
Design your own skyscraper with more than 100 Floors. Rent offices, apartments or shops and build a financially lucrative skyscraper. Build cinemas, bars or a theater to satisfy your visitors and create an effective transport system with elevators and stairs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The spiritual successor to Sim Tower. I <3 it.
I picked this up to scratch a SimTower nostalgia itch but I don't think the game does a good job of emulating the experience or respecting my time. The game has a tower "star" system which provides new buildings, but there's also a leveling system which ALSO has buildings, and stars will have level-unlock buildings as prerequisites. You can only get EXP from daily tenant income and challenges, so there's a lot of waiting for leveling up just to get the buildings to advance and get more buildings. It's a slow drip and based on the number of skill tree unlocks, there are a LOT of levels to wait for. The daily challenges are also not that fun, mainly amounting to "build something you have unlocked" or "wait for a number of visitors to do an activity". I played one of the scenarios and started to understand some of the design ideas, but I mainly think the elevator capacities are a little too constrictive to make something fun. I also needed to re-design some elevators when the 2X shaft was unlocked and the cost + experience of rebuilding a 25-floor elevator shaft was miserable. The "3D" camera is also sort of laughable; you have about 5 degrees of rotation to view the building from "different angles". The soundtrack is also a few short songs on loop (one of which is from the game trailer) which doesn't give a lot of emotion... I ended up muting it about five hours in. Mostly I looked at a lot of stuff this game was doing and wished that it was more fun. I wouldn't say it's a new SimTower.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Italian, French, Spanish - Spain, Turkish, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun re lacking game
like sim tower, good game
Permainannya sangat mengasikan, cukup menantang untuk menentukan mana yang harus di bangun dahulu agar mendapatkan pemasukan. untuk mengimbangi pengeluaran dalam setiap membuat tempat seperti perkantoran dan restauran dan infrastruktur seperti listrik, air, jaringan dan pembuangan sampah yang dibutuhkan sebuah gedung.
A quite neat take back to SimTower, but in the end just a quite unmotivated clone with boring events and slow game engine. Also the people logistics used in the original, with passengers changing on lobby floors between elevators, does not work, as the way finding seems just broken. Also other unpolished things pop up, like the crude interface and tedious building process. In the end it was still fun for some hours but could not catch the flair of the original.
Spoko gierka, na dobrej promocji można kupić jeśli ktoś lubi ten typ. Ale nic nadzwyczajnego, Project Highrise zdecydowanie wygrywa w tej konkurencji i jeśli wahacie się którą wybrać, to chyba już podpowiedziałem :)
meh. project highrise was better imo. easier to navigate, nicer looking, deeper gameplay.
Mad Tower Tycoon ist ein sehr cooles Spiel für zwischendurch. Man kann einige Stunden damit Spaß haben. Ich bin mit dem Spiel zu frieden :)
great game thanks
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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