
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
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About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good.
很顶级的游戏,完全对得起60元的甚至远超的体量
不错的游戏,期待工作室的后续作品
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 558 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1小时评价:谈不上惊艳,但基本上玩起来还是很舒服的,美术很棒,文字的感觉也不错,能看出来起码不是瞎写的。战斗体验符合预期。暂时先这样。 -------------------------------------------------------------------------------------------------------------------------------- 8小时评价:很多攻击判定会落空,明明就在身边,挥刀打不到,蓄力处决也是。然后地图的隐藏道路实在有点阴间了,再这么一个绕来绕去的地图里找一个缺失的物品是真的力竭。然后美术设计有个很大的问题,很多敌方单位和背景颜色太接近了,看得眼睛都疼了,然后怪物被前景遮挡的时候给个轮廓吧,这是类似俯视角游戏一定要做的,不然被挡住了毛都看不到。整体还是好的,BOSS战设计的都挺有趣的,非常喜欢。
This is just kino. Rough non-completionist gameplay time might be around 10 hours, but for a game with a lot of exploration, shortcuts, and secrets like this one, about 14 hours might be more apt. The art, music, and gameplay are great (to my taste). I was honestly worried the game would be too short, but I found it to be exactly how long I wanted it to be. From my experience, the story mode option (for non-sweat) isn't a crazy difficulty difference, so if you really just want to go around exploring places and reading stories without feeling too overwhelmed by the combat (while still having a taste of it) I would definitely recommend :P Final boss so bs I had to consider turning on story mode mid fight before beating them.
Very nice little game, interesting story, challenging at time (adjustable difficulty), lots of secrets to be found. Be prepared for a lot of reading as there is no voice acting. Overall a nice experience!
不少细节欠打磨,设计上有些生涩不成熟,总体还算好玩
刚打完第一张图,目前来看地图探索和战斗设计可圈可点,购买之前误以为是类银,实际上是偏魂系的纯粹动作冒险游戏,无能力锁设计。表面上画风治愈,不过战斗相当魂系,垫步格挡快慢刀样样齐全,主要缺点集中于地图的视觉设计有时缺乏重点与引导导致某些捷径或小路依赖游戏经验的发挥,某些boss以及精英怪比较恶心的快慢刀(特别是结合俯视角3d对视野的遮挡时尤为恶心)。玩家可以自由切换配装和技能来形成不同的玩法,成长曲线目前为止都还不错。对于独立游戏来说与不同人物的剧情互动很丰富。最后对于某些玩家来说可能比较重要的无任何人物配音。
硬核游戏,先拿故事模式过剧情顺带练弹反,星使联动攻击机制也有点意思。
从demo的时候就开始关注了,正式版稍微优化了一下,比试玩好多了,游戏支持手柄操作,用手柄玩真的不要太舒服了,游戏的剧情其实就很简单,为了拯救即将毁灭的家乡,主角踏上了充满未知的艰辛旅途。在跨越多个世界的冒险中,主角不仅需要克服重重磨难,更将在探索的过程中逐步拼凑出这个世界的古老秘密,并最终揭开深藏于自身的真相,如果喜欢这类俯视动作类的游戏,非常值得一玩。 画面上,美术风格太戳我了,好喜欢这类型的风格,当然这个就见仁见智了。 整体的游戏节奏不错,怪物堆的也不是很密集,也很有那种此路不通但是从另一个方向就会发现原来通的,这一点让我在刷地图的时候感觉到非常不错,会更加有探险欲望。 玩法上,有弹反,有动作,有操作,平a有点粘手,如果可以希望以后能让闪避取消平a后摇,弹反的判定挺轻松的并不算难,点出技能树后可以配合普攻使用更多连招,总的来说值得一玩。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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