
Carefully craft your Mosaic in this fantasy themed deckbuilding game. Battle by battle, tile by tile, you'll form synergies and build up your Mosaic's combo potential, hoping to beat the curve as you forge deeper into enemy territory.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A deck building roguelite game where you travel from the center of the board with a number of moves per turn to reveal tiles that have varying effects in order to strike a good balance between offense and defense. You keep your health between each fight, get to get rid of two of your existing tiles in your deck, and then pick 2 tiles to replace them with in a skill tree format where you start at the center and can only pick tiles beside tiles you've already gotten. What's great about the tile replacement picking is that a lot of the tiles in this randomized 'skill tree' are pre-revealed, allowing you to plan out your build throughout each run. You can also view upcoming enemies while in this screen so if you're already familiar with what they do, you can formulate a strategy to counter them through your build far in advance. Runs are pretty short and you can speed up the game more with fast mode so death doesn't feel as bad and starting new runs for more instant gratification from making fun builds doesn't feel like a slog. The art style, though quite lo-fi is actually pretty slick and very coherent. The interface animations and the enemy, tile, and player are give the game a lot of personality.
There are some criminally overlooked games on this platform and this is one of the most egregious. It's part of the silly but popular genre of deckbuilder roguelikes where you play mtg against a series of monsters. What sets it apart is that instead of a linear deck of cards, you have a 2D grid of tiles that you move over. Your "hand" is the adjacent tiles and you "draw" more by revealing new ones as you move. Going from 1D to 2D vastly increases your freedom of decision and allows for a ton of interesting mechanics and interactions not possible in a normal deckbuilder. This is an inherently superior game to slay the spire et al.
Dream Quest and Madcap my two all time favorite games. Now if we could get madcap on iphone I would play it all day at work! Love this game, The Developer is doing a great job adding features and improving.
Past the graphics, which have a charm of their own, the game is both simple and complex - the sign of a perfect gameplay loop. There is a slight difficulty with the pacing of enemies, that you can sometimes get the same one repeatedly, and that the early ones which you see every run drives the replayability down slightly - but there are so many choices, so many runs, and nothing is up to chance, not really. This game is both cheap and drives almost endless replayability. A welcome purchase for many a gamer, if you can gain nostalgia or charm from the aesthetic, or simply can look past it, this game is for you.
This is a fun, rewarding and deep ability synergizing game that's simple to play. Fat-packed with emergent gameplay options and unexpected synergies this is a very original and entertaining game.
good
The learning curve is steep, the graphics are primitive but the game is very, very, very good indeed.
this game sucked me in, it's an interesting and unique combat/puzzle with a deckbuilding element where interesting synergies emerge! a perfect "coffee break" game you can spend hours on haha
I'm hooked! This might not click right away - I was a bit overwhelmed at first - but give it a little time and let it show you its great balance of strategy and chance and the novelty of its design.
Definitely great game with roguelike elements
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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