
Lunacid: Tears of the Moon is a First Person Dungeon Crawler made with the Sword of Moonlight - King’s Field making tool from 2000. Explore various dungeons for powerful weapons and spells to forestall the previsioned end of the world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Japanese*languages with full audio support
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Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first things you have to consider are that this game is free and it was made in a 26 year old game engine. With that in mind, I think this is worth at least trying. I had a good time, got through the whole thing in about 6 hours with no guide and it was a novel experience that gave me a little more taste of Lunacid, which is exactly what I wanted. I couldn't play it on my linux pc, though, so I booted it up on my older laptop. Kira's excellent music and art direction shines through as always, and the ending is very powerful and poignant. Any criticism I have can easily be deflected by remembering that, again, this game is available for completely free and it was intentionally made in a very dated game engine.
Piccolo preludio per quello che sarà il "vero" Lunacid" millenni dopo, ho trovato questo titolo molto carino. Da quello che ho letto online il gioco è stato creato con lo stesso programma di sviluppo della FromSoftware degli anni 2000, software con la quale hanno creato i famosissimi King's Field, e visto che hanno usato questo software, porta con se le omega lacune che un titolo del tempo può avere. Il gioco cerca di raccontare alcune degli eventi prima della fine del mondo e cerca di presentarti personaggi che nel gioco principale conosciamo solo superficialmente.
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Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has a lot of bugs and serious issues with joystick controls. The colors are glitchy, overlapping, and random. There are also huge problems with the fullscreen mode, and sometimes the game doesn’t show up on the screen at all. Please fix the game.
interesting little game. i was getting into it but having to spam the attack key 50x and uncertain if it's going to fire just didn't work for me. not sure what that's about, but got through the first dungeon and that was enough! wouldn't recommend.
Very glad this Sword of Moonlight game engine wasn't completely forgotten about. And glad this game received its fair share of post launch support because it was filled with (and still has) all sorts of weird bugs. Theres no real options menu (that should tell you the level of retro "authenticity" that Sword of Moonlight brings as a game engine) so you have to edit CONFIG.INI Its a free game so you literally lose nothing except time while playing it if you don't like it. Sword of Moonlight is a weird historical gaming artifact that is worth experiencing even if you end up hating it. Compared with other dungeon crawlers, the game is clunky and I don't really have the motivation to actually finish it because I've played this sort of game a thousand times before and know exactly how it ends. Its as generic dungeon crawler as generic dungeon crawler gets and its not really better than any other game in this exact same genre with this exact same premise. Also contains a real cooking recepie that might be worth unironically trying.
I enjoy it much more than the original Lunacid. This feels more like a game that takes itself serious. In the original I always thought that the NPCs acted weird and that was really immersion breaking for me.
I had to buy a gamepad just to play this. The cheapest I could find online, and when I tried it I found out that the left bumper wasn't working. Playing this game with the keypad was very uncomfortable, lol. But it was worth it, since I had a fascination with the style of the King's Field games and I've always wanted to play a Sword of Moonlight game. And because I liked Lunacid so much, I was given a reason to endure the clunky tank controls. Poor Calamis.
♥♥♥♥♥♥♥♥♥ what a dog water experience that 5 minutes was...right as the game boots it would make my AMD adrenaline notification or the HDR notification become super huge on my screen like half the size of my monitor, and the game would flash like a old CRT that has bad cables...I thought my GPU was going to ♥♥♥♥, I deleted the game and redownloaded, booted it like 5 separate times, every try was the same ♥♥♥♥♥♥♥♥. Twice I was actually able to "click any button to start" and it went on some unskippable dialogue that was loud as all hell, that also just continued to flash and give me a headache, even trying to ALT f4 would just cause my steam to become like PiP sized in the top left of my screen and I was forced to restart to get ♥♥♥♥ back to normal... maybe the game is fun, but I never got to actually play it. Ive played hundreds of games on steam old and new and never had something work as ♥♥♥♥♥♥ as that did, I would rather complete black screen or no boot at all than whatever the ♥♥♥♥ that unoptimized piece of ♥♥♥♥ was. Pissed me off enough to type out my experience though because I actually wanted to try this game, fix your ♥♥♥♥.
Mientras que el videojuego troncal del que surge Lunacid: Tears of the Moon era una oda a la nostalgia, esta pequeña precuela da un paso más allá y se funde con el fenómeno evocador. Resulta indistinguible de un dungeon crawler con más de veinticinco años de antigüedad y lo logra sin despeinarse al estar desarrollado en Sword of Moonlight, la herramienta utilizada para crear King’s Field que fue lanzada en el año 2000. Por tanto, cuenta con los controles toscos propios de la época, falta de los llamados elementos de “calidad de vida”, así como limitaciones en el diseño de sus laberínticos escenarios. Pero nada de esto juega en su contra sino todo lo contrario; parece ser más una consecuencia lógica del camino hacia lo retro iniciado por Lunacid, abstrayendo tal concepto hasta traer en pleno 2025 un videojuego fruto de una época anterior. Ya no quedan capas de nostalgia artificial, ni filtros evocadores, sólo la realidad de unos años que ya son difíciles de recordar. Su historia se ubica muchísimos años previos a los eventos de Lunacid y siguen a un personaje que aquellos que hayan jugado a dicho título reconocerán enseguida: Calamis Cerulean, en su misión sagrada por el antiquísimo reino de Lyria. Para esta precuela no ha bastado con adelantar el calendario unos miles de años en su trama, no; también ha sido necesario envejecer su motor gráfico. La mayor parte de problemas que se le pueda achacar son debido a un motor con bastantes años a sus espaldas y, dada la decisión más que consciente de usarlo, me veo incapaz de señalarlos como tal, salvo, quizá, la falta de contundencia y fricción en los golpes. Lunacid: Tears of the Moon no conseguiría su propósito si no trajese consigo la aspereza tan característica de sus musas. Aún así, es innegable su ligero toque refinado de decenas de años que han contribuido a la maduración del medio. Este título es, como suele decirse, café para cafeteros, un pequeño dulce para quienes no tengan miedo de adentrarse en el mundo de los videojuegos calificados como “viejos” con todas sus excentricidades.
A lot can be said about Lunacid: Tears of the Moon. First, I'd say that I recommend this game wholeheartedly because it's a lot of fun. Built on an old engine, it still manages to portray a mystical and magical world filled with entertaining locations and enemies. Lunacid: TotM has a unique, yet not entirely unseen, vibe reminiscent of Dark Souls, King's Field, and Shadow Tower. This gives me a giddy feeling while playing, and the mechanics build upon the world in a way that makes you feel like a brave hero, even when you're fighting against the odds. I think people should play it—or at least take a look at it, especially since it's free on Steam. Bringing back the *King's Field* feel in a modern game really is brilliant, and I hope more developers use this engine for their projects. I played it in two sessions, and I'd highly recommend this game to people who enjoy Dark Souls, King's Field, or other fantasy-world RPGs. (Also again It's freem :3) 9/10 Chamomile Teas
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 10.4K | 91% | $13.99 | |
| $1.6K | 15 | 87% | $4.99 | |
| $18.3K | 50 | 92% | $13.99 | |
| $2.1K | 15 | 93% | $5.99 | |
| — | 0 | — | — | |
| $0 | 7 | 86% | Free |