
Lunarium is an atmospheric fantasy A-RPG. Play as Ave, a light-armored knight, who teams up with Lune, a mysterious Starfarer. Together, they journey to save a dying world, engaging in challenging battles to retrieve the lost glow of the stars and forsaken memories, unveiling cosmic secrets.
Modeled estimate, not a reported figure. How we estimate →
About
To save their dying homeland, they embark on a perilous journey into the unknown. Across multiple worlds, they must overcome countless trials while piecing together the ancient secrets of this realm—and ultimately uncover the truth hidden within themselves.


Play as Ave, a light-armored knight, and journey alongside Lune, a flaxen-haired girl with mysterious powers.
Together, they set out to save a world on the brink of collapse. Sword and magic echo between them as they fight side by side, weaving a bond that belongs to them alone.
Ave
An agile knight skilled in close-quarters sword combat. With precise dodges and well-timed parries, she turns enemy attacks aside and strikes back. She is the party’s blade — and the one who stands at the front when danger closes in.
Lune
A girl who wields mysterious magic. She can weaken enemies, enhance Ave’s attacks, and break through obstacles in the environment. She is an irreplaceable source of support — and the key to moving forward.

Players can adjust Ave’s combat style through Embroidery, the Skill Tree, and Cloaks, building a flexible progression system for different ways to fight.
Cloak System
Cloaks offer both unique appearances and ability effects. Players can choose different cloaks to match their preferred way of fighting.
Embroidery System
Embroidery works like charms, each carrying a different power. Equipping them grants Ave passive enhancements that can support different combat styles.

Step into unguarded temples, the ruins of fallen kingdoms, and churches shrouded in dark mist. Each area has its own atmosphere, terrain, and combat rhythm.
Explore forgotten lands, observe your surroundings, learn the mechanics, and press onward through a journey filled with danger.
"Our journey begins with parting, and perhaps it will also face parting in the end. The hardships along the way will surpass your understanding and imagination... You might even feel pain because of this."
"Even so, will you still come with me?"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我昨天刚打完的第一章,今天云存档一读取告诉我从头再来?
Игра зацепила с первого трейлера. Красивый нарисованный визуал. Боёвка умеренно сложная и приятно удивляет мелочами (если промахнулся парированием то получаешь чем меньше урона чем был ближе к нужному моменту) и уже третий босс приятно удивляет своим поведением. Билдострой основан на 8 плащах, которые дают отличительные особенности, и нашивках для них дающие бонусы поменьше. Конечно было неприятно после переноса релиза на 2 месяца получить такой критический баг прямо в начале игры, но игра инди и фикс был моментальным. Год ожиданий игры правда стоил того. Я ни в чем не разочарован.
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Hours played at review time, across 558 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
硬核游戏,先拿故事模式过剧情顺带练弹反,星使联动攻击机制也有点意思。
我玩这游戏比只狼还难,才到第二个区域就出现了上面一个boss(主线)打不过,下面一个boss(支线)也打不过,试了好久,最后还是降难度,它还把这叫剧情难度,和想象中的“随便砍砍就能打过”也差太远了,好在这个难度下,受击伤害会低很多,卡住的两个boss也打过去了(还是打了好几遍)。 为啥说比只狼难呢,因为游戏普通攻击、技能攻击容易被打断,想要安稳输出就必须依靠完美格挡来积累那个让敌人暂时瘫痪的值,就是这个完美格挡时机比只狼严苛多了,而且没有其他攻击手段,而只狼攻击手段较多,就算不完美格挡也是有收益的,只是收益不大罢了,所以只狼在操作和考验反应上并没有那么严苛。 一边打,我就在一边想啊,为什么这些游戏非要做的比只狼还难呢——对手残玩家不友好,以及选择做这个题材的原因——从发售后的表现来看似乎也没有吸引到大量动作游戏的爱好者。前者想来想去就是,做这些动作游戏的人本身就是动作游戏爱好者和擅长者,可能他们从来就不知道手残玩家的需求在哪里。后者就不太搞的懂了,我本人冲着关卡设计来的,我不太懂那些动作游戏大佬喜欢什么,像丝之歌那么难的游戏,买的人还一大把了,我是连尝试都不敢的。 最后,这游戏关卡做的还可以,否则我是不会买的,卡boss的时候也超过两小时了,退款也来不及了,现在只能硬着头皮接着打,打到哪里算哪里了……
看到那么多差评还是来评价一下吧,开局碰到过一个闪退的bug外,后续游玩没遇到什么问题;美术很不错,地图设计不繁琐(个人喜欢简洁一点的,有岔路但是不麻烦);游戏有些难度但绝对没到很能难过的程度,目前遇到的boss大概重开5次左右都能过,要是全扫荡过去反而没什么乐趣了,各种小怪也都有区分。 截至目前的游玩体验很好(后续内容还得通关才能评价,该评论不能保证整体质量),个人十分推荐。
挺好玩的,弹反战斗的手感很好,构筑选项很多,而且画风好看,就是有时候引导有点怪,卡关经常是因为不知道往哪里走了,第三章的敲铃铛没提示一下子反应不过来
Enjoyed the gameplay, impressed with the unique artstyle, I hope the devs will release more content.
An enjoyable isometric action RPG, it has a really good art style and great music as you play through, I would recommend it and enjoy my time with the game. Negative points would be control responsiveness and the final boss. The final boss is just a bit silly with the grab attack that seems undodgeable and the like 10 hit combo it has, tone those down a bit.
画面精美,鸦鸦可爱,嘎(〃` 3′〃)
画面优秀,主角可爱,音乐优美,地图高低错落连通性强,剧情尚可但完整、没有跳跳乐,boss 演出华丽。但闪避弹反手感稀烂,各种堆怪加超绝霸体,还有喜闻乐见的八角笼环节,boss 各种酷炫快慢刀弹的血压飙升。大概是个7分左右的游戏吧,但国产游戏支持一下。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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