
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you love to customize your Mech, it 's worth the price.
the game is in development limbo , the developer seem care more about additional cosmetic. game play very slow to point i do not think they working on game play and taking feedback for the game play. hard mode just now becoming damage sponge and you using the fully developed mech and weapons for warrant hard mode. untill this game launches likeliy with multiple cosmetic DLC stay away from the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This really is quite a meh game on top of an almost great mobile suit builder. -Also can you please add the ability to use accurate numbers instead of sliders? let me just click the number and type it in rather than having to slide it -dont let me be able to place the object through the pannel -And let me use global or local movement, rotation, or scaling, or hell allow me to chose. Edit: Looking back on it now, the game is bland and boring, i remember nothing about the game-play except that it was repetitive and shallow. If you are anyone other than someone who wants to build a mech with limited possibility than think if you want this game. if you are not, dont.
yes
I recommend this game because I see the potential, and it's fun in its way... the controls are fairly standard, the mechs can be done up to look pretty cool (and you have a really powerful mech customisation menu)... but I will say that the mechs feel... just a little off. They look like they're meant to be quite agile, but they often feel like something that isn't... there is a good chance however that my opinion is coloured by going from Armored Core 6: War Crime initiator to this, and the movement/mechs are polar opposites. This game however lets me have a double bladed polearm though so it gets an immediate win.
If you are looking for something to play after AC6 this isn't for you. If you want to build crazy mechs you will love this game. Story: I have no idea honestly. You are regularly met with wall of text, after wall of text usual deviled from a stock anime girl. I lost interest after 5 min of talking before ever doing anything. The good thing is i dont feel like im missing anything be skipping the story. The mechs: This is the real game, and i have to say is amazing. If you ever wanted to build a mech this is he game for you. the level of customization is astounding. From prefab parts to basic shapes that can be mashed together the only real limitation this game gives you is your imagination. If you want to build mech, you will spend hours and hours in this game. Progression: There's A LOT to unlock, but the pacing is bad. You have 3 skill tree each with 50+ node to unlock, the problem is you are unlocking things so fast that you never really settle into anything. after each mission I'm buying 5-8 upgrades and just blasting through the upgrades. For example I wanted to make a go fast flying mech, and it took all of an hour of work before i was zooming around and clearing bosses without ever touching the ground. There is still a lot of room to expand on this but that means im just going to become even more broken. It's fun but i don't feel like im working towards anything, more just stumbling through the tree at break neck speed collecting everything because why not. Unlocking cosmetics and weapons is better. Some you get just for completing mission others you learn about a and have to build. What you get feels random but you are constantly unlocking things for your mech. Usualy 3-4 things per mission. Again vary fast, but better thant the skills. Level design: It's bad. no way around it. Every mission has you going from arena to arena, fighting Kiju, maybe interacting with an item by standing stil and pushing one button. Then at the end you have a boss fight. every map looks the same just with a different coat of paint. Look its the same arena but now its in th snow, oh now its in the desert. And thats it. It's clear that all of the effort for this game has gone into the customization with nothing going into the levels. Combat: It's ok. Nothing crazy, but not terrible. You can semi fly, and you can carry a bunch of weapons into combat but they are all a little clunky, enemies mostly just chase you around while doing telegraphed attacks. Melee is you just smashing 1 button over and over, which is weird because you have to press a separate button to switch to your melee weapon, freeing up 2 other buttons. still melee feels like it hits hard (if clunky) and theres enough verity in weapons to keep it satisfying. Range has its own problems. The lock on has a mind of its own and feels like its actively fighting you. You will regularly be fighting a boss only to have the camera swap to an add. There is a semi manual aim the works ok on M&K but is garbage on controller. Controller controls are a consistent issue. using LB to aim feels like its the PS1 era but is passable. The problem is when you start adding in all of the other commands. if you want to fly aim and shoot your holding L1 to aim, R2 to boost, R1 to shoot, A to jump and trying to figure out how to get to the stick. All in all its a fun game for $20 and down. If you like making creative builds you will have fun. If you want great action this is diffidently not for you.
捏胶真爽
This game is great for mecha fans who like making their own mechs. The customization is great and the missions are fun to play.
這個價格對上這內容 其實CP值不錯啊
is good
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