
Carefully craft your Mosaic in this fantasy themed deckbuilding game. Battle by battle, tile by tile, you'll form synergies and build up your Mosaic's combo potential, hoping to beat the curve as you forge deeper into enemy territory.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very smart and unique concept, love it. It is a bit rough but the gameplay is top. Every game you start with 2 random trait making every run different. The game is difficult and it really is a challenge to win a run but when you do it is very rewarding.
A really unique game that provides a lot of depth with interesting decisions to be made every turn. If you are a fan of roguelike deckbuilders, strategy, puzzles, etc. you will probably love this once you understand the mechanics.
The art is an acquired taste and the music, well... the effort is appreciated but I set it to mute after about a half hour. And it gets stale pretty fast, there's not much to unlock and you'll grind through the same 10 enemies over and over again. But that's not really important. Game puts a fresh spin on deckbuilding that I've not ever seen done before and it's worth the price of admission just to experience that. Strikes me as a great POC begging to get spun out into something more expansive/polished.
This game is the epitome of taking a simple set of core mechanics, then riffing on combinations of variants that make each play an interesting and challenging affair. It's a tough game: I've put ~65h into this game as of writing, and while I feel like I can consistently make it at least halfway through a run, it's always a pleasant surprise when I make it to the end boss of a run (let alone beat it). I keep putting this game down for a couple of weeks, coming back to it and losing a few hours each time. Highly recommended.
A fresh take on roguelite deckbuilders, the mechanics are deep, various abilities and starting perks result in totally different runs
Summary: I'll make my most important points up front- this game has a unique style that doesn't fit neatly into existing genres and the gameplay contains a surprising depth that belies its superficial simplicity. I strongly recommend it to anyone who values adaptive, strategic gameplay over cutting-edge graphics and special effects. Gameplay: I am 40 hours in and just scratching the surface of possiblities. Each run vastly differs from the previous, and success requires expertise and familiarity with the game mechanics so you can strategize properly from the very beginning. You can easily get hundreds of hours out of this game. I'm not going to lie- this game is hard at first. You have to pay attention to the newbie tips in order to learn all of the mechanics, and it takes some experimentation to understand the nuances of each tile. I have only won a few times, but even when I lose there is a level of satisfaction that I learned more about how the pieces interact and that my next run will be better as a result. However, it can occasionally be hard to understand why a play didn't work the way you thought it would. With some mosaics and encounters, there are so many factors that it's easy to overlook something, making it that much harder to find your mistake retrospectively. Aesthetics: The graphics, animations, and music remind me of the earliest PC games, but that doesn't detract from its charm. As a one-man project, this game feels like a DIY passion project in a good way. There is an underlying current of quality and talent which becomes more and more apparent as I continue to play and understand the game.
MUST TRY GAME and the DEFINITION OF HIDDEN GEM Roguelike fans crave novelty to the genre and Madcap Mosaic brings it. It brings it well. Seeing the entire Lattice of options makes it fun to plan out runs. Having spacial consideration in the gameplay mechanics mixed with deckbuilding makes the experience extremely satisfying to play regardless of how the run is going. This is the kind of game I want to tell everybody to try because regardless if a person likes it or not the concept alone is something that needs praise, but it's more than just its concept, because it's still a great game in general. To address the rng complaint in many reviews, I feel it just every so slightly tiptoes past the line of what might be considered "too rng." There enough planning consideration to not feel hopeless. Gave some critique to the dev directly but big points would be letting players hover over enemies in Monster-Queue to see their unique abilities so players can plan builds more accordingly without relying on memory. Some abilities could be clarified a bit better. Undo in current phase of Lattice selection. Player friendly stuff like that. Not ready to suggest/criticize too much gameplay changes.
I came in with very little expectations, just looking to try a new coffe-break roguelike, but the game has turned out to be one of my favourites of the its kind. It's got an interesting twist to the tile-uncovering dungeon crawling, a good amount of content/variety and a well-tuned difficulty. If you're looking for a new roguelike with quick runs, you won't go wrong with this, especially for the price. Hope it gets expanded or built upon in a sequel!
extremely good. there are very few heal opportunities and that demands a conservative playstyle.
Small game, so small review. For me it is a no as it is like doing math.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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