
Experience the awesome power of the Curse of the Abyss, as well as the astonishing, legendary entities known as primeval creatures. Prepare to glimpse the world of Riko and her friends.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.8Kreviews | 79% | — | $3.3M |
| $59.99 | 578ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
la verdad de las 31 horas que llevo el juego es entretenido no pagaria 30 dolares la verdad esperen a las ofertas y les juro que vale la pena hay puntos donde te enojas pero te dan ganas de continuar y seguir mejorando hay algunos bugs visuales pero son poco notorios y no afectan el gameplay algunos enemigos se bugean en las paredes pero rara vez pasa pero de ahi en mas es muy disfrutable la musica es buena en el layer 3 es donde hay músicas muy buenas denle una oportunidad y les va a encantar
I love this game, but i suggest getting it on sale.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(I only played the mode with character creation I did not play the story mode) (This is because I already watched the show and there is no reason to play a bad recreation of it in this game) The only thing holding this game together is you coming into it with prior knowledge of the story. The gameplay starts off interesting with signs of it improving with stat points, but with the new abilities you unlock the more bland everything gets. The game never evolves from what it starts out as with the stat point system not really adding anything other than buffs to number stats like speed. All you get is a dash and more m1's The fights in the game all mostly consist of enemies with one attack. The combat felt as though it would get advanced but it never did. I beat the final boss by just spamming m1. The one "good" bossfight which was Bondrewd had a few attacks with quick time events if you can even call them that. The quick time events in this game felt forced and out of place. Somebody overseeing the game definitely just gave the dev team a list of things that had to be included in the game. Stuff I mentioned like quick time events and all the characters from the main show. I would honestly say that the only interesting layer is layer 1. Everything else is almost rushed. They forced in the main cast of the show without any relevance to the story. The game also gets really hard for no reason as it forces you to be prepared for going on longer trips. While this seams like a normal/intentional part of the game it just turns out to be really boring and repetitive. If you go too deep and you can't make it back up to the surface you either have to hope you saved somewhere half way through or just reset your whole entire dive. You have the option to return to the surface with all your progress being lost, but you can sometimes spend hours without going to the surface since there is no reason to be up there. The ONLY good thing in this game is the music. It's probably the reason I stuck around to finish it other than just wanting to get to the bottom. The music is nothing like the show but it's perfect. It really turns the game into something that feels treacherous. At one point I muted the music just to see how the game felt and ofcourse it just reminded me I was playing ♥♥♥♥. Honestly if you take anything away from this just go search up the ost on youtube or something. Obviously there was a small budget for this game which is expected since this was never meant to be a big game, but its also 60$. I got it on sale for 10$ so I would definitely not buy it at full price. Honestly don't even buy this game because the creator is already weird enough and at this point i'm praying on the series downfall. If you have seen the manga back covers you know. Main take away is to go support the composers for this game and the show.
Great if you have read or watched it, but only on sale, dont get it if its full price
Good for People with patience and strong will. As well as being a fan of the series. Lackluster Fighting system, bugs, unpolished things, heavily cut content. Staying true to the source material, enjoyable loop, laughable glitches. If not, then you should skip or get it for under 5-8€
игра про детский труд. Одобряю
Naaaaaaa
went into this game blind, knowing nothing about the manga, nor about the anime. i have become a big fan and i might just watch the anime, and read the manga. 9/10 would bleed from every orifice again for climbing 5th layer too fast.
Made in Abyss: Binary Star Falling into Darkness is an ambitious but uneven adaptation of the beloved anime and manga series, developed by Chime Corporation and published by Spike Chunsoft. Attempting to translate the rich, mysterious world of the Abyss into an interactive experience, the game blends survival mechanics, light RPG elements, and story-driven progression in a structure that both mirrors the source material and tries to expand on it. Unfortunately, while the game captures some of the source’s darker thematic undercurrents, it stumbles in execution, struggling to balance narrative fidelity with satisfying gameplay. The game is split into two distinct modes. The first, "Hello Abyss," serves as a heavily guided retelling of the anime's early events, placing players in the role of Riko as she meets Reg and embarks on the initial descent. This mode functions more like an extended tutorial than a full-fledged campaign, offering limited freedom and pacing that quickly wears thin. While it’s a faithful adaptation in terms of dialogue and plot beats, it’s largely devoid of challenge or meaningful interaction. Players familiar with the anime will likely find it redundant, and newcomers may struggle to stay engaged due to the sluggish flow and shallow mechanics at this stage. Things shift significantly in "Deep in Abyss," the game’s main attraction and the reason most players stick around. Here, players create their own custom Cave Raider and begin their own journey into the Abyss. This mode ditches the hand-holding and leans fully into survival mechanics, with stamina management, inventory control, crafting, cooking, and an unforgiving climbing system that reflects the physical toll of descending—and more importantly, ascending—the Abyss. The infamous “Curse of the Abyss” is present as a core mechanic, introducing escalating physical and mental effects when climbing upward, from simple nausea to hallucinations and internal bleeding. It’s a well-realized idea in concept and thematically appropriate, but its implementation can feel more punishing than fun, often slowing progress to a crawl and adding frustration to backtracking. Exploration in the Abyss is, at times, atmospheric and immersive. Descending through its many layers, from lush forests to eerie ruins, the game attempts to mirror the vertical scale and ecological variety of the source material. However, graphical limitations undermine this ambition. Environments lack the surreal, dangerous beauty of the anime, with flat textures, low-fidelity foliage, and a general emptiness that makes each area feel more like a game level than a living, breathing world. Creature design fares slightly better, with recognizable monsters from the series appearing as deadly threats. Still, many encounters rely on clunky, imprecise combat that highlights the game’s lack of polish. Mechanically, the game is complex, but not always in a good way. The survival systems are thorough—perhaps overly so. Hunger, fatigue, durability, weather conditions, weight limits, and health states all require constant attention, making each trip into the Abyss a balancing act between preparation and risk. While this is fitting for the brutal nature of the world, it often borders on tedious micromanagement. Crafting and inventory organization lack streamlining, and the interface is cluttered, especially with keyboard and mouse controls. Combat is simplistic and often unsatisfying, relying on basic weapon swings or ranged attacks with stiff animations and unresponsive controls. It feels less like a core feature and more like an afterthought, with little feedback or depth to keep it engaging. From a technical perspective, the game performs adequately but lacks the polish expected from a title with such a recognizable license. Load times are reasonable, and bugs are relatively minor, but frame rate drops and occasional soft locks can still occur, particularly during complex environmental interactions. The character models are more faithful to the anime’s art style and generally well-animated, although they often feel disconnected from the flat and static world around them. Voice acting—featuring both Japanese and English audio options—is competent, though repetitive in some dialogue scenes. The soundtrack, while not particularly memorable, does a decent job of maintaining tension during exploration and combat. One of the game’s most polarizing aspects is its adherence to realism within its world’s own rules. In theory, this should elevate immersion, but in practice, it frequently hinders player enjoyment. The curse mechanics, for instance, do effectively create tension when trying to return to the surface, but they also encourage overly cautious play that slows pacing to a crawl. The same goes for its insistence on weight limits and hunger—mechanics that are narratively justified, but not always well-integrated into the overall gameplay loop. These systems could have benefited from more flexible difficulty settings or quality-of-life improvements to ensure they enhance rather than obstruct the experience. Despite its flaws, Made in Abyss: Binary Star Falling into Darkness does offer something rare: a survival RPG that doesn’t shy away from darkness or dread. It leans heavily into the danger and mystery of its world, portraying the Abyss not as a dungeon to conquer, but as a force to fear. This respect for the source material is commendable, and fans of the franchise will find value in the lore, cameos, and fidelity to the tone of the original. There’s a palpable sense of discovery as you reach deeper layers, uncover new creatures, and unlock fragments of world-building through journal entries and quests. However, much of this is buried beneath layers of grind and mechanical roughness that casual players or genre newcomers may find overwhelming. In the end, the game is a classic example of a project with a strong concept and passionate foundation, held back by limitations in budget, polish, and user experience design. It’s a title made primarily for fans—those willing to endure frustration for the sake of immersion in a fictional world they love. For others, it will likely feel uninviting, cumbersome, and poorly paced. There is a worthwhile game hidden within Binary Star Falling into Darkness, but uncovering it takes patience, commitment, and a willingness to descend into a very flawed, but occasionally fascinating, abyss. Rating: 8/10
42 Horas de me dio el juego. Puntos a considerar: 1.- Jugar con una playlist de Kevin Penkin de fondo, por que la que trae el juego la senti bien generica. 2.- Si no sabes ingles como yo, ponle el mod de nexusmod de traduccion en español ;) y con eso se arregla, bendita comunidad hispana como la amo!. 3.- Cometi un error por no poner mucha atencion con el viaje rapido, basicamente no fue hasta en la 5ta capa que descubri que podia hacer viaje rapido entre capas, de algun modo solo asocie que se podia al iniciar la exploracion poder escoger la capa, y mucho tiempo estuve subiendo las capas de manera manual Jajaja, que fastidio. Obvio se puede hacer viaje rapido pero se desbloquea conforme al grado de silbato que seas, entonces no sean como yo, es una weba subir la 3sera y morir muchas veces por el magokaka )=. 4.- La historia es bien generica jaja, mi novia me tiro un spoiler de puro suponer que fue real :v. 5.- No pagaria los $500 que anda normalmente, si lo encuentras en un descuento de 150$ ahi si dale capo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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