
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么这么大电流音啊,别的游戏都没这个问题
哪个男人能拒绝捏机子的魅力,更新有点慢,希望以后能更新出更多骨架结构比如四足啊什么的,或者可以自定义的真的可以喷射的喷口零件,以及让玩家自己捏姿势罢,你这默认姿势是真⑧行((
The customization in this is complex and daunting. Menus flow very weirdly. Lots of making a change, the menu exiting and then u re enter the menu to make another change. I could not get the build menu to function with a controller. I had to make custom colors for each weapon along with for the mech. Why in god's name cant I just use the colors I set up for my mech? Why do I need to redo it 7 times??? Overall very cool but a clunky time sink. I can tolerate the janky combat but some of the objective design seems untested. Mission 10's constant missile fire made activating the towers a test of precision timing. They objectives take too long to activate. This is not fun and is not engaging. The constant missile fire is also grating on the ears when there are 8 launchers firing at once. One play through of the level would have snuffed out this issue. PLEASE FOR THE LOVE OF GOD ADD A CONVERSATION SKIP. I waited a long time for this game to release and it's got awesome customization. The combat is terrible. If you just want to build mechs all day then this is a good game for you. If you want to pilot them for longer than 10 minutes, you should just go play something else. This game needs a lot of tweaks but I doubt they will be meaningfully fixed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm having a lot of fun with MASS Builder. There are 25 campaign missions that you can get through pretty fast. They're a bit repetitive, but the environments vary which helps a lot. There are also 8 "Hunt missions" and 3 missions in their "Endless mode". However, the real appeal is from the customization. There are so many parts and you can customize almost everything on your mech and weapons. There's also 3 separate categories with upgrade trees for tons of different builds. I've heard ranged builds are weak, but I beat the game using exclusively ranged builds, so it's doable. Multiplayer is pretty much dead. I highly recommend if you like mecha games with tons of customization options!
现在 EA的游戏 难得的 一直在更新的
จากประสบการณ์ที่เล่น ทั้งdemo ทั้งเกมจริง(พัฒนาอยู่) กินเวลาชีวิตฉันไป 100 ชั่วโมง+ กลไกการติดชิ้นต่างๆโคตรละเอียดเเละสนุกจัดรวมถึงอาวุธ ท่าทางการตี การยิง ได้ใจสุดๆ ทำให้ความเบียวหุ่นพุงถึงขีดสุด ทำตัวอะไรก็ขึ้นอยู่กับจินตนาการ เเต่ก็มีข้อเสียอยู่เหมือนกัน ด่านแรกกับกลางที่สู้กับมอนแม่งยากมากๆ ถึงพี่ปรับเป็นง่ายสุดก็ไม่ต่างกัน มอนเป็นล้าน ตีโคตรเเรก รวมถึงบอสที่แม่งไม่ได้เก่งเลย เก่งแต่ตอนมีลูกน้องช่วยยิงไม่หยุด 3-4 นัดก็ไปคุยกับรากมะม่วงยิ่งเป็นมอนหุ่นยนต์ที่มีอาวุธเหมือนเราหมดเลย เก่งชิบหายยิงเเรงยิงเร็วมีเยอะอีก ส่วนระบบอัพเกรดสกิลทีและอื่นๆก็ทำได้ดี แต่ก็อยากแนะนำอยู่ดี เล่นเถอะคับเพื่อชีวิตเบียวๆที่ขึ้น
Poor sound design and dated game design bring down the actual gameplay of an otherwise pretty impressive mech customization experience. Not worth the asking price, wait for sale.
Конструктор классный, но на параметры почти не влияет - единственное, нужно следить за весом косметических деталей, очень влияет на мобильность. Тюнинг и прокачка очень капризные вещи, долго нужно баланс подбирать. Мультиплеер никакой, ради него в основном и приобретался. Ждём обновы.
아주 좋은 그리고 다양한 커스터마이즈. 그리고 쓰레기같은 전투시스템. 이 게임에 대해서평가하자면 말티즈를 데리고 사슴사냥을 하는 게임같다고 할수있다. 메카를 만들고 디자인할땐 즐겁고 아주 다양하게 커스타마이즈를할수있지만 정작 게임에 들어가서 싸우면 뚝뚝끊기고 부자연스러운 모션 그리고 쓰레기같은 타격감 거기에 근접을 강제한다는 명목덕에 그 끔찍한 모션과 타격감으로 싸워야한다. 즉 만드는건 즐겁지만 쓰레기같은 전투시스템이 이 게임의 평가를 다 갉아먹는다 사격 무장들은 사실상 짤딜만 넣는 수준에 가깝고 저저번 업데이트로 차지샷이 생겼지만 차지샷의 DPS는 더떨어져서 풀차지 단발샷하나가 근접무장 DPS의 4분의 1정도밖에안된다. 사실상 근접을 강제하겠다고 사격을 병신만들어놓고 탄수제한은 뻑뻑해서 그냥 근접질하는게 가장 맘편하다. 게다가 필살기라고할수있는 퀀텀 브레이크또한 사격과는 1도관련없고 죄다 근접들. 근데 저번에 근접상향하고 이게임 제작자들 무슨생각으로 게임만드는지모르겠다. 다만 이 끔찍함을 해결하지못한탓에 인기가없어서 매출이 떨어졌는지 업데이트주기도 느려져서 곧 망겜이되지않나싶다. 스토리는 번역이안되어서 잘모르겠지만...예전 한글패치번역된걸보았을때론 그냥 평범한내용. 몰입할만한 스토리는 아니니 딱히 관심을 가지진 않았다. 개인적으로 커마자체를 하고싶다면 이게임을 추천하지만 전투를 하고싶다면 이게임말고 얌전히 건담 브레이커를 사러가는게 낫겠다는게 최종평가.
Players by region
Where this game's players are, estimated from review languages.
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