著党(或者难道我真的有那么一些m属性??!)),接受程度意外的高。靠着b站和贴吧很多攻略让探索过程稍微便捷了一些,前人栽树后人乘凉,也真的是非常感恩了…… 路很难走,但是迈过那些关卡回头再看的时候,真的会感谢当初即便被气得大哭也仍然没有选择放弃的自己,从而更加能够拥有向下探索的勇气。哎呀……连大断层都一步一步爬过来的我,还有什么是做不到的呢!
romashade заценил на 120%
This game is fun when you are familiar with the main story and wants extra content on the world building, this game covers the normal life of a cave raider which is the main gimmick of the game. Although layer 3 can be a bit annoying but a little guide from the internet doesn't effect the experience and the game loop can still be fun. The endgame still has a bit of content to offer which stayed me entertained for a month even after beating it, after that it starts to get repetitive and stale with the grinding. Combat is very straightforward so if you want a combat experience like other decent game this might not be for you, but it is enjoyable for skill issue gamers like me lmao
this game is good if you watched the anime be set for some rough and questionable scenes, other wise I couldn't recommend this, get it on sale when you can even though i'm giving it a thumbs up. the over all game is a solid 4, I kinda don't like the rope placements aren't permanent but I like the crafting and cooking aspect but the combat is good but I wish you could at least punch stuff when running out of materials. climbing is good but the frickin butterfly's are annoying because if they fly above you you can get stuck I recommend get the leap perk. the graphic's are pretty nice but some textures are kind low and anti aliasing can kinda be strange even on high settings. inventory system is okay for items but when switching between items on the wheel is a bit clunky.
35 часов пытался выбраться из 3-го слоя. всё остальное прохождение заняло час 🥵🥵🥵 (мне понравилось)
本以为是米田共,没想到是个裹着砂纸的宝藏 越玩越上头
Jogão da Porra
The children yearn for the abyss.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.