
Machinika: Atlas is an indie puzzle game and is the direct sequel to Machinika: Museum, you play as a museum researcher who just land on Atlas. Will you unravel the mysteries of the alien vessel? Solve cryptic puzzles to find out what happened!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good puzzle
Красивое и интересное продолжение первой части. Очень неторопливая и красивая игра. Картинка радует глаз, задачки достаточно логичные и в меру сложные. Очень понравилась. Рекомендую всем любителям квестов.
Creo que ha sido el juego de puzzles que mas pistas he tenido que pedir por no entender lo que hay que hacer, la historia está interesante y la mayoria de puzzles son agradables de hacer. Pero de verdad, hay cosas MUY ambiguas y el juego da poca ayuda para saber que hacer
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian +3 more
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Machinika: Atlas is an engaging science-fiction puzzle adventure developed by Littlefield Studio and published by Dear Villagers. Building on the ideas introduced in Machinika: Museum, this sequel broadens its scale while preserving the satisfying puzzle-solving formula that made the original memorable. Rather than focusing on combat or action-heavy gameplay, it invites players to unravel the secrets of advanced alien machinery through observation, experimentation, and logical thinking. The result is a slow-burning but consistently rewarding adventure that captures the excitement of exploring forgotten technology and piecing together an interstellar mystery. The story places players in the role of a museum researcher who finds themselves stranded inside a mysterious alien ship after arriving on Atlas, one of Saturn's moons. The isolated setting immediately establishes an atmosphere of uncertainty, encouraging players to investigate every room, device, and hidden compartment for clues about the vessel's origins and the events that unfolded aboard it. Instead of delivering its narrative through lengthy dialogue or cinematic sequences, the game relies on environmental storytelling, allowing discoveries to emerge naturally as players unlock new areas and decipher increasingly sophisticated technology. This understated approach keeps the mystery compelling from beginning to end. Puzzle design remains the centerpiece of the experience, and it is handled with impressive care. Every challenge revolves around manipulating intricate alien mechanisms, rotating components, aligning circuits, deciphering unusual interfaces, and discovering how unfamiliar devices operate. Success depends on paying close attention to visual cues and understanding the logic behind each machine rather than relying on random trial and error. As players advance deeper into the spacecraft, the puzzles become more layered and demanding, yet the progression feels fair because new mechanics are introduced gradually. Solving a particularly difficult device delivers a genuine sense of accomplishment that keeps motivation high throughout the adventure. One of the game's greatest strengths is the authenticity of its technology. The various machines appear to have been designed for practical purposes within an advanced civilization instead of functioning as arbitrary obstacles for the player. Switches, gears, holographic displays, energy conduits, and mechanical assemblies all feel believable, making every interaction resemble the work of an engineer or archaeologist attempting to understand forgotten inventions. This commitment to immersive world-building elevates the puzzle-solving beyond simple gameplay mechanics and transforms each discovery into a meaningful piece of the larger mystery. The visual presentation reinforces the game's atmosphere exceptionally well. The abandoned spacecraft features detailed futuristic architecture illuminated by subtle lighting effects that highlight both the beauty and loneliness of its environment. Metallic corridors, mysterious laboratories, and massive mechanical chambers are crafted with enough detail to encourage careful exploration without overwhelming the player. Every location contributes to the feeling of stepping through an abandoned relic of an advanced civilization whose secrets have remained untouched for generations. Complementing the visuals is an understated but highly effective audio design. Mechanical sounds, electronic hums, and ambient environmental effects create an ever-present sense of isolation, while the restrained musical score enhances moments of discovery without overshadowing the gameplay. The soundscape helps establish tension and curiosity, making every newly activated machine or unlocked chamber feel significant. Together, the visuals and audio create a cohesive atmosphere that keeps players immersed even during lengthy puzzle sequences. Accessibility is another notable strength. The interface is intuitive, object manipulation feels responsive, and interactions are designed to minimize unnecessary frustration. The game's difficulty comes almost entirely from the intellectual challenge of solving puzzles rather than awkward controls or confusing menus. This allows players to focus their attention on observation and logical reasoning, making even the more demanding puzzles enjoyable instead of tedious. Machinika: Atlas is not without limitations. Its deliberate pacing and exclusive emphasis on puzzles mean that players seeking combat, character progression, or extensive exploration may find the experience too methodical. The adventure also follows a fairly linear structure, prioritizing narrative progression over replay value. Nevertheless, these design choices are intentional and fit the game's identity, ensuring that the focus remains squarely on unraveling the mysteries hidden within the alien vessel. Overall, Machinika: Atlas is an excellent continuation of the series, offering more ambitious puzzles, stronger environmental storytelling, and an even richer science-fiction setting. Its combination of intelligent puzzle design, immersive presentation, and carefully paced narrative creates a satisfying adventure that rewards patience and curiosity. Fans of thoughtful first-person puzzle games and atmospheric science-fiction mysteries will find plenty to appreciate, while newcomers will discover an accessible and engaging introduction to the franchise. It successfully demonstrates that compelling gameplay can be built around discovery, observation, and problem-solving rather than action alone. Rating: 7/10
Хорошая игра, чтобы скоротать время. Жаль, лазер в глаз не попал - было бы весело. Продолжение сюжета буду ждать.
Mejora ligeramente a la primer entrega, la mayoría de los puzzles son sencillos y quizás hacia el final se vuelve un poco más pesado o hay que prestar más atención
挺好玩,就是剧情有点抽象
One of the favourite best interactive puzzle games I have played. Some puzzles looked pretty obvious, some were extremely difficult to solve, which I liked very very much, because it gives you the feeling of isolation, in case you didn`t know how to proceed. Great story, beautiful graphics. I think I found my new favourite puzzle series. 10/10
Хорошее продолжение предыдущей игры, добавили ачивки что-то усложнили что-то упростили. Как штучка для разминки мозга раз в 100 лет прикольно.
Histoire ringarde, dans le sens de démodée, les conversations vont vous faire rouler les yeux au ciel. Casse-têtes inconsistants, de très facile à illogiques, surtout les derniers, indices qui n'en sont pas. Le clou pour moi fut le générique de fin avec sa musique au max et l'impossibilité de cliquer sur la boite de menu pour quitter.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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