
Deceptively simple. Infinitely complex. LYNE is a minimalist puzzle game that will knot your brain as it calms your soul. Connect the shapes. Fill the board. Lose yourself in the interflowing paths of LYNE.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 8.2Kreviews | 96% | — | $395.4K |
| $2.99 | 155ratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game takes one idea — draw lines through the nodes, visiting each node the required number of times — and explores it to the end. There are 650 levels (26 × 25) to solve! It did feel like a huge amount of work to plow through. But at the same time, the sheer volume gave me space to develop a "feel" for solving these puzzles — something I maybe wouldn't have happened if the game consisted only of hand-made gimmicky levels. Another big question for me was the puzzle design. The puzzles don't feel handcrafted, they feel more like automatically generated. Which, honestly, I found a bit disappointing. But then I thought of Minesweeper: its boards are randomly generated too, and nobody considers it an issue. Here it may be deliberate: the volume of puzzles gives you a chance to develop an intuition to solve progressivly difficult levels. Overall, a pleasant experience. However, this one is not a game of cleverly designed puzzles full of "aha!" moments. It's a bit of a grind — training yourself to solve puzzles through heaps and heaps of similar-looking levels.
现实中说说算了,在网上谁不想急头白脸地燃烧一通脑细胞 简洁却不失优美的一笔连线类解谜游戏,有着轻盈灵动的音效和超级丝滑的关卡转场,像一双温柔的手抚平内心每一丝焦虑的同时使用具有难度的关卡促使大脑生成更多褶皱(),A-Z集合固定关卡+每日根据日期推出不同难度的日常关卡,玩起来真的挺上头,不过也适合拉长战线慢慢玩。 起初玩到集合B就开始感觉要长脑子了,好在难度曲线升级比较平缓,很多时候靠野性的直觉就能解开,熟悉玩法之后一直顺顺利利到集合W开始上强度,从T开始到最后都举步维艰,但是坚持下来全成就通关的那一刻真的很舒畅。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
не помешали бы подсказки, а то порой до тошнотиков бесит решать одну задачку 15 минут
The idea is good, but the overall game is not. Puzzles have more than one solution, so guesswork is part of the game. You can do some reasoning, but it only helps to make an educational guess. Levels repeat themselves, so the game feels like a chore. If the game introduces new mechanics every 15 levels and if the levels have unique solutions, it can be great. The general look and sound of the game are good. I would give it 3-4 out of 10.
the idea of a compassionate god is a naive one
clean and engaging with the color options being satisfying. great for when i want to do something not too compex and just relax
好玩
Beautiful game, great sound design, challenging and engaging puzzles.
简约,益智,好玩
Nettes kleines und minimalistisches Logikspiel. Gameplay in a nutshell: Im Grunde geht es darum, Symbole per Linien zu verbinden. Es kommen mit der Zeit verschiedene Lösungsthemen hinzu und steigert sich langsam, alles aber gut machbar. Man erhält hier mit den Achievements ein Set an Buchstaben, was man z. B. gut fürs Profil nutzen kann, um Texte "auszustellen". Dafür allein lohnt es sich aber nicht, da es hierfür andere Spiele mit schöneren und multiplen Sets gibt.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $442.5K | 5.9K | 97% | $2.99 | |
| $427.9K | 8.9K | 97% | $2.99 | |
| $4.1K | 152 | 76% | $0.99 | |
| $2.4K | 93 | 98% | $0.99 | |
| $1.7K | 35 | 94% | $1.99 | |
| $4.6K | 108 | 78% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $395.4K | 498 | 77% | $11.99 | |
| $395.3K | 762 | 91% | $19.99 | |
| $395.3K | 1.4K | 70% | $8.99 | |
| $395.6K | 1.2K | 89% | $13.59 | |
| $395.2K | 581 | 92% | $17.24 | |
| $395.2K | 2.3K | 92% | $6.59 |