
Play as Mad Max, a reluctant hero and survivor who wants nothing more than to leave the madness behind and find solace.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 90.6Kreviews | 92% | — | $34.5M |
| $4.99−75% | 57.6Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1477 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
Muito bom o jogo
Realmente Recomendo !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| 16.9Kratings |
| 90% |
| — |
| not modelled |
| $2.99−85% | 925ratings | 88% | #6 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
noti bedi
One of the best story games that's more than a decade old. The story has so many ♥♥♥♥♥♥ up twists that make you really imagine what Max is going through and the gameplay is unbeatable. The driving is so fun that I 100% the game with 0 fast travels. Just hope they eventually make a second Mad Max game.
One of the most underrated games I've ever played. I went into Mad Max expecting a decent licensed game. Instead, I ended up spending way too many hours driving around the wasteland, beating raiders to death, and turning my car into a rolling war crime. The combat is basically Batman: Arkham if Batman traded his cape and gadgets for a shotgun, a leather jacket, and decades of unresolved trauma. The free-flow combat feels fantastic, the counters are satisfying, and every finishing move looks like it was approved by an orthopedic surgeon who wanted more business. Every fight ends with someone questioning whether bones were ever meant to bend that way. The vehicle combat is just as addictive. I kept telling myself, "Just one more convoy," and suddenly it was 2 a.m. and I was ramming dipsh*ts off cliffs with a supercharged death machine that Chumbucket somehow says "still needs a few upgrades." The world absolutely nails the Mad Max atmosphere. It's somehow beautiful and completely miserable at the same time. Every abandoned highway, rusted shipwreck, and dust storm makes you feel like civilization didn't just collapse, it exploded and took the instruction manual with it. Is it repetitive? Sure. So is going to work everyday without eating the barrel of a 12-guage , and somehow I still keep doing that too. If you've ever wanted to feel like Batman after a really, really bad day, while driving the angriest car ever built, this game is for you. Criminally underrated, ridiculously fun, and easily one of my favorite open-world games.
gurmeler bilir hikaye çöp ama ortam ambiyans muazzam aksiyon bol
sempre volto pra jogar umas horas desse jogo pelo menos 1 vez no ano desde quando comprei em 2020 haha !
Esse jogo vale cada centavo , quando se vai destruindo as bases e melhorando seu carro vai dando animo estilo 1 rpg !!
Название игры Mad Max можно перевести либо как Безумный макс, либо как Злой Макс. Так или иначе и злым и безумным он стал из-за того, что пытался закрыть карту на 100 процентов
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.5M | 188.6K | 89% | $11.99 | |
| $34.4M | 41.6K | 88% | $29.99 | |
| $34.4M | 70.2K | 65% | $29.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $34.3M | 27.4K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $3.3M |
| 3.8K |
| 33% |
| $34.99 |
| $417.2K | 786 | 23% | $19.99 |
| $1.2K | 2 | 100% | $15.99 |
| — | 17.3K | 94% | — |