
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
依旧是美术骑着策划和文案上班的一天 1.战斗系统的问题:1.手感极差、重攻击出手反直觉。闪避距离太短。人物移动奔跑和正常走作用几乎区别。敌人动作和格挡窗口匹配 2.场景设计。隐藏地图没有奖励何意味,那你到底是鼓励探索还是不鼓励探索? 3.作为独立游戏确实需要包容,场景美术、音乐都是远超其他维度的,但是搭配上其他部分只感觉可惜和浪费。 从发布预告就关注了,这样端上来属实落差太大,而且价格也太贵。
好玩
从demo的时候就开始关注了,正式版稍微优化了一下,比试玩好多了,游戏支持手柄操作,用手柄玩真的不要太舒服了,游戏的剧情其实就很简单,为了拯救即将毁灭的家乡,主角踏上了充满未知的艰辛旅途。在跨越多个世界的冒险中,主角不仅需要克服重重磨难,更将在探索的过程中逐步拼凑出这个世界的古老秘密,并最终揭开深藏于自身的真相,如果喜欢这类俯视动作类的游戏,非常值得一玩。 画面上,美术风格太戳我了,好喜欢这类型的风格,当然这个就见仁见智了。 整体的游戏节奏不错,怪物堆的也不是很密集,也很有那种此路不通但是从另一个方向就会发现原来通的,这一点让我在刷地图的时候感觉到非常不错,会更加有探险欲望。 玩法上,有弹反,有动作,有操作,平a有点粘手,如果可以希望以后能让闪避取消平a后摇,弹反的判定挺轻松的并不算难,点出技能树后可以配合普攻使用更多连招,总的来说值得一玩。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Hours played at review time, across 558 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The devs did a great job with this one. Artsyle is amazing, level design is great, and the combat is tight and satisfying. Will post a proper review when I finish it.
清爽可爱的剧情台本,绘本般精致的美术,承托起了所有情感的音乐,完成度相当高的地图设计和引导,会心一笑的对白, 以及,制作组对作品本身的喜爱。 (赞美艾芙,她真可靠!) 一部让人感到柔软、喜悦和温暖的作品。
你们文案写的好开心啊
I'm early, but its easy to see that this is something special. The aesthetic is both gorgeous and serves the story/themes well. The combat is interesting, with a surprising amount of variety for how you can engage and what powers you can deploy, but the thing that makes it truly stand out is the way that it allows for wonder. The world feels open and mysterious, and even as the story moves forward I don't feel spoon fed. The pacing is also much more restrained than lots of action games, without being "slow" or ponderous. Yes, there are some odd bugs. On my Steam Machine, the example animations for the skills in the skill window don't play. It has some jank, but that jank hasn't diminished the experience (and will be temporary, given how quickly the game is being patched.) The combat feels exceptional once the game gets going. I've had fights where I feel like I am handily winning, and then a misjudgment borks the whole thing. On the flip side, I've had rough struggles that I have felt like I was losing until an opportunity opened up and I took advantage of it. It feels messy and swingy, and occasionally desperate in the best possible ways. The characters also feel fun and, despite the localization and layer of removal from the original language, idiosyncratic and interesting. There's so much going for Lunarium, it is well worth checking out.
试玩版时觉得还可以,不过节奏有点怪,血槽的设计UI也不是很习惯。
看到那么多差评还是来评价一下吧,开局碰到过一个闪退的bug外,后续游玩没遇到什么问题;美术很不错,地图设计不繁琐(个人喜欢简洁一点的,有岔路但是不麻烦);游戏有些难度但绝对没到很能难过的程度,目前遇到的boss大概重开5次左右都能过,要是全扫荡过去反而没什么乐趣了,各种小怪也都有区分。 截至目前的游玩体验很好(后续内容还得通关才能评价,该评论不能保证整体质量),个人十分推荐。
good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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