
Machine Mind is an action game in a post-apocalyptic setting with elements of survival and RTS. You will fight, craft modules, build your transport, develop and protect your base. You can control other vehicles to automate operations. Discover all the secrets of the destroyed world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 13 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The world survived a nuclear war after a mysterious virus swept the planet and wiped out most of the humanity. Some managed to find refuge in an orbital station, and Earth has become a wasteland ruled by mad raiders.
After your ship crashed, your personality was preserved in a special consciousness module thanks to an experimental programme, but you remain a prisoner of the metal shell. Use the rovers to survive, reconnect with the orbital station, and solve the mysteries of the catastrophe that changed everything.
Make weapons, modules and equipment from the resources you gather to upgrade your machines and fortify your base. Build and modify rovers with the help of various modules that you can adapt for different tasks, from mining to fighting.

Reconstruct destroyed bases, build defences and structures to survive in dangerous conditions, engage in intense battles with raiders and bosses using advanced weapons and combat modules, and be ready for the challenges of nature: you’ll have to deal with disasters such as sandstorms and radiation.

Assign transport rovers to resource gathering, construction, and defence tasks. Plan actions and appoint roles to machines to focus on strategy.

Explore a variety of locations, from wastelands to abandoned factories, each full of resources, enemies and secrets.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сначала запускал Machine Mind с мыслью: «Ну, часик покатаюсь и удалю». В итоге этот «часик» каким-то образом превратился в полноценное залипание. Поначалу было довольно сложно разобраться во всех механиках — тут тебе и выживание, и строительство, и стратегия, и куча всяких машин, ресурсов и систем. Первое время реально сидишь и думаешь: «А это вообще куда и зачем?». Но постепенно начинаешь въезжать, и вот тогда игра раскрывается. По ощущениям — этакий Безумный Макс, если бы его заставили заниматься выживанием, строительством базы и ещё немного думать головой. Пустошь, железо, машины, сбор ресурсов и постоянное ощущение, что сейчас из-за очередной горки выкатится какая-нибудь неприятность. В целом игра очень понравилась. Есть свои шероховатости, но главное — она затягивает. А для меня это, пожалуй, главный показатель хорошей игры: запускаешь «на часик», а потом обнаруживаешь, что уже несколько часов строишь, воюешь и зачем-то очень переживаешь за очередную железную коробку. Однозначно советую попробовать.
Довольно неплохая игра, особенно за свою небольшую цену. В RTS играю не особо часто, но сравнивая с недавними покупками игр из данной категории, могу смело заявить, что эта на голову выше, особенно сравнивая цены.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Japanese, Simplified Chinese, Italian, Spanish - Spain, Korean, Portuguese - Brazil
Hours played at review time, across 107 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cute and fun - not too in depth, not too shallow. Just the right amount for fun! **edit** ehh it falls off - you're expected to RTS and get far-flung resources, but enemies spawn randomly around the map, and there 1) no patrols 2) no easy way to defend anything 3) no way to select a spot and move your view once you 'unlock' (???????) tactical view. Gating this behind a tech is pretty dumb. Dev - Get rid of the tech tree. It serves literally ZERO purpose, and you make all the easily avoidable, classic errors in its implementation. Hidden techs making advancing towards story objectives a guessing game? Check. Tech unlocks that have their usage prereqs locked behind the tech requiring them? check (looking at you module storage) Useless, annoying 'addon' branches, that should be bundled under one thing? Check (Imagine modules and *the role that uses that module* under a different tech) Basic game UI functions hidden behind techs? Check. (needing a tech unlock to go to free map move... or have units follow you... what?) Weapons that all do the same thing and don't even serve as different options or a counter or an engineering choice? 3 types of 'autocannon' say 'Check' Yes, the completely unnecessary tech tree is this game's greatest sin. There's small other things amiss, like the weird initial grind for alloy (hope you don't tap a storage bin, 'cus then you're ♥♥♥♥♥♥!), the single, small unchanging map (lol WHAT?) and there's too many of them to even really get to a core game loop - and it's all to oad. I really enjoyed dusty, cell-shaded TerraTech.
Мне понравилось, затягивает. Разобраться бы еще с оптимизацией
游戏BUG很多,比如我玩到我把第一个区域的敌人全部清理之后,车辆就无法改装了。 高压电塔的链接方式有问题,当你把数根电塔连接成一串,只要中间有一个电塔被破坏或者拆掉,哪怕重新建造的位置与之前的一摸一样,也无法再次串联两根电塔,只能随机连接其中一个。 AI的工作逻辑感觉很混乱,我设置了让某一辆车去运送货物,且只给这一个任务,但它依然在基地里面挂机。当我手动操作它装满货物然后给他设置回基地的任务后,它依然原地不动,哪怕我先切换到其他车辆,再给让它回到基地也没有用。很奇怪,所以工作基本都只能我一个人来完成,不停的切换车辆,不停的赶路,这个过程真的非常枯燥。 敌人会被地形卡住,玩家也一样。 还有很多设计不合理的地方,一个有经营建造元素的游戏,居然没有范围拆除的功能!游戏内墙壁很重要,不建造墙壁敌人分散着冲进来攻击你的建筑,所以当你想扩张基地的时候,你需要走到你所建造的没一堵墙或建筑身边,然后把鼠标移动到想要拆除的建筑上才能触发互动,然后按E打开菜单,长按大概3秒拆除才能拆一个物体!一旦你的基地规模较大的时候,这个操作就要重复无数遍!!!当我发现这个事实的时候,我的耐心直接被清零,我只想关闭这个游戏来结束这种糟糕的体验。 不过游戏的优点也有,谁不想在废土世界开着自己亲手建造的战车狂轰乱炸呢?但我还像和我建造的其他战车一起作战,或者让战车跟随我帮我搬运东西,我不知道作者有没有制作这个功能,但我确实没找到。
Неплохая казуалочка, с элементами "заводской линейки". Очень приятная, местами пастельная, графика. Радует, что игра не церемонится с игроком и заставляет его думает и искать, порой, неочевидные, неописанные решения. Есть пара недочетов, в плане управления и крафта. Нет-нет, игра не сломана, просто надо немного с бубном поплясать, чтобы вкурить, что делать и нажимать, а чего НЕ нажимать.
Игра прикольная интересная и тд но я бы хотел больше контента например разнообразие турелей для базы разнообразные стены ветки крафтов оружия просто в целом увеличить больше всего и разнообразие ресурсов
資源物流非常爛 工廠生產滿了 原料運送過去 卻不會把工廠生產的成品運回去 也沒辦法設定 優先運送那些原料 優先回收那些工廠成品 這款遊戲新核心是甚麼? 不就是製造載具自動化? 結果工程車還經常卡死發呆 載具自動化放棄巴 那低能工程車物流 不然就給短程的輸送帶運送或者物流中心 一定範圍內供給原料給工廠 死活要載具自動化 那就先設定工廠生產滿時 1分鐘後自動將成品捆包丟工廠旁邊 讓收集工程車去回收
Got soft locked 'cause i don't have some kind of chipset to make a building :( So i can't progress from there since i explored the whole area and turrets snipe me. AI is pretty easy and and easy to avoid and kill, not that much of a challenge. Combat it's not that good, since, you can only shoot from front most of the time and since your bots is soo tiny at the start you can't stack up that many turrets. I see a future but i can't recommend this gam so far sad
Fun unique game, has active devs that continue to work on updates
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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