
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以说是近几年自由度最高的捏机甲游戏了,也算等到了1.0正式推出
its really cool and creative try it out
There is no dislike here, this is by far , the best fighting mech game out there, it is hard to stop playing it, and the possibilities are endless, you can do so much with this game, it's like war robots, armored core , and gundam all wrapped into one, in my opinion, it's beating them all,
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is probably one of my favorite mecha games of all time! The customization for mechs in this game is unmatched, literally any mecha you can imagine can be made in this game, I've spent so long in the customization menus that I forget this game has a combat section! Seriously this is like ADHD heaven you will get lost for hours in the amount of customization this game has to offer. Combat can be a bit janky, and it will take some time to unlock many parts but overall the pros far outweigh the cons by a huge margin. I'll also let you all in on a little secret. The key to making a fantastic mech is not to use the pre-assembled parts, but rather the ACCESSORIES SLOTS. Here you can buy every accessory with in game credits instead of having to wait for the right parts to drop from missions, which btw will take you quite a while to unlock. The accessories are far superior to any of the selectable armor parts because if you have the credits you can buy it outright, and on top of that allow for nearly infinite customization. Seriously one of the best mech games I've ever played, now get out there and MAKE THOSE MECHS!!!
このゲームの初回起動時はFPS設定を確認した方がいいと思います。FPS無制限になっているかもしれません。 【悪い点】 ・アクションゲームパートはとても単調。ガンダムブレイカー4よりさらに単調なもの。 ・正式リリースに伴い、日本語に完全対応と謳っているが、現状(2025/09/29現在)機械翻訳レベルの日本語。(今後改善予定らしい) 上記2点から現状アクションRPGとして楽しめるゲームでは無いと思います。 【良い点】 ・いわゆるキャラクリ要素は他のロボゲーの追随を許さないほどの圧倒的な自由度。なかでも装着できるアクセサリーの数は圧倒的で、ロボ本体だけで300個近いアクセサリーを装着できる。 ・キャラクリだけで無く武器も自由にデザインが可能で、武器1つにつき16個ずつまでアクセサリーを装着できる。また正式リリースに伴い武器のマウント位置も自由に設定できるようになった。 本当にキャラクリゲーというジャンルでみればかなり奥の深いゲームになっているので、キャラクリ勢向けのゲームだと思います。
Könnte geil sein, wenns nicht nach mission 1 abstürzen würde :/
Конструктор классный, но на параметры почти не влияет - единственное, нужно следить за весом косметических деталей, очень влияет на мобильность. Тюнинг и прокачка очень капризные вещи, долго нужно баланс подбирать. Мультиплеер никакой, ради него в основном и приобретался. Ждём обновы.
Gameplay wise it feels like a mobile game. I do hope the missions get larger though. I find myself enjoying the relaxation of just building and modifying the frames. I would suggest one change to the auto lock. Just get rid of the toggle aspect and make an entire tree for it. Set-up an AI target lock system that can be tuned for specific gameplay styles. A similar system Phantom Crash has. The reticle should have a larger box for a targeting area. This way you actual lock onto the enemies you want to lock onto. Phantom Crash to this day still has the best lock on targeting of any game. Other than the short missions, and lackluster target lock. It's a relaxing and enjoyable game. I do hope to more content. I can already picture some awesome ideas to build.
Decent mecha game, without ♥♥♥♥♥♥ wannabe admins.
可以捏臉就大贏笨代
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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