
Commander, customize and build your Mechanical Assault Skeleton Suit (M.A.S.S.) and lead the fight against an alien invasion bent on exterminating the human race. The fate of humanity is in your hands.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Thai, Traditional Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool mech game, but Armored Core this isn't as the gameplay is far more mindless. Mech building is very detailed, but overcomplicated. You can decorate every detail of the mech, but you have to do it manually. While you can paint all parts at once, if you want to paint maybe 3 or 4 specific parts, you gotta do one by one. Some decor is hard to do because it uses position/rotation sliders that are relevant to the part instead of global position. So you have to fiddle with 2 different dimensions at the same time to put a part lower, for example. Other than that, building your mech seems to be entirely decorative. There is no option other than biped mechs. You can even build your own models using premade shapes, if you don't want to use prebuilt stuff. The gameplay is an average third person shooter with melee combat. Not bad, but not that amazing either. Guns feel very weak and enemies are massive sponges. Melee is flashy, but repetitive. Some systems are never explained, like how you unlock extra melee moves by researching a specific upgrade or how editing your weapons gives new modes and moves. The worst part of the game are some very bad control options. Camera is REALLY bad, specially when aiming. The camera focus on your right, but moving the character causes the camera to jerk to your left, moving back or stopping causes it move back to your right. That means that aiming and walking makes the camera rapidly change sides and that looks and feels terrible. The regular camera isn't that better, because more often than not, you auto-aim at the floor and you can't hit enemies too close from you. Something else I found is the truly BIZARRE menu control for the research menu. The left analog doesn't works, the DPad only goes left and right, the RIGHT analog controls the cursor, but vertical controls are mirrored, so up is down and down is up. It makes using this menu a nightmare, specially since it has hundreds of options you have to hover to see the costs. Talking about costs, there is too much grinding for materials, parts and money. Prebuilt parts require several blueprints to be researched, plus the money. Stat upgrades require money and materials, and you barely get enough for one per mission. The story is mostly characters having LONG monologues about creatures and void and something that I can't bother to read, because it reads like a very bad harem anime fanfiction, even more that 99% of the characters are anime girls that are soooooo into the main character (you). Missions are repetitive. Go to place, kill shadow monsters/robot, kill bigger shadow monster/robot. Overall, cool. Great customization, but deeply flawed combat that really could use some fixes. I did enjoy it, but it really could be better. I played for 10 hours or so and lost my motivation to keep playing.
Is the game supposed to be hard as hell? I don't think im understanding the point of it but just play granvir
爽快感があって楽しい、プレイ難易度は低め。 アクションロボゲーをサクサク遊びたい人にオススメ。 機体いじれるのもテンションあがる。 ジムタイプを作ろうとしたらフレピクみたいな動きをする高機動型ジェガンになった、これはこれでアリ。
Many already said the gameplay is lacking. Yes. But I enjoyed it anyway. Feels like a decent base for a sequel one day.
Like everyone else, we all enjoy to create our Mecha with so many customization. It is one of those games which the devs implemented so much in the creation, that when you go into gameplay, this is where everythings is fallen. I finished the game and I grinded almost all the researchs by doing, over and over, the same missions, not just for the materials and mech parts, but getting the money because this is what I was missing the most when unlocking something. I almost feel that I need to do over 200 times the last mission to finish fully my last remaining trees in the Architecture tab (This one is the pain just because how many branches they are, seriously.) And to be honest, I barely see the use of them due how the gameplay is, at this point. And speaking of gameplay, it is shallow, even at the end of it. Even if you have build, let say for example a full range mecha and you have almost everythings maxed out in targeting, the physical guns, especially the assault rifle, can litterally and fully misses a target who is simply, believe it or not, side WALKING at slow speed. I found this problem when I was dealing against some other mechas during a mission and they just going side trusting at slow speed, even at target lock on them. Remember, I was almost maxed out in Accuracy. And speaking of Target lock. this game has a frustating targeting system. On a big boss from afar, it is good. But the close you are with your target, the junkiest the camera goes. So if you are someone who is targeting often and you go melee, this is getting a hell hole upon looking around or sometimes your camera will be too close until you can't see anythings. Then the other aspect is the Coop Multiplayer. When I tried with a friend, the game itself went full hard, which we died alot, along with desync and lagging. While other games such as Deep Rock as coop, we never encountered these problems. And after its release, we didn't bothered to test it out as my friend played less than two hours before uninstalling it. It is a shame which I wanted to try out if they fixed it. But I guess I can't say much other than our experiences during the Early Access. It would have been better if it was like another story but coop just to play together with a friend. But with the Arena hunts only and a few of them out, I know that they had a small time to make these. In the end, MASS Builder got the reputation of like some Mecha/Robots games have/had so far: Very good in customization, but the storyline and the gameplays are shallows. I don't mean in comparison of Gundam Breaker 4 or Armored Core series in that regard. But for a small company, they really nailed on the customization, in exchange of the poor gameplay, the poor story and the very limited Coop multiplayer missions that MASS Builder has to offer, unfortunately.
ボスがとんでもない行動パターンや火力を出してきて、よける準備をしっかりしないと必中なのですぐ死ぬ。 近接モーションはもっちゃりで爽快感はない。
由于没有中评,所以打好评支持一下 明显缺点如下 1.汉化不完全等于完全不汉化 2.画质拉满也感觉是五年前的产品,塑料感油然而生 3.目前来说,玩机甲可以去看看解限机,该作的优化之路还很漫长
This game is a lot of fun. there are lots of ways to approach combat. many ways to build your mech. one issue is that once you reach the end, its very grindy to get enough points to unlock the rest of the gear.
I'm having a lot of fun with MASS Builder. There are 25 campaign missions that you can get through pretty fast. They're a bit repetitive, but the environments vary which helps a lot. There are also 8 "Hunt missions" and 3 missions in their "Endless mode". However, the real appeal is from the customization. There are so many parts and you can customize almost everything on your mech and weapons. There's also 3 separate categories with upgrade trees for tons of different builds. I've heard ranged builds are weak, but I beat the game using exclusively ranged builds, so it's doable. Multiplayer is pretty much dead. I highly recommend if you like mecha games with tons of customization options!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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